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BackMerge tag 'v7.2' into drm-next
Linux 7.2
There was a lot of conflicts this round between fixes and next,
and I'd like to get the merge resolutions that we have in drm-tip.
Signed-off-by: Dave Airlie <airlied@redhat.com>
V3D exposes several independent hardware queues (BIN, RENDER, TFU and
CSD) but has only a single, global reset. A timeout on any one queue
therefore has to stop, reset and restart the schedulers of every other
queue as well. That makes concurrent timeout handlers unsafe.
`reset_lock` was never able to make them safe, as a driver-side lock can
only cover the driver's &drm_sched_backend_ops.timedout_job callback.
The scheduler handles the timed out job and its pending list around that
callback, outside of the driver's control, so a global reset triggered
by one queue can still interfere with another queue that is in the
middle of handling a timeout of its own.
Consequently, if a reset happens in the CSD queue while a CL-intensive
application is running, the global reset stops and restarts the CL
queue's scheduler while that queue is handling a timeout of its own. As
drm_sched_stop() and drm_sched_start() subtract and add the credits of
every job sitting on the pending list of the scheduler they are called
on, and as the CL queue's handler concurrently takes its job off that
same list and puts it back, the stop and the start no longer see the
same set of jobs. The CL queue is left with more credits in flight than
its limit:
[ 327.302739] ------------[ cut here ]------------
[ 327.302744] WARNING: CPU: 2 PID: 43 at drivers/gpu/drm/scheduler/sched_main.c:102 drm_sched_run_job_work+0x238/0x4d0 [gpu_sched]
[ 327.302884] CPU: 2 UID: 0 PID: 43 Comm: kworker/u16:1 Not tainted 6.18.39-v8-16k+ #3 PREEMPT
[ 327.302889] Hardware name: Raspberry Pi 5 Model B Rev 1.0 (DT)
[ 327.302893] Workqueue: v3d_bin drm_sched_run_job_work [gpu_sched]
[ 327.302984] Call trace:
[ 327.302987] drm_sched_run_job_work+0x238/0x4d0 [gpu_sched] (P)
[ 327.302997] process_scheduled_works+0x180/0x3d0
[ 327.303010] worker_thread+0x268/0x3e8
[ 327.303016] kthread+0x140/0x250
[ 327.303022] ret_from_fork+0x10/0x20
[ 327.303031] ---[ end trace 0000000000000000 ]---
From that point on, the credit count of the CL queue is broken, causing
a complete GPU hang and UI freeze.
The DRM scheduler already provides a mechanism to serialize the timeout
handlers of different schedulers: an ordered workqueue passed as
drm_sched_init()'s @timeout_wq parameter. By default, each scheduler
queues its timeout work on the system workqueue, which runs the handlers
concurrently. Give all of the queues a shared ordered workqueue instead,
as recommended by the DRM scheduler documentation for hardware that has
distinct queues but resets globally.
Cc: stable@vger.kernel.org # 6.15
Reviewed-by: Iago Toral Quiroga <itoral@igalia.com>
Link: https://patch.msgid.link/20260728-v3d-order-global-reset-v1-1-e47be838158d@igalia.com
Signed-off-by: Maíra Canal <mcanal@igalia.com>
Currently, v3d_power_suspend() removes the GPU clock without first
quiescing the GPU's memory interface (AXI). If the clock is cut while the
core still has outstanding AXI transactions in flight, the hardware is
frozen mid-transaction. That corrupted state survives the power cycle, and
the first job submitted after the next resume will cause a GPU hang
accompanied by an L2T "pte invalid" MMU fault.
The hardware already provides a safe-powerdown sequence for this: request
the GMP to stop and wait for outstanding reads/writes to drain
(v3d_idle_axi()), plus the GCA safe shutdown on pre-4.1 HW
(v3d_idle_gca()). The driver implements both, but the runtime PM support
added later never invoked them when powering the GPU down.
Perform the safe-powerdown sequence in v3d_power_suspend() before
disabling the clock, while the core is still powered.
Link: https://github.com/raspberrypi/linux/issues/7443
Link: https://github.com/raspberrypi/linux/issues/7488
Fixes: 458f2a712a ("drm/v3d: Introduce Runtime Power Management")
Reviewed-by: Iago Toral Quiroga <itoral@igalia.com>
Link: https://patch.msgid.link/20260718-v3d-pm-axi-transactions-v1-2-4ecd7729ed70@igalia.com
Signed-off-by: Maíra Canal <mcanal@igalia.com>
v3d_idle_axi() drains the GPU's memory interface for a safe powerdown by
using the V3D_GMP_CFG register. It reached both registers with the macros
V3D_CORE_READ and V3D_CORE_WRITE.
On V3D 7.x the GMP is no longer a per-core block; it lives in the hub
register region. Reaching it through the per-core register block addresses
the wrong region.
Select the hub accessors (V3D_{READ,WRITE}) for the GMP on V3D 7.x and
keep the per-core path for earlier generations.
Cc: stable@vger.kernel.org
Fixes: 0ad5bc1ce4 ("drm/v3d: fix up register addresses for V3D 7.x")
Link: https://patch.msgid.link/20260718-v3d-pm-axi-transactions-v1-1-4ecd7729ed70@igalia.com
Reviewed-by: Iago Toral Quiroga <itoral@igalia.com>
Signed-off-by: Maíra Canal <mcanal@igalia.com>
A submission can expand into a chain of jobs (e.g. bin + render + cache
clean). Implicit synchronization in v3d_submit_lock_reservations() is gated
on each job's bo[], but the BO list was only ever attached to the last job
of the chain. When that last job is a trailing CACHE_CLEAN job, the job
that actually consumes the BOs (that is, a RENDER or CSD job) was left with
bo_count == 0 and picked up no implicit dependencies. It could therefore
be dispatched to the hardware and read a BO while another context was still
writing it, leading to data corruption.
Attach the BOs to the job that consumes them, so (1) it acquires the
correct implicit dependencies during reservation locking and (2) they are
kept mapped until the end of the submission. Give it references to all
consuming job's BOs through v3d_job_reference_bos() instead of looking the
handles up a second time; that avoids a redundant lookup and guarantees
both jobs reference the exact same objects.
As the CACHE_CLEAN job now carries a BO array as well, add a per-job
`has_implicit_dep` flag so that only the consuming jobs take implicit
dependencies. The CACHE_CLEAN job (a global flush) and the BIN job (binning
waiting on another context is not a realistic scenario) are excluded.
Fixes: dffa9b7a78 ("drm/v3d: Add missing implicit synchronization.")
Reviewed-by: Iago Toral Quiroga <itoral@igalia.com>
Link: https://patch.msgid.link/20260710114734.2731000-1-mcanal@igalia.com
Signed-off-by: Maíra Canal <mcanal@igalia.com>
The V3D_SUBMIT_CPU CPU jobs take user-supplied offsets and indices and
consume them at exec time without checking that the accesses stay inside
their BO:
- TIMESTAMP_QUERY and RESET_TIMESTAMP_QUERY write one u64 per query
into bo[0] at a fully user-controlled per-query offset.
- COPY_TIMESTAMP_QUERY copies one u64 per query into bo[0] at
offset + i * stride, and reads each result from a user-controlled
offset in the source bo[1].
- COPY_PERFORMANCE_QUERY writes nperfmons * DRM_V3D_MAX_PERF_COUNTERS
counter slots plus an availability slot into bo[0] at the same
geometry.
- INDIRECT_CSD reads three u32 work-group counts from bo[0] at a
user-controlled offset, then writes each count back into the
indirect BO at a user-controlled u32 index (wg_uniform_offsets[]).
A render-node user (DRM_RENDER_ALLOW, no master, no capability) can make
the handlers read or write past a BO's vmap mapping.
Validate the full access extent against the BO size once the BOs are
looked up, before the job is queued, rejecting out-of-range geometry
with -EINVAL. The copy extent offset + (count - 1) * stride + write_size
is computed in u64, mirroring the u8 * pointer arithmetic in the
executors: (count - 1) * stride is a u32 * u32 product that is exact in
u64, so one overflow check on the total guards the bound. The
performance slot count and the bare timestamp, copy-source and indirect
offsets are computed in u64 the same way, so a user value cannot wrap
the comparison.
Fixes: 18b8413b25 ("drm/v3d: Create a CPU job extension for a indirect CSD job")
Fixes: 9ba0ff3e08 ("drm/v3d: Create a CPU job extension for the timestamp query job")
Fixes: 34a101e642 ("drm/v3d: Create a CPU job extension for the reset timestamp job")
Fixes: 6745f3e44a ("drm/v3d: Create a CPU job extension to copy timestamp query to a buffer")
Fixes: 209e8d2695 ("drm/v3d: Create a CPU job extension for the copy performance query job")
Assisted-by: Claude:claude-opus-4-8
Signed-off-by: Michael Bommarito <michael.bommarito@gmail.com>
Reviewed-by: Maíra Canal <mcanal@igalia.com>
Signed-off-by: Maíra Canal <mcanal@igalia.com>
Link: https://patch.msgid.link/20260707221334.3854433-1-michael.bommarito@gmail.com
v3d_get_cpu_indirect_csd_params() looks up the indirect buffer object
from a userspace-supplied handle but never checks the result. A bogus
or stale handle makes drm_gem_object_lookup() return NULL, which is
then stored in info->indirect and only dereferenced later when the
indirect CSD job runs, turning a userspace mistake into a NULL pointer
dereference in the kernel.
Bail out with -ENOENT as soon as the lookup fails, so the bad handle is
rejected at submission time.
Fixes: 18b8413b25 ("drm/v3d: Create a CPU job extension for a indirect CSD job")
Reviewed-by: Iago Toral Quiroga <itoral@igalia.com>
Signed-off-by: Maíra Canal <mcanal@igalia.com>
Link: https://patch.msgid.link/20260703-v3d-cpu-job-fixes-v3-2-bc51b1f3eeb5@igalia.com
The copy of performance query results to the output buffer open-codes
the 32-bit/64-bit selection with two nearly identical loops. As the
write_to_buffer() helper already encapsulates the do_64bit decision,
use it instead of open-coding it.
Reviewed-by: Iago Toral Quiroga <itoral@igalia.com>
Link: https://patch.msgid.link/20260703-v3d-cpu-job-fixes-v3-3-bc51b1f3eeb5@igalia.com
Signed-off-by: Maíra Canal <mcanal@igalia.com>
A non-global perfmon is meant to count events generated by a specific
submission, but the scheduler can run jobs from different queues
concurrently on the same V3D core. Without explicit serialization, an
unrelated job running in parallel with a perfmon-carrying job pollutes
the counters and generates unusable results.
To address such issue, we must enforce cross-queue serialization when we
detect a perfmon-carrying submission. It's possible to implement
serialization by enforcing two rules:
1. A job that carries a non-global perfmon must wait for every job
currently in-flight across all HW queues to finish.
2. While a perfmon-carrying job is still in-flight, all subsequently
submitted jobs must wait for it.
Note that serialization is not needed in the global perfmon case, as the
global perfmon tracks activity from all jobs, so concurrency is desirable.
Therefore, check if serialization is needed during job submission and if
so, attach fence dependences to enforce cross-queue serialization.
Reviewed-by: Iago Toral Quiroga <itoral@igalia.com>
Link: https://patch.msgid.link/20260706-v3d-perfmon-lifetime-v4-2-d7b312ff2c83@igalia.com
Signed-off-by: Maíra Canal <mcanal@igalia.com>
v3d exposes a single set of performance counters per core, so at any
moment at most one performance monitor can be programmed in HW. In
software, this singleton is represented by v3d_dev->active_perfmon, but
until now nothing actually serialized access to it: scheduler callbacks,
the GPU-reset path, and perfmon ioctls all read and wrote that field
lock-free.
The existence of v3d_perfmon->lock mutex did not close the gap. It
serialized start/stop of *one* perfmon object against itself, but the
invariant that needs protection is device-wide: there can be exactly one
active perfmon at any moment in HW. Two threads acting on different
perfmon objects could race through v3d_dev->active_perfmon and the
counter registers, leaving software and HW out of sync.
This commit moves the locking to where the invariant actually lives. Group
the active perfmon pointer with a device-wide spinlock and route every
state transition (job start, job completion, set global, reset,
suspend/resume, destruction) through a small set of locked entry points
that are the only mutators of the HW counters.
Some design improvements needed to be made for the refactor:
1. Stop the perfmon from the IRQ handler at job-completion time (the
natural boundary for "active perfmon follows the active job"). This
required a change from a mutex to a spinlock. This solves another
issue of the existing design: perfmon start/stop was exclusively
attached to run_job() callbacks, which means that if nothing was
further queued up, a perfmon would never actually be stopped.
2. Pause/resume the HW counters across runtime-PM transitions without
dropping the software reference. This preserves the perfmon state
while the device is idle.
3. Move the global perfmon lifecycle management to the set_global
IOCTL. This simplifies the logic in v3d_perfmon_start() and
v3d_perfmon_stop(), as there is no need to always check if the
global perfmon is enabled.
4. v3d_perfmon_get_values_ioctl() doesn't stop the perfmon when
capturing the values. All lifecycle management is handled by the
job (for per-job perfmons) or the set_global IOCTL (for global
perfmons).
Reviewed-by: Iago Toral Quiroga <itoral@igalia.com>
Link: https://patch.msgid.link/20260706-v3d-perfmon-lifetime-v4-1-d7b312ff2c83@igalia.com
Signed-off-by: Maíra Canal <mcanal@igalia.com>
V3D 3.3 (Broadcom BCM7268) and V3D 4.1 (Broadcom BCM7278) has had no
in-tree userspace since Mesa dropped support in 2024, on the grounds
that those generations were no longer being tested. The situation in
the kernel is similar: the maintainers don't have this hardware, the
hardware is not available for purchase, and there is no known user of
these GPUs.
With no userspace left to drive it and no known users, maintaining the
ver <= 41 code paths is a cost without a benefit, considering that these
paths are not being exercised on real hardware.
As a first step toward removal, emit a deprecation warning at probe for
V3D versions earlier than or equal to 4.1. The hardware remains
functional for now; this only warns. If any real user appears and
explain its use-case, support can be retained.
Schedule the removal of V3D 3.3 and 4.1 support to the next kernel
release.
Link: https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/25851
Reviewed-by: Florian Fainelli <florian.fainelli@broadcom.com>
Reviewed-by: Iago Toral Quiroga <itoral@igalia.com>
Link: https://patch.msgid.link/20260606185616.694188-2-mcanal@igalia.com
Signed-off-by: Maíra Canal <mcanal@igalia.com>
Currently, v3d_submit_jobs() arms and pushes each job one at a time,
wiring dependencies between consecutive jobs after each push. If
drm_sched_job_add_dependency() fails midway, the already-pushed jobs are
scheduler-owned and will be submitted to the GPU for execution, even though
the subsequent jobs won't be submitted.
This breaks the atomicity of the submissions, as only some of the jobs
from a submission would be submitted to the hardware, while the other part
fails.
Restructure v3d_submit_jobs() into three phases: (1) arm all jobs belonging
to a given submission, (2) wire inter-job dependencies, and (3) push all
jobs to the scheduler unconditionally. Phase (2) can fail; on failure,
it marks every armed job finished fence with an error, so that run_job()
callbacks skip hardware execution.
This guarantees that every armed job is always pushed, either to run
or to be skipped, and it also ensures the atomicity of a submission.
Suggested-by: Tvrtko Ursulin <tvrtko.ursulin@igalia.com>
Reviewed-by: Tvrtko Ursulin <tvrtko.ursulin@igalia.com>
Link: https://patch.msgid.link/20260604-v3d-sched-misc-fixes-v4-12-c068f5bf5ccf@igalia.com
Signed-off-by: Maíra Canal <mcanal@igalia.com>
v3d_submit_process_post_deps() looks up the out_sync syncobj via
drm_syncobj_find(), and if userspace passes a non-zero handle that doesn't
refer to a valid syncobj, the lookup silently returns NULL and the
post-deps step skips publishing the submission's last fence to it. The
ioctl still returns success, leaving userspace to wait on a invalid
syncobj.
Instead of silently ignoring an invalid non-zero out_sync, move the syncobj
lookup to the submission and make it fail with -ENOENT up front, mirroring
the syncobj validation already done for in_sync. Now,
v3d_submit_process_post_deps() only does the fence replacement.
Note that the lookup is skipped when the multi-sync extension is in use,
since args->out_sync is unused in that case.
To keep cleanup symmetric on error paths, convert the function
v3d_put_multisync_post_deps() into a single function that releases the
references that were acquired but never published for both single-sync
and multi-sync.
Suggested-by: Tvrtko Ursulin <tvrtko.ursulin@igalia.com>
Reviewed-by: Tvrtko Ursulin <tvrtko.ursulin@igalia.com>
Link: https://patch.msgid.link/20260604-v3d-sched-misc-fixes-v4-11-c068f5bf5ccf@igalia.com
Signed-off-by: Maíra Canal <mcanal@igalia.com>
v3d_attach_fences_and_unlock_reservation() does three different things:
(1) attaches the submission's last fence to every BO, (2) releases
drm_exec, and (3) replaces the userspace out_sync syncobjs. Decouple
these three behaviors into different functions, so that each function
has a more self-contained behavior.
v3d_submit_jobs() now invokes the three steps explicitly, which makes the
submission sequence self-documenting and keeps each helper self-contained.
No functional change; just code consolidation.
Reviewed-by: Tvrtko Ursulin <tvrtko.ursulin@igalia.com>
Link: https://patch.msgid.link/20260604-v3d-sched-misc-fixes-v4-10-c068f5bf5ccf@igalia.com
Signed-off-by: Maíra Canal <mcanal@igalia.com>
Restructure the CPU ioctl so that all job types, including indirect CSD,
use a single struct v3d_submit chain and a single DRM exec context.
Now that v3d_get_cpu_indirect_csd_params() is a pure parser and the
submit helpers operate on struct v3d_submit, fold the indirect CSD path
into the standard flow by appending the CSD and CLEAN_CACHE jobs to the
same struct v3d_submit as the CPU job and locking the union of all jobs'
BOs under one drm_exec. This eliminates the second drm_exec, the nested
submission, and the conditional two-pass fence attachment that the CPU
ioctl previously required for the indirect CSD path.
Reviewed-by: Tvrtko Ursulin <tvrtko.ursulin@igalia.com>
Link: https://patch.msgid.link/20260604-v3d-sched-misc-fixes-v4-9-c068f5bf5ccf@igalia.com
Signed-off-by: Maíra Canal <mcanal@igalia.com>
Generalize the submission helpers so they act on a whole struct v3d_submit
(the entire job chain) rather than on individual jobs and a drm_exec. This
lets a submission of several chained jobs be locked, fenced, and finalized
as a single unit, and is the groundwork for collapsing the indirect CSD
path into one chain.
The following helpers were generalized:
- v3d_lookup_bos()
- v3d_lock_bo_reservations() (renamed to v3d_submit_lock_reservations()):
- v3d_attach_fences_and_unlock_reservation()
- v3d_setup_csd_jobs_and_bos()
Now, the locking helper now iterates over all jobs and locks the union of
their BOs under one DRM exec, using DRM_EXEC_IGNORE_DUPLICATES to tolerate
shared BO references. The fence-attach helper similarly walks every job
and attaches the chain's last fence to all touched BOs.
Also, v3d_submit_jobs() becomes the single submit-and-finalize entry
point and callers no longer need to open-code fence attachment,
reservation unlocking, etc.
Update CL/TFU/CSD/CPU ioctls to use the new helper signatures. The CPU
ioctl still uses two struct v3d_submit instances (one for the CPU job,
one for the indirect CSD jobs) and keeps its manual two-pass fence-attach
flow. Converting the indirect CSD path into the unified chain is done in
the next commit.
No functional change.
Reviewed-by: Tvrtko Ursulin <tvrtko.ursulin@igalia.com>
Link: https://patch.msgid.link/20260604-v3d-sched-misc-fixes-v4-8-c068f5bf5ccf@igalia.com
Signed-off-by: Maíra Canal <mcanal@igalia.com>
v3d_get_cpu_indirect_csd_params() currently does double duty: it parses
the indirect CSD extension and, while still inside the extension parser,
also creates the CSD/clean jobs and locks their BOs through a separate
DRM exec context. This nested submission deviates from the standard flow
and makes it hard to fold the indirect CSD path into the unified submit
chain.
Stash the parsed drm_v3d_submit_csd args in struct v3d_indirect_csd_info
and have the parser only fill in the parameters. Then, move job creation
(v3d_setup_csd_jobs_and_bos()) into v3d_submit_cpu_ioctl(), where is the
proper place to create jobs.
No functional change, but prepares to move the CPU ioctl into the
unified submission chain.
Reviewed-by: Tvrtko Ursulin <tvrtko.ursulin@igalia.com>
Link: https://patch.msgid.link/20260604-v3d-sched-misc-fixes-v4-7-c068f5bf5ccf@igalia.com
Signed-off-by: Maíra Canal <mcanal@igalia.com>
As the V3D driver grew with time, different types of submission were added
and the submission code grew more complex, but the driver stuck with the
same abstractions.
Nowadays, the submission ioctls don't submit a single job, but a
chain of jobs:
1. v3d_submit_cl_ioctl() submits a BIN job (optional), RENDER job
(mandatory), and a CLEAN_CACHE job (optional).
2. v3d_submit_csd_ioctl() submits a CSD, and a CLEAN_CACHE job.
3. v3d_submit_tfu_ioctl() submits a TFU job.
Therefore, each ioctl submits a chain of jobs in which each job depends on
the previous one. However, this concept is not well represented in software
at the moment.
To address this, introduce a new concept: the struct v3d_submit, which
groups the submission state and represents the submission chain formed by
an ordered array of jobs.
Add new helpers to allocate, add jobs to the chain and submit jobs to
the scheduler, all based on the new struct. Convert v3d_submit_cl_ioctl(),
v3d_submit_tfu_ioctl() and v3d_submit_csd_ioctl() to the new pattern. Each
ioctl now follows the same flow: add jobs -> attach perfmon -> lookup BOs
-> lock reservations -> submit chain -> attach fences -> put jobs.
The CPU ioctl is left on the old helpers for now; its indirect CSD path
requires some restructuring that will be addressed in the next few
commits.
Reviewed-by: Tvrtko Ursulin <tvrtko.ursulin@igalia.com>
Link: https://patch.msgid.link/20260604-v3d-sched-misc-fixes-v4-6-c068f5bf5ccf@igalia.com
Signed-off-by: Maíra Canal <mcanal@igalia.com>
Replace the drm_gem_(un)lock_reservations() + ww_acquire_ctx pattern with
DRM exec across all submit ioctls. Just a straightforward conversion; no
functional change.
Reviewed-by: Tvrtko Ursulin <tvrtko.ursulin@igalia.com>
Link: https://patch.msgid.link/20260604-v3d-sched-misc-fixes-v4-5-c068f5bf5ccf@igalia.com
Signed-off-by: Maíra Canal <mcanal@igalia.com>
drm_sched_job_add_syncobj_dependency() returns -ENOENT both when the
handle is zero and when the handle is non-zero but does not find a
corresponding existing syncobj (userspace bug). The driver previously
ignored -ENOENT in both cases, silently accepting broken handles.
Distinguish the two: skip the call entirely when the handle is zero, as
there is no dependency, and let -ENOENT propagate for non-zero handles
that don't resolve, turning the error into a proper return to userspace.
Reviewed-by: Tvrtko Ursulin <tvrtko.ursulin@igalia.com>
Link: https://patch.msgid.link/20260604-v3d-sched-misc-fixes-v4-4-c068f5bf5ccf@igalia.com
Signed-off-by: Maíra Canal <mcanal@igalia.com>
Move the syncobj dependency setup out of v3d_job_init() into its own
v3d_job_add_syncobjs() helper and make the queue that the job was
submitted a variable in struct v3d_job, so that v3d_job_add_syncobjs()
can use it. No functional change.
This prepares for the next commit which changes the error handling, and
for a later consolidation that separates job allocation from syncobj
attachment.
Reviewed-by: Tvrtko Ursulin <tvrtko.ursulin@igalia.com>
Link: https://patch.msgid.link/20260604-v3d-sched-misc-fixes-v4-3-c068f5bf5ccf@igalia.com
Signed-off-by: Maíra Canal <mcanal@igalia.com>
The run_job() callbacks for BIN, RENDER, TFU and CSD assign the incoming
job to queue->active_job before calling v3d_fence_create(). If
v3d_fence_create() fails, the callback returns NULL without clearing
active_job, leaving a dangling pointer.
Create a failure path in all run_job() callbacks that clears the active
job before returning NULL. The BIN path takes queue->queue_lock around the
clear as it races against v3d_overflow_mem_work(); RENDER, TFU and CSD
paths have no concurrent reader, so the clear is lock-free.
Fixes: a783a09ee7 ("drm/v3d: Refactor job management.")
Reviewed-by: Tvrtko Ursulin <tvrtko.ursulin@igalia.com>
Link: https://patch.msgid.link/20260604-v3d-sched-misc-fixes-v4-2-c068f5bf5ccf@igalia.com
Signed-off-by: Maíra Canal <mcanal@igalia.com>
In the SET_GLOBAL ioctl, v3d_perfmon_find() bumps the reference count on
the perfmon it returns, but v3d_perfmon_set_global_ioctl() and
v3d_perfmon_delete() fail to release that reference on several paths:
1. v3d_perfmon_set_global_ioctl() leaks the reference on its error
paths.
2. CLEAR_GLOBAL leaks both the find reference and the reference
previously stashed in v3d->global_perfmon by the SET_GLOBAL ioctl
that configured it.
3. Destroying a perfmon that is the current global perfmon leaks the
reference stashed by the SET_GLOBAL ioctl.
Release each of these references explicitly.
Cc: stable@vger.kernel.org
Fixes: c6eabbab35 ("drm/v3d: Add DRM_IOCTL_V3D_PERFMON_SET_GLOBAL")
Reviewed-by: Iago Toral Quiroga <itoral@igalia.com>
Link: https://patch.msgid.link/20260531-v3d-perfmon-lifetime-v2-1-60ed4485a203@igalia.com
Signed-off-by: Maíra Canal <mcanal@igalia.com>
A compute shader dispatch encodes its workgroup counts in the CFG0..CFG2
registers. Kicking off a dispatch with a zero count in any of the three
dimensions is invalid. First, the hardware will process 0 as 65536,
while the user-space driver exposes a maximum of 65535. Over that, a
submission with a zeroed workgroup dimension should be a no-op.
These zeroed counts can reach the dispatch path through an indirect CSD
job, whose workgroup counts are only known once the indirect buffer is
read and may legitimately be zero, but such scenario should only result in
a no-op.
Overwrite the indirect CSD job workgroup counts with the indirect BO
ones, even if they are zeroed, and don't submit the job to the hardware
when any of the workgroup counts is zero, so the job completes immediately
instead of running the shader.
Cc: stable@vger.kernel.org
Fixes: d223f98f02 ("drm/v3d: Add support for compute shader dispatch.")
Suggested-by: Jose Maria Casanova Crespo <jmcasanova@igalia.com>
Reviewed-by: Iago Toral Quiroga <itoral@igalia.com>
Link: https://patch.msgid.link/20260602-v3d-fix-indirect-csd-v4-2-654309e32bc0@igalia.com
Signed-off-by: Maíra Canal <mcanal@igalia.com>
v3d_rewrite_csd_job_wg_counts_from_indirect() maps both the indirect
buffer and the workgroup buffer and is expected to release them before
returning. When any of the workgroup counts read from the buffer is zero,
the function bailed out early and skipped the cleanup, leaking the vaddr
mappings of both BOs.
Jump to the cleanup path instead of returning directly, so the mappings
are always dropped.
Cc: stable@vger.kernel.org
Fixes: 18b8413b25 ("drm/v3d: Create a CPU job extension for a indirect CSD job")
Suggested-by: Jose Maria Casanova Crespo <jmcasanova@igalia.com>
Reviewed-by: Iago Toral Quiroga <itoral@igalia.com>
Link: https://patch.msgid.link/20260602-v3d-fix-indirect-csd-v4-1-654309e32bc0@igalia.com
Signed-off-by: Maíra Canal <mcanal@igalia.com>
The 100ms autosuspend delay was only ever a workaround: shorter delays
caused more frequent runtime suspend/resume cycles on the BCM2711
(Raspberry Pi 4), which exposed the cache and MMU coherency bugs as
random GPU hangs.
With those hangs resolved, the inflated delay is no longer necessary.
Reduce it from 100ms to 50ms so the GPU power domain can be released
sooner once the GPU goes idle.
Link: https://patch.msgid.link/20260530-v3d-fix-rpi4-freezes-v1-4-c2c8307da6ce@igalia.com
Signed-off-by: Maíra Canal <mcanal@igalia.com>
Reviewed-by: Iago Toral Quiroga <itoral@igalia.com>
v3d_mmu_set_page_table() ends by calling v3d_mmu_flush_all() to flush the
MMU cache and clear the TLB after reprogramming V3D_MMU_PT_PA_BASE.
v3d_mmu_flush_all() is gated by pm_runtime_get_if_active(), which returns
0 unless runtime_status == RPM_ACTIVE.
v3d_mmu_set_page_table() is called from two paths that *know* V3D is
reachable, but where the runtime PM status might be wrong:
1. v3d_power_resume(): the runtime resume callback itself, where
runtime_status is RPM_RESUMING.
2. v3d_reset(): called from the DRM scheduler timeout handler with the
hung job's pm_runtime reference held, so RPM_ACTIVE, but here we
don't need to take an extra reference for the duration of the flush
either.
In the first case pm_runtime_get_if_active() returns 0, the flush is
silently skipped, and V3D resumes executing with whatever MMUC/TLB state
happened to survive the last reset. This can leave stale translations
live across runtime PM cycles, manifesting as random GPU hangs.
Split the actual flush sequence into a helper that does the writes
unconditionally, and have v3d_mmu_set_page_table() call it directly.
Fixes: 458f2a712a ("drm/v3d: Introduce Runtime Power Management")
Link: https://patch.msgid.link/20260530-v3d-fix-rpi4-freezes-v1-2-c2c8307da6ce@igalia.com
Signed-off-by: Maíra Canal <mcanal@igalia.com>
Reviewed-by: Iago Toral Quiroga <itoral@igalia.com>
v3d_clean_caches() starts the cache-clean sequence by writing
V3D_L2TCACTL_TMUWCF to V3D_CTL_L2TCACTL and then polling for that bit to
clear. It does not, however, check for an L2T flush (L2TFLS) that may
still be in flight from a previous operation.
On pre-V3D 7.1 hardware, kicking off the TMU write-combiner flush while an
L2T flush is still pending can clobber bits in L2TCACTL and cause cache
inconsistencies.
Poll for L2TFLS to clear before writing L2TCACTL on V3D < 7.1, ensuring
any pending flush has completed before a new clean is issued.
Cc: stable@vger.kernel.org
Fixes: d223f98f02 ("drm/v3d: Add support for compute shader dispatch.")
Link: https://patch.msgid.link/20260530-v3d-fix-rpi4-freezes-v1-1-c2c8307da6ce@igalia.com
Signed-off-by: Maíra Canal <mcanal@igalia.com>
Reviewed-by: Iago Toral Quiroga <itoral@igalia.com>
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Merge v7.1-rc5 into drm-next
Boris Brezillion needs the gem lru fixes 379e8f1ca5 ("drm/gem: Make
the GEM LRU lock part of drm_device") backmerged for drm-misc-next.
That also means we need to sort out the rename conflict in panthor with
the fixup patch from Boris from drm-tip.
Signed-off-by: Simona Vetter <simona.vetter@ffwll.ch>
v3d_get_cpu_indirect_csd_params() takes a reference to the indirect BO via
drm_gem_object_lookup() and stashes it in cpu_job->indirect_csd.indirect,
but nothing on the CPU job teardown path ever drops that reference.
Drop the extra reference in v3d_cpu_job_free(). The NULL check covers ioctl
errors before the lookup ran and CPU job types other than
V3D_CPU_JOB_TYPE_INDIRECT_CSD, which leave the field zero-initialised.
Cc: stable@vger.kernel.org
Fixes: 18b8413b25 ("drm/v3d: Create a CPU job extension for a indirect CSD job")
Assisted-by: Claude:claude-opus-4.7
Reviewed-by: Iago Toral Quiroga <itoral@igalia.com>
Link: https://patch.msgid.link/20260515-v3d-cpu-job-leaks-v1-2-7f147cbbf935@igalia.com
Signed-off-by: Maíra Canal <mcanal@igalia.com>
The CPU job ioctl's fail label calls kvfree() on cpu_job's timestamp and
performance query arrays after v3d_job_cleanup(), which drops the job's
last reference and frees cpu_job. Reading cpu_job at that point is a
use-after-free. Also, on the early v3d_job_init() failure path, it is a
NULL dereference, since v3d_job_deallocate() zeroes the local pointer.
In the success path, the arrays are released from the scheduler's
.free_job callback, but on the error path, they are freed manually, as
the job was never pushed to the scheduler. While the success path deals
with this correctly, the fail path doesn't.
On top of that, the manual kvfree() calls only free the array storage;
they don't drm_syncobj_put() the per-query syncobjs that
v3d_timestamp_query_info_free() and v3d_performance_query_info_free()
release on the success path. So the same fail path that triggers the
use-after-free also leaks one syncobj reference per query.
Unify the CPU job teardown into the CPU job's kref destructor, mirroring
v3d_render_job_free(). The scheduler's .free_job slot reverts to the
generic v3d_sched_job_free() and the fail label drops the manual
kvfree() calls, leaving a single teardown path that is reached from both
the scheduler and the ioctl error path. That removes the use-after-free,
the NULL dereference, and the syncobj leak by construction.
Cc: stable@vger.kernel.org
Fixes: 9ba0ff3e08 ("drm/v3d: Create a CPU job extension for the timestamp query job")
Assisted-by: Claude:claude-opus-4.7
Reviewed-by: Iago Toral Quiroga <itoral@igalia.com>
Link: https://patch.msgid.link/20260515-v3d-cpu-job-leaks-v1-1-7f147cbbf935@igalia.com
Signed-off-by: Maíra Canal <mcanal@igalia.com>
UAPI Changes:
- Expose per-client BO memory usage via fdinfo in amdxdna. (Hou)
- Change the default priority of drm scheduler to fair. (Tvrtko)
Cross-subsystem Changes:
- Revert hugetlb support in udmabuf. (Gunthorpe)
- Fix error in udmabuf with CONFIG_DMA_API_DEBUG(/ _SG). (Gavrilov)
- Add Docbook for DRM_IOCTL_SYNCOBJ_EVENTFD, (Ser)
clarify drm_bridge_get/put. (Tvrtko)
- Change signature of drm_connector_attach_hdr_output_metadata_property. (Canal)
- Use IOVA allocations in gpusvm and pagemap APIs. (Brost)
- Fix tracepoints vs dma-fence lifetime. (Tvrtko)
- Convert st-dma*.c tests to use kunit. (Gunthorpe)
Core Changes:
- Deduplicate counter and timestamp retrieval in vblank code. (Ville)
- Parse AMD VSDB v3 in CTA extension blocks, and use it in amdgpu. (Chen)
- Prevent bridge and encoder chain changes at inopportune times. (Ceresoli)
- Map the run queue 1:1 to the drm scheduler. (Tvrtko)
Driver Changes:
- Assorted bugfixes and (documentation) updates to rockchip, bridge/synopsis,
panfrost, tidss, accel/qaic, tilcdc, vc4, ast, imagination, panthor,
renesas, accel/amdxdna, msxfb, bridge/imx8mp, nouveau.
bridge/analogix_dp, bridge/exynos_dp, omap.
- Add support for CSW PNB601LS1-2, LGD LP116WHA-SPB1, panels.
- Add support for a lot of waveshare panels (Baryshkov)
- Support for AIE4 devices in accel/wamdxdna. (Zhang)
- Enable support for GEM shrinking in panthor. (Goel/Brezillon)
- Runtime Power Management is added to v3d. (Canal)
- Allow panel probing and use the panel bridge helper in analogix_dp. (Ding)
- Support XRGB1555 and C8 in mgag and XRGB1555 in ast. (Zimmermann)
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Merge tag 'drm-misc-next-2026-04-20' of https://gitlab.freedesktop.org/drm/misc/kernel into drm-next
drm-misc-next for v7.1-rc1:
UAPI Changes:
- Expose per-client BO memory usage via fdinfo in amdxdna. (Hou)
- Change the default priority of drm scheduler to fair. (Tvrtko)
Cross-subsystem Changes:
- Revert hugetlb support in udmabuf. (Gunthorpe)
- Fix error in udmabuf with CONFIG_DMA_API_DEBUG(/ _SG). (Gavrilov)
- Add Docbook for DRM_IOCTL_SYNCOBJ_EVENTFD, (Ser)
clarify drm_bridge_get/put. (Tvrtko)
- Change signature of drm_connector_attach_hdr_output_metadata_property. (Canal)
- Use IOVA allocations in gpusvm and pagemap APIs. (Brost)
- Fix tracepoints vs dma-fence lifetime. (Tvrtko)
- Convert st-dma*.c tests to use kunit. (Gunthorpe)
Core Changes:
- Deduplicate counter and timestamp retrieval in vblank code. (Ville)
- Parse AMD VSDB v3 in CTA extension blocks, and use it in amdgpu. (Chen)
- Prevent bridge and encoder chain changes at inopportune times. (Ceresoli)
- Map the run queue 1:1 to the drm scheduler. (Tvrtko)
Driver Changes:
- Assorted bugfixes and (documentation) updates to rockchip, bridge/synopsis,
panfrost, tidss, accel/qaic, tilcdc, vc4, ast, imagination, panthor,
renesas, accel/amdxdna, msxfb, bridge/imx8mp, nouveau.
bridge/analogix_dp, bridge/exynos_dp, omap.
- Add support for CSW PNB601LS1-2, LGD LP116WHA-SPB1, panels.
- Add support for a lot of waveshare panels (Baryshkov)
- Support for AIE4 devices in accel/wamdxdna. (Zhang)
- Enable support for GEM shrinking in panthor. (Goel/Brezillon)
- Runtime Power Management is added to v3d. (Canal)
- Allow panel probing and use the panel bridge helper in analogix_dp. (Ding)
- Support XRGB1555 and C8 in mgag and XRGB1555 in ast. (Zimmermann)
From: Maarten Lankhorst <maarten.lankhorst@linux.intel.com>
Link: https://patch.msgid.link/bf31b1a1-951b-4f60-b226-22e8c083697d@linux.intel.com
Signed-off-by: Dave Airlie <airlied@redhat.com>
atomic:
- raise the vblank timeout to avoid it on virtual drivers
- fix colorop duplication
bridge:
- stm_lvds: state check fix
- dw-mipi-dsi: bridge reference leak fix
panel:
- visionx-rm69299: init fix
dma-fence:
- fix sparse warning
dma-buf:
- UAF fix
panthor:
- mapping fix
arcgpu:
- device_node reference leak fix
nouveau:
- memory leak in error path fix
- overflow in reloc path for old hw fix
hv:
- Kconfig fix
v3d:
- infinite loop fix
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Merge tag 'drm-fixes-2026-04-24' of https://gitlab.freedesktop.org/drm/kernel
Pull more drm fixes from Dave Airlie:
"These are the regular fixes that have built up over last couple of
weeks, all pretty minor and spread all over.
atomic:
- raise the vblank timeout to avoid it on virtual drivers
- fix colorop duplication
bridge:
- stm_lvds: state check fix
- dw-mipi-dsi: bridge reference leak fix
panel:
- visionx-rm69299: init fix
dma-fence:
- fix sparse warning
dma-buf:
- UAF fix
panthor:
- mapping fix
arcgpu:
- device_node reference leak fix
nouveau:
- memory leak in error path fix
- overflow in reloc path for old hw fix
hv:
- Kconfig fix
v3d:
- infinite loop fix"
* tag 'drm-fixes-2026-04-24' of https://gitlab.freedesktop.org/drm/kernel:
drm/nouveau: fix u32 overflow in pushbuf reloc bounds check
MAINTAINERS: split hisilicon maintenance and add Yongbang Shi for hibmc-drm matainers
drm/v3d: Reject empty multisync extension to prevent infinite loop
drm/panel: visionox-rm69299: Make use of prepare_prev_first
drm/drm_atomic: duplicate colorop states if plane color pipeline in use
drm/nouveau: fix nvkm_device leak on aperture removal failure
hv: Select CONFIG_SYSFB only for CONFIG_HYPERV_VMBUS
dma-fence: Silence sparse warning in dma_fence_describe
drm/bridge: dw-mipi-dsi: Fix bridge leak when host attach fails
drm/arcpgu: fix device node leak
drm/panthor: Fix outdated function documentation
drm/panthor: Extend VM locked region for remap case to be a superset
dma-buf: fix UAF in dma_buf_put() tracepoint
drm/bridge: stm_lvds: Do not fail atomic_check on disabled connector
drm/atomic: Increase timeout in drm_atomic_helper_wait_for_vblanks()
v3d_get_extensions() walks a userspace-provided singly-linked list of
ioctl extensions without any bound on the chain length. A local user
can craft a self-referential extension (ext->next == &ext) with zero
in_sync_count and out_sync_count, which bypasses the existing duplicate-
extension guard:
if (se->in_sync_count || se->out_sync_count)
return -EINVAL;
The guard never fires because v3d_get_multisync_post_deps() returns
immediately when count is zero, leaving both fields at zero on every
iteration. The result is an infinite loop in kernel context, blocking
the calling thread and pegging a CPU core indefinitely.
Fix this by rejecting a multisync extension where both in_sync_count
and out_sync_count are zero in v3d_get_multisync_submit_deps(). An
empty multisync carries no synchronization information and serves no
useful purpose, so returning -EINVAL for such an extension is the
correct defense against this attack vector.
Fixes: e4165ae830 ("drm/v3d: add multiple syncobjs support")
Cc: stable@vger.kernel.org
Signed-off-by: Ashutosh Desai <ashutoshdesai993@gmail.com>
Link: https://patch.msgid.link/20260415050000.3816128-1-ashutoshdesai993@gmail.com
Signed-off-by: Maíra Canal <mcanal@igalia.com>
Commit 90a64adb08 ("drm/v3d: Get rid of pm code") removed the last
bits of power management code that V3D had, which were actually never
hooked. Therefore, currently, the GPU clock is enabled during probe
and only disabled when removing the driver.
Implement proper power management using the kernel's Runtime PM
framework.
Reviewed-by: Melissa Wen <mwen@igalia.com>
Reviewed-by: Florian Fainelli <florian.fainelli@broadcom.com>
Link: https://patch.msgid.link/20260331-v3d-power-management-v9-3-f52ff87bfd36@igalia.com
Signed-off-by: Maíra Canal <mcanal@igalia.com>
Move all resource allocation operations before actually enabling the
clock, as those operations don't require the GPU to be powered on.
This is a preparation for runtime PM support. The next commit will
move all code related to powering on and initiating the GPU into the
runtime PM resume callback and all resource allocation will happen
before resume().
Reviewed-by: Melissa Wen <mwen@igalia.com>
Reviewed-by: Florian Fainelli <florian.fainelli@broadcom.com>
Link: https://patch.msgid.link/20260331-v3d-power-management-v9-2-f52ff87bfd36@igalia.com
Signed-off-by: Maíra Canal <mcanal@igalia.com>
Commit adefb2ccea ("drm/v3d: create a dedicated lock for dma fence")
split `fence_lock` from `queue_lock` because v3d_job_update_stats() was
taking `queue_lock` to protect `job->file_priv` during stats collection
in the IRQ handler. Using the same lock for both DMA fence signaling and
stats protection in a IRQ context caused issues on PREEMPT_RT.
Since then, the stats infrastructure has been reworked: v3d_stats is now
refcounted and jobs hold their own references to stats objects, so
v3d_job_update_stats() no longer takes `queue_lock` at all.
With the original reason for the split gone, merge `fence_lock` back
into `queue_lock` to simplify the locking scheme.
Reviewed-by: Iago Toral Quiroga <itoral@igalia.com>
Link: https://patch.msgid.link/20260306-v3d-reset-locking-improv-v3-6-49864fe00692@igalia.com
Signed-off-by: Maíra Canal <mcanal@igalia.com>
To remove the file_priv NULL-ing dance needed to check if the file
descriptor is open, move the per-fd reset counter into v3d_stats, which
is heap-allocated and refcounted, outliving the fd as long as jobs
reference it.
This change allows the removal of the last `queue_lock` usage to protect
`job->file_priv` and avoids possible NULL ptr dereference issues due to
lifetime mismatches.
Also, to simplify locking, replace both the global and per-fd locked
reset counters with atomics.
Signed-off-by: Tvrtko Ursulin <tvrtko.ursulin@igalia.com>
Reviewed-by: Iago Toral Quiroga <itoral@igalia.com>
Link: https://patch.msgid.link/20260306-v3d-reset-locking-improv-v3-5-49864fe00692@igalia.com
Co-developed-by: Maíra Canal <mcanal@igalia.com>
Signed-off-by: Maíra Canal <mcanal@igalia.com>
Have each job hold its own references to the per-fd and global stats
objects. This eliminates the need for `queue_lock` protection in the
stats update path, since the job's stats pointers are guaranteed to
remain valid for the job's entire lifetime regardless of file descriptor
closure.
Signed-off-by: Tvrtko Ursulin <tvrtko.ursulin@igalia.com>
Reviewed-by: Iago Toral Quiroga <itoral@igalia.com>
Link: https://patch.msgid.link/20260306-v3d-reset-locking-improv-v3-4-49864fe00692@igalia.com
Co-developed-by: Maíra Canal <mcanal@igalia.com>
Signed-off-by: Maíra Canal <mcanal@igalia.com>
Convert `v3d_stats` from embedded structs to heap-allocated, refcounted
objects. This decouples the stats lifetime from the containing
structures (this is, `v3d_queue_state` and `v3d_file_priv`), allowing
jobs to safely hold their own references to stats objects even after the
file descriptor is closed.
Signed-off-by: Tvrtko Ursulin <tvrtko.ursulin@igalia.com>
Reviewed-by: Iago Toral Quiroga <itoral@igalia.com>
Link: https://patch.msgid.link/20260306-v3d-reset-locking-improv-v3-3-49864fe00692@igalia.com
Co-developed-by: Maíra Canal <mcanal@igalia.com>
Signed-off-by: Maíra Canal <mcanal@igalia.com>
The `v3d_stats` sequence counter uses regular seqcount helpers, which
carry lockdep annotations that expect a consistent IRQ context between
all writers. However, lockdep is unable to detect that v3d's readers
are never in IRQ or softirq context, and that for CPU job queues, even
the write side never is. This led to false positive that were previously
worked around by conditionally disabling local IRQs under
IS_ENABLED(CONFIG_LOCKDEP).
Switch to the raw seqcount helpers which skip lockdep tracking entirely.
This is safe because jobs are fully serialized per queue: the next job
can only be queued after the previous one has been signaled, so there is
no scope for the start and update paths to race on the same seqcount.
Signed-off-by: Tvrtko Ursulin <tvrtko.ursulin@igalia.com>
Reviewed-by: Iago Toral Quiroga <itoral@igalia.com>
Link: https://patch.msgid.link/20260306-v3d-reset-locking-improv-v3-2-49864fe00692@igalia.com
Co-developed-by: Maíra Canal <mcanal@igalia.com>
Signed-off-by: Maíra Canal <mcanal@igalia.com>
drm_sched_entity_init() can fail but its return value is currently being
ignored in v3d_open(). Check the return value and properly unwind
on failure by destroying any already-initialized scheduler entities.
Fixes: 57692c94dc ("drm/v3d: Introduce a new DRM driver for Broadcom V3D V3.x+")
Reviewed-by: Iago Toral Quiroga <itoral@igalia.com>
Link: https://patch.msgid.link/20260306-v3d-reset-locking-improv-v3-1-49864fe00692@igalia.com
Signed-off-by: Maíra Canal <mcanal@igalia.com>