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drm/v3d: Wait for pending L2T flush before cleaning caches
v3d_clean_caches() starts the cache-clean sequence by writing
V3D_L2TCACTL_TMUWCF to V3D_CTL_L2TCACTL and then polling for that bit to
clear. It does not, however, check for an L2T flush (L2TFLS) that may
still be in flight from a previous operation.
On pre-V3D 7.1 hardware, kicking off the TMU write-combiner flush while an
L2T flush is still pending can clobber bits in L2TCACTL and cause cache
inconsistencies.
Poll for L2TFLS to clear before writing L2TCACTL on V3D < 7.1, ensuring
any pending flush has completed before a new clean is issued.
Cc: stable@vger.kernel.org
Fixes: d223f98f02 ("drm/v3d: Add support for compute shader dispatch.")
Link: https://patch.msgid.link/20260530-v3d-fix-rpi4-freezes-v1-1-c2c8307da6ce@igalia.com
Signed-off-by: Maíra Canal <mcanal@igalia.com>
Reviewed-by: Iago Toral Quiroga <itoral@igalia.com>
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@ -213,6 +213,14 @@ v3d_clean_caches(struct v3d_dev *v3d)
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trace_v3d_cache_clean_begin(dev);
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/* GFXH-1897: Ensure pending flushes complete before writing L2TCACTL */
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if (v3d->ver < V3D_GEN_71) {
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if (wait_for(!(V3D_CORE_READ(core, V3D_CTL_L2TCACTL) &
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V3D_L2TCACTL_L2TFLS), 100)) {
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drm_err(dev, "Timeout waiting for L2T clean\n");
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}
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}
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V3D_CORE_WRITE(core, V3D_CTL_L2TCACTL, V3D_L2TCACTL_TMUWCF);
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if (wait_for(!(V3D_CORE_READ(core, V3D_CTL_L2TCACTL) &
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V3D_L2TCACTL_TMUWCF), 100)) {
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