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drm/v3d: Flush MMU TLB and cache during runtime resume
v3d_mmu_set_page_table() ends by calling v3d_mmu_flush_all() to flush the
MMU cache and clear the TLB after reprogramming V3D_MMU_PT_PA_BASE.
v3d_mmu_flush_all() is gated by pm_runtime_get_if_active(), which returns
0 unless runtime_status == RPM_ACTIVE.
v3d_mmu_set_page_table() is called from two paths that *know* V3D is
reachable, but where the runtime PM status might be wrong:
1. v3d_power_resume(): the runtime resume callback itself, where
runtime_status is RPM_RESUMING.
2. v3d_reset(): called from the DRM scheduler timeout handler with the
hung job's pm_runtime reference held, so RPM_ACTIVE, but here we
don't need to take an extra reference for the duration of the flush
either.
In the first case pm_runtime_get_if_active() returns 0, the flush is
silently skipped, and V3D resumes executing with whatever MMUC/TLB state
happened to survive the last reset. This can leave stale translations
live across runtime PM cycles, manifesting as random GPU hangs.
Split the actual flush sequence into a helper that does the writes
unconditionally, and have v3d_mmu_set_page_table() call it directly.
Fixes: 458f2a712a ("drm/v3d: Introduce Runtime Power Management")
Link: https://patch.msgid.link/20260530-v3d-fix-rpi4-freezes-v1-2-c2c8307da6ce@igalia.com
Signed-off-by: Maíra Canal <mcanal@igalia.com>
Reviewed-by: Iago Toral Quiroga <itoral@igalia.com>
This commit is contained in:
parent
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@ -37,13 +37,14 @@ static bool v3d_mmu_is_aligned(u32 page, u32 page_address, size_t alignment)
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IS_ALIGNED(page_address, alignment >> V3D_MMU_PAGE_SHIFT);
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}
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int v3d_mmu_flush_all(struct v3d_dev *v3d)
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/*
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* Issue the MMUC flush and TLB clear unconditionally. The caller must
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* already know that V3D is reachable. In particular, this is used from
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* the runtime resume callback.
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*/
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static int v3d_mmu_flush_all_locked(struct v3d_dev *v3d)
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{
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int ret = 0;
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/* Flush the PTs only if we're already awake */
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if (!pm_runtime_get_if_active(v3d->drm.dev))
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return 0;
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int ret;
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V3D_WRITE(V3D_MMUC_CONTROL, V3D_MMUC_CONTROL_FLUSH |
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V3D_MMUC_CONTROL_ENABLE);
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@ -52,7 +53,7 @@ int v3d_mmu_flush_all(struct v3d_dev *v3d)
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V3D_MMUC_CONTROL_FLUSHING), 100);
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if (ret) {
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dev_err(v3d->drm.dev, "MMUC flush wait idle failed\n");
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goto pm_put;
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return ret;
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}
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V3D_WRITE(V3D_MMU_CTL, V3D_READ(V3D_MMU_CTL) |
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@ -63,7 +64,19 @@ int v3d_mmu_flush_all(struct v3d_dev *v3d)
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if (ret)
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dev_err(v3d->drm.dev, "MMU TLB clear wait idle failed\n");
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pm_put:
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return ret;
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}
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int v3d_mmu_flush_all(struct v3d_dev *v3d)
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{
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int ret;
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/* Flush the PTs only if we're already awake */
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if (!pm_runtime_get_if_active(v3d->drm.dev))
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return 0;
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ret = v3d_mmu_flush_all_locked(v3d);
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v3d_pm_runtime_put(v3d);
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return ret;
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}
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@ -85,7 +98,7 @@ int v3d_mmu_set_page_table(struct v3d_dev *v3d)
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V3D_MMU_ILLEGAL_ADDR_ENABLE);
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V3D_WRITE(V3D_MMUC_CONTROL, V3D_MMUC_CONTROL_ENABLE);
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return v3d_mmu_flush_all(v3d);
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return v3d_mmu_flush_all_locked(v3d);
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}
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void v3d_mmu_insert_ptes(struct v3d_bo *bo)
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