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drm/v3d: Refactor perfmon locking
v3d exposes a single set of performance counters per core, so at any
moment at most one performance monitor can be programmed in HW. In
software, this singleton is represented by v3d_dev->active_perfmon, but
until now nothing actually serialized access to it: scheduler callbacks,
the GPU-reset path, and perfmon ioctls all read and wrote that field
lock-free.
The existence of v3d_perfmon->lock mutex did not close the gap. It
serialized start/stop of *one* perfmon object against itself, but the
invariant that needs protection is device-wide: there can be exactly one
active perfmon at any moment in HW. Two threads acting on different
perfmon objects could race through v3d_dev->active_perfmon and the
counter registers, leaving software and HW out of sync.
This commit moves the locking to where the invariant actually lives. Group
the active perfmon pointer with a device-wide spinlock and route every
state transition (job start, job completion, set global, reset,
suspend/resume, destruction) through a small set of locked entry points
that are the only mutators of the HW counters.
Some design improvements needed to be made for the refactor:
1. Stop the perfmon from the IRQ handler at job-completion time (the
natural boundary for "active perfmon follows the active job"). This
required a change from a mutex to a spinlock. This solves another
issue of the existing design: perfmon start/stop was exclusively
attached to run_job() callbacks, which means that if nothing was
further queued up, a perfmon would never actually be stopped.
2. Pause/resume the HW counters across runtime-PM transitions without
dropping the software reference. This preserves the perfmon state
while the device is idle.
3. Move the global perfmon lifecycle management to the set_global
IOCTL. This simplifies the logic in v3d_perfmon_start() and
v3d_perfmon_stop(), as there is no need to always check if the
global perfmon is enabled.
4. v3d_perfmon_get_values_ioctl() doesn't stop the perfmon when
capturing the values. All lifecycle management is handled by the
job (for per-job perfmons) or the set_global IOCTL (for global
perfmons).
Reviewed-by: Iago Toral Quiroga <itoral@igalia.com>
Link: https://patch.msgid.link/20260706-v3d-perfmon-lifetime-v4-1-d7b312ff2c83@igalia.com
Signed-off-by: Maíra Canal <mcanal@igalia.com>
This commit is contained in:
parent
1acd235bc8
commit
a57c0d30f8
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@ -87,9 +87,6 @@ struct v3d_perfmon {
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*/
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refcount_t refcnt;
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/* Protects perfmon stop, as it can be invoked from multiple places. */
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struct mutex lock;
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/* Number of counters activated in this perfmon instance
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* (should be less than DRM_V3D_MAX_PERF_COUNTERS).
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*/
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@ -171,8 +168,14 @@ struct v3d_dev {
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struct v3d_queue_state queue[V3D_MAX_QUEUES];
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/* Used to track the active perfmon if any. */
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struct v3d_perfmon *active_perfmon;
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/* Tracks the performance monitor state. */
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struct {
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/* Protects @active. */
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spinlock_t lock;
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/* Perfmon currently programmed in HW (or NULL if none). */
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struct v3d_perfmon *active;
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} perfmon_state;
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/* Protects bo_stats */
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struct mutex bo_lock;
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@ -667,6 +670,10 @@ void v3d_perfmon_put(struct v3d_perfmon *perfmon);
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void v3d_perfmon_start(struct v3d_dev *v3d, struct v3d_perfmon *perfmon);
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void v3d_perfmon_stop(struct v3d_dev *v3d, struct v3d_perfmon *perfmon,
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bool capture);
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void v3d_perfmon_stop_locked(struct v3d_dev *v3d, struct v3d_perfmon *perfmon,
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bool capture);
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void v3d_perfmon_suspend(struct v3d_dev *v3d);
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void v3d_perfmon_resume(struct v3d_dev *v3d);
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struct v3d_perfmon *v3d_perfmon_find(struct v3d_file_priv *v3d_priv, int id);
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void v3d_perfmon_open_file(struct v3d_file_priv *v3d_priv);
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void v3d_perfmon_close_file(struct v3d_file_priv *v3d_priv);
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@ -137,7 +137,8 @@ v3d_reset(struct v3d_dev *v3d)
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v3d_mmu_set_page_table(v3d);
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v3d_irq_reset(v3d);
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v3d_perfmon_stop(v3d, v3d->active_perfmon, false);
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/* Re-arm the global perfmon HW counters that the reset zeroed. */
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v3d_perfmon_resume(v3d);
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trace_v3d_reset_end(dev);
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}
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@ -307,6 +308,7 @@ v3d_gem_init(struct drm_device *dev)
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}
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spin_lock_init(&v3d->mm_lock);
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spin_lock_init(&v3d->perfmon_state.lock);
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ret = drmm_mutex_init(dev, &v3d->bo_lock);
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if (ret)
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goto err_stats;
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@ -90,9 +90,12 @@ v3d_irq_signal_fence(struct v3d_dev *v3d, enum v3d_queue q,
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void (*trace_irq)(struct drm_device *, uint64_t))
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{
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struct v3d_queue_state *queue = &v3d->queue[q];
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struct v3d_fence *fence = to_v3d_fence(queue->active_job->irq_fence);
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struct v3d_job *job = queue->active_job;
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struct v3d_fence *fence = to_v3d_fence(job->irq_fence);
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v3d_job_update_stats(queue->active_job);
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v3d_perfmon_stop(v3d, job->perfmon, true);
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v3d_job_update_stats(job);
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trace_irq(&v3d->drm, fence->seqno);
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queue->active_job = NULL;
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@ -217,26 +217,15 @@ void v3d_perfmon_get(struct v3d_perfmon *perfmon)
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void v3d_perfmon_put(struct v3d_perfmon *perfmon)
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{
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if (perfmon && refcount_dec_and_test(&perfmon->refcnt)) {
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mutex_destroy(&perfmon->lock);
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if (perfmon && refcount_dec_and_test(&perfmon->refcnt))
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kfree(perfmon);
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}
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}
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void v3d_perfmon_start(struct v3d_dev *v3d, struct v3d_perfmon *perfmon)
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static void v3d_perfmon_hw_start(struct v3d_dev *v3d, struct v3d_perfmon *perfmon)
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{
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u8 ncounters = perfmon->ncounters;
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u32 mask = GENMASK(ncounters - 1, 0);
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unsigned int i;
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u32 mask;
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u8 ncounters;
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if (WARN_ON_ONCE(!perfmon || v3d->active_perfmon))
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return;
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if (!pm_runtime_get_if_active(v3d->drm.dev))
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return;
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ncounters = perfmon->ncounters;
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mask = GENMASK(ncounters - 1, 0);
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for (i = 0; i < ncounters; i++) {
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u32 source = i / 4;
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@ -258,39 +247,106 @@ void v3d_perfmon_start(struct v3d_dev *v3d, struct v3d_perfmon *perfmon)
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V3D_CORE_WRITE(0, V3D_V4_PCTR_0_EN, mask);
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V3D_CORE_WRITE(0, V3D_V4_PCTR_0_CLR, mask);
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V3D_CORE_WRITE(0, V3D_PCTR_0_OVERFLOW, mask);
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}
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v3d->active_perfmon = perfmon;
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static void v3d_perfmon_hw_capture(struct v3d_dev *v3d, struct v3d_perfmon *perfmon)
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{
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u32 mask = GENMASK(perfmon->ncounters - 1, 0);
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for (int i = 0; i < perfmon->ncounters; i++)
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perfmon->values[i] += V3D_CORE_READ(0, V3D_PCTR_0_PCTRX(i));
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V3D_CORE_WRITE(0, V3D_V4_PCTR_0_CLR, mask);
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}
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static void v3d_perfmon_hw_stop(struct v3d_dev *v3d, struct v3d_perfmon *perfmon,
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bool capture)
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{
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if (capture)
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v3d_perfmon_hw_capture(v3d, perfmon);
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V3D_CORE_WRITE(0, V3D_V4_PCTR_0_EN, 0);
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}
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void v3d_perfmon_start(struct v3d_dev *v3d, struct v3d_perfmon *perfmon)
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{
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guard(spinlock_irqsave)(&v3d->perfmon_state.lock);
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if (!perfmon || v3d->global_perfmon)
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return;
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if (!pm_runtime_get_if_active(v3d->drm.dev))
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return;
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v3d_perfmon_hw_start(v3d, perfmon);
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v3d->perfmon_state.active = perfmon;
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v3d_pm_runtime_put(v3d);
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}
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static void v3d_perfmon_capture_locked(struct v3d_dev *v3d,
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struct v3d_perfmon *perfmon)
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{
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lockdep_assert_held(&v3d->perfmon_state.lock);
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if (!perfmon || perfmon != v3d->perfmon_state.active)
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return;
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if (!pm_runtime_get_if_active(v3d->drm.dev))
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return;
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v3d_perfmon_hw_capture(v3d, perfmon);
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v3d_pm_runtime_put(v3d);
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}
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void v3d_perfmon_stop_locked(struct v3d_dev *v3d, struct v3d_perfmon *perfmon,
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bool capture)
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{
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lockdep_assert_held(&v3d->perfmon_state.lock);
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if (!perfmon || perfmon != v3d->perfmon_state.active)
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return;
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v3d->perfmon_state.active = NULL;
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/* If the device is suspended, the HW has already stopped counting. */
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if (!pm_runtime_get_if_active(v3d->drm.dev))
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return;
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v3d_perfmon_hw_stop(v3d, perfmon, capture);
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v3d_pm_runtime_put(v3d);
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}
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void v3d_perfmon_stop(struct v3d_dev *v3d, struct v3d_perfmon *perfmon,
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bool capture)
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{
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unsigned int i;
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if (!perfmon || !v3d->active_perfmon)
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if (!perfmon)
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return;
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mutex_lock(&perfmon->lock);
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if (perfmon != v3d->active_perfmon)
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goto out;
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guard(spinlock_irqsave)(&v3d->perfmon_state.lock);
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v3d_perfmon_stop_locked(v3d, perfmon, capture);
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}
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if (!pm_runtime_get_if_active(v3d->drm.dev))
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goto out_clear;
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void
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v3d_perfmon_suspend(struct v3d_dev *v3d)
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{
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guard(spinlock_irqsave)(&v3d->perfmon_state.lock);
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if (capture)
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for (i = 0; i < perfmon->ncounters; i++)
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perfmon->values[i] += V3D_CORE_READ(0, V3D_PCTR_0_PCTRX(i));
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if (!v3d->perfmon_state.active)
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return;
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V3D_CORE_WRITE(0, V3D_V4_PCTR_0_EN, 0);
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v3d_perfmon_hw_stop(v3d, v3d->perfmon_state.active, true);
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}
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v3d_pm_runtime_put(v3d);
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void
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v3d_perfmon_resume(struct v3d_dev *v3d)
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{
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guard(spinlock_irqsave)(&v3d->perfmon_state.lock);
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out_clear:
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v3d->active_perfmon = NULL;
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out:
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mutex_unlock(&perfmon->lock);
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if (!v3d->perfmon_state.active)
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return;
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v3d_perfmon_hw_start(v3d, v3d->perfmon_state.active);
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}
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struct v3d_perfmon *v3d_perfmon_find(struct v3d_file_priv *v3d_priv, int id)
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@ -316,14 +372,17 @@ static void v3d_perfmon_delete(struct v3d_file_priv *v3d_priv,
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struct v3d_dev *v3d = v3d_priv->v3d;
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/* If the active perfmon is being destroyed, stop it first */
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if (perfmon == v3d->active_perfmon)
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v3d_perfmon_stop(v3d, perfmon, false);
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scoped_guard(spinlock_irqsave, &v3d->perfmon_state.lock) {
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v3d_perfmon_stop_locked(v3d, perfmon, false);
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/* If the global perfmon is being destroyed, clean it and release
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* the reference stashed in v3d_perfmon_set_global_ioctl().
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*/
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if (cmpxchg(&v3d->global_perfmon, perfmon, NULL) == perfmon)
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v3d_perfmon_put(perfmon);
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/* If the global perfmon is being destroyed, clean it and release
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* the reference stashed in v3d_perfmon_set_global_ioctl().
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*/
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if (v3d->global_perfmon == perfmon) {
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v3d_perfmon_put(v3d->global_perfmon);
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v3d->global_perfmon = NULL;
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}
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}
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v3d_perfmon_put(perfmon);
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}
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@ -371,12 +430,10 @@ int v3d_perfmon_create_ioctl(struct drm_device *dev, void *data,
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perfmon->ncounters = req->ncounters;
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refcount_set(&perfmon->refcnt, 1);
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mutex_init(&perfmon->lock);
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ret = xa_alloc(&v3d_priv->perfmons, &id, perfmon, xa_limit_32b,
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GFP_KERNEL);
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if (ret < 0) {
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mutex_destroy(&perfmon->lock);
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kfree(perfmon);
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return ret;
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}
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@ -408,7 +465,9 @@ int v3d_perfmon_get_values_ioctl(struct drm_device *dev, void *data,
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struct v3d_dev *v3d = to_v3d_dev(dev);
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struct v3d_file_priv *v3d_priv = file_priv->driver_priv;
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struct drm_v3d_perfmon_get_values *req = data;
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u64 values[DRM_V3D_MAX_PERF_COUNTERS];
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struct v3d_perfmon *perfmon;
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size_t size;
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int ret = 0;
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if (req->pad != 0)
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@ -418,10 +477,14 @@ int v3d_perfmon_get_values_ioctl(struct drm_device *dev, void *data,
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if (!perfmon)
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return -EINVAL;
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v3d_perfmon_stop(v3d, perfmon, true);
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size = perfmon->ncounters * sizeof(u64);
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if (copy_to_user(u64_to_user_ptr(req->values_ptr), perfmon->values,
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perfmon->ncounters * sizeof(u64)))
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scoped_guard(spinlock_irqsave, &v3d->perfmon_state.lock) {
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v3d_perfmon_capture_locked(v3d, perfmon);
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memcpy(values, perfmon->values, size);
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}
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if (copy_to_user(u64_to_user_ptr(req->values_ptr), values, size))
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ret = -EFAULT;
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v3d_perfmon_put(perfmon);
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@ -482,18 +545,36 @@ int v3d_perfmon_set_global_ioctl(struct drm_device *dev, void *data,
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*/
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v3d_perfmon_put(perfmon);
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old = xchg(&v3d->global_perfmon, NULL);
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if (!old)
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return -EINVAL;
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scoped_guard(spinlock_irqsave, &v3d->perfmon_state.lock) {
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old = v3d->global_perfmon;
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if (!old)
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return -EINVAL;
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v3d_perfmon_stop_locked(v3d, old, true);
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v3d->global_perfmon = NULL;
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}
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v3d_perfmon_put(old);
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return 0;
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}
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if (cmpxchg(&v3d->global_perfmon, NULL, perfmon)) {
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v3d_perfmon_put(perfmon);
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return -EBUSY;
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scoped_guard(spinlock_irqsave, &v3d->perfmon_state.lock) {
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if (v3d->perfmon_state.active || v3d->global_perfmon) {
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v3d_perfmon_put(perfmon);
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return -EBUSY;
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}
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v3d->global_perfmon = perfmon;
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v3d->perfmon_state.active = perfmon;
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/* If the device is suspended, v3d_perfmon_resume() will
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* program the HW on the next resume.
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*/
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if (pm_runtime_get_if_active(v3d->drm.dev)) {
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v3d_perfmon_hw_start(v3d, perfmon);
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v3d_pm_runtime_put(v3d);
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}
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}
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return 0;
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@ -50,6 +50,8 @@ int v3d_power_suspend(struct device *dev)
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struct v3d_dev *v3d = to_v3d_dev(drm);
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int ret;
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v3d_perfmon_suspend(v3d);
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v3d_irq_disable(v3d);
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v3d_clean_caches(v3d);
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@ -85,5 +87,7 @@ int v3d_power_resume(struct device *dev)
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v3d_mmu_set_page_table(v3d);
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v3d_irq_enable(v3d);
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v3d_perfmon_resume(v3d);
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return 0;
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}
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@ -125,24 +125,6 @@ v3d_performance_query_info_free(struct v3d_performance_query_info *query_info,
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}
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}
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static void
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v3d_switch_perfmon(struct v3d_dev *v3d, struct v3d_job *job)
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{
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struct v3d_perfmon *perfmon = v3d->global_perfmon;
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if (!perfmon)
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perfmon = job->perfmon;
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if (perfmon == v3d->active_perfmon)
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return;
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if (perfmon != v3d->active_perfmon)
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v3d_perfmon_stop(v3d, v3d->active_perfmon, true);
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if (perfmon && v3d->active_perfmon != perfmon)
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v3d_perfmon_start(v3d, perfmon);
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}
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static void
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v3d_stats_start(struct v3d_stats *stats, u64 now)
|
||||
{
|
||||
|
|
@ -220,7 +202,7 @@ static struct dma_fence *v3d_bin_job_run(struct drm_sched_job *sched_job)
|
|||
job->start, job->end);
|
||||
|
||||
v3d_job_start_stats(&job->base);
|
||||
v3d_switch_perfmon(v3d, &job->base);
|
||||
v3d_perfmon_start(v3d, job->base.perfmon);
|
||||
|
||||
/* Set the current and end address of the control list.
|
||||
* Writing the end register is what starts the job.
|
||||
|
|
@ -278,7 +260,7 @@ static struct dma_fence *v3d_render_job_run(struct drm_sched_job *sched_job)
|
|||
job->start, job->end);
|
||||
|
||||
v3d_job_start_stats(&job->base);
|
||||
v3d_switch_perfmon(v3d, &job->base);
|
||||
v3d_perfmon_start(v3d, job->base.perfmon);
|
||||
|
||||
/* XXX: Set the QCFG */
|
||||
|
||||
|
|
@ -381,7 +363,7 @@ v3d_csd_job_run(struct drm_sched_job *sched_job)
|
|||
trace_v3d_submit_csd(dev, to_v3d_fence(fence)->seqno);
|
||||
|
||||
v3d_job_start_stats(&job->base);
|
||||
v3d_switch_perfmon(v3d, &job->base);
|
||||
v3d_perfmon_start(v3d, job->base.perfmon);
|
||||
|
||||
csd_cfg0_reg = V3D_CSD_QUEUED_CFG0(v3d->ver);
|
||||
for (i = 1; i <= 6; i++)
|
||||
|
|
@ -723,6 +705,8 @@ v3d_gpu_reset_for_timeout(struct v3d_dev *v3d, struct drm_sched_job *sched_job,
|
|||
if (sched_job)
|
||||
drm_sched_increase_karma(sched_job);
|
||||
|
||||
v3d_perfmon_stop(v3d, job->perfmon, false);
|
||||
|
||||
/* get the GPU back into the init state */
|
||||
v3d_reset(v3d);
|
||||
|
||||
|
|
|
|||
|
|
@ -302,8 +302,10 @@ v3d_attach_perfmon_to_jobs(struct v3d_submit *submit, u32 perfmon_id)
|
|||
if (!perfmon_id)
|
||||
return 0;
|
||||
|
||||
if (v3d->global_perfmon)
|
||||
return -EAGAIN;
|
||||
scoped_guard(spinlock_irqsave, &v3d->perfmon_state.lock) {
|
||||
if (v3d->global_perfmon)
|
||||
return -EAGAIN;
|
||||
}
|
||||
|
||||
perfmon = v3d_perfmon_find(v3d_priv, perfmon_id);
|
||||
if (!perfmon)
|
||||
|
|
|
|||
Loading…
Reference in New Issue
Block a user