25 lines
1.1 KiB
Markdown
25 lines
1.1 KiB
Markdown
# Exposure node
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The Exposure node outputs the exposure value of the current camera. You can output the value from the current frame or the previous frame.
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## Render pipeline compatibility
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The Exposure node is compatible only with the High Definition Render Pipeline (HDRP).
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For more information about exposure, refer to [Control exposure](https://docs.unity3d.com/Packages/com.unity.render-pipelines.high-definition@latest/index.html?subfolder=/manual/Override-Exposure.html) in the HDRP manual.
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## Ports
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| **Name** | **Direction** | **Type** | **Description** |
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|--- | --- | --- | --- |
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| **Output** | Output | Float | The exposure value of the camera. |
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## Type
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Use the **Type** property to select which exposure value to get. The options are:
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- **Current Multiplier**: Gets the camera's exposure value from the current frame.
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- **Inverse Current Multiplier**: Gets the inverse of the camera's exposure value from the current frame.
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- **Previous Multiplier**: Gets the camera's exposure value from the previous frame.
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- **Inverse Previous Multiplier**: Gets the inverse of the camera's exposure value from the previous frame.
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