# Exposure node The Exposure node outputs the exposure value of the current camera. You can output the value from the current frame or the previous frame. ## Render pipeline compatibility The Exposure node is compatible only with the High Definition Render Pipeline (HDRP). For more information about exposure, refer to [Control exposure](https://docs.unity3d.com/Packages/com.unity.render-pipelines.high-definition@latest/index.html?subfolder=/manual/Override-Exposure.html) in the HDRP manual. ## Ports | **Name** | **Direction** | **Type** | **Description** | |--- | --- | --- | --- | | **Output** | Output | Float | The exposure value of the camera. | ## Type Use the **Type** property to select which exposure value to get. The options are: - **Current Multiplier**: Gets the camera's exposure value from the current frame. - **Inverse Current Multiplier**: Gets the inverse of the camera's exposure value from the current frame. - **Previous Multiplier**: Gets the camera's exposure value from the previous frame. - **Inverse Previous Multiplier**: Gets the inverse of the camera's exposure value from the previous frame.