Currently, v3d_power_suspend() removes the GPU clock without first
quiescing the GPU's memory interface (AXI). If the clock is cut while the
core still has outstanding AXI transactions in flight, the hardware is
frozen mid-transaction. That corrupted state survives the power cycle, and
the first job submitted after the next resume will cause a GPU hang
accompanied by an L2T "pte invalid" MMU fault.
The hardware already provides a safe-powerdown sequence for this: request
the GMP to stop and wait for outstanding reads/writes to drain
(v3d_idle_axi()), plus the GCA safe shutdown on pre-4.1 HW
(v3d_idle_gca()). The driver implements both, but the runtime PM support
added later never invoked them when powering the GPU down.
Perform the safe-powerdown sequence in v3d_power_suspend() before
disabling the clock, while the core is still powered.
Link: https://github.com/raspberrypi/linux/issues/7443
Link: https://github.com/raspberrypi/linux/issues/7488
Fixes: 458f2a712a ("drm/v3d: Introduce Runtime Power Management")
Reviewed-by: Iago Toral Quiroga <itoral@igalia.com>
Link: https://patch.msgid.link/20260718-v3d-pm-axi-transactions-v1-2-4ecd7729ed70@igalia.com
Signed-off-by: Maíra Canal <mcanal@igalia.com>
v3d_idle_axi() drains the GPU's memory interface for a safe powerdown by
using the V3D_GMP_CFG register. It reached both registers with the macros
V3D_CORE_READ and V3D_CORE_WRITE.
On V3D 7.x the GMP is no longer a per-core block; it lives in the hub
register region. Reaching it through the per-core register block addresses
the wrong region.
Select the hub accessors (V3D_{READ,WRITE}) for the GMP on V3D 7.x and
keep the per-core path for earlier generations.
Cc: stable@vger.kernel.org
Fixes: 0ad5bc1ce4 ("drm/v3d: fix up register addresses for V3D 7.x")
Link: https://patch.msgid.link/20260718-v3d-pm-axi-transactions-v1-1-4ecd7729ed70@igalia.com
Reviewed-by: Iago Toral Quiroga <itoral@igalia.com>
Signed-off-by: Maíra Canal <mcanal@igalia.com>
v3d_get_cpu_indirect_csd_params() looks up the indirect buffer object
from a userspace-supplied handle but never checks the result. A bogus
or stale handle makes drm_gem_object_lookup() return NULL, which is
then stored in info->indirect and only dereferenced later when the
indirect CSD job runs, turning a userspace mistake into a NULL pointer
dereference in the kernel.
Bail out with -ENOENT as soon as the lookup fails, so the bad handle is
rejected at submission time.
Fixes: 18b8413b25 ("drm/v3d: Create a CPU job extension for a indirect CSD job")
Reviewed-by: Iago Toral Quiroga <itoral@igalia.com>
Signed-off-by: Maíra Canal <mcanal@igalia.com>
Link: https://patch.msgid.link/20260703-v3d-cpu-job-fixes-v3-2-bc51b1f3eeb5@igalia.com
In the SET_GLOBAL ioctl, v3d_perfmon_find() bumps the reference count on
the perfmon it returns, but v3d_perfmon_set_global_ioctl() and
v3d_perfmon_delete() fail to release that reference on several paths:
1. v3d_perfmon_set_global_ioctl() leaks the reference on its error
paths.
2. CLEAR_GLOBAL leaks both the find reference and the reference
previously stashed in v3d->global_perfmon by the SET_GLOBAL ioctl
that configured it.
3. Destroying a perfmon that is the current global perfmon leaks the
reference stashed by the SET_GLOBAL ioctl.
Release each of these references explicitly.
Cc: stable@vger.kernel.org
Fixes: c6eabbab35 ("drm/v3d: Add DRM_IOCTL_V3D_PERFMON_SET_GLOBAL")
Reviewed-by: Iago Toral Quiroga <itoral@igalia.com>
Link: https://patch.msgid.link/20260531-v3d-perfmon-lifetime-v2-1-60ed4485a203@igalia.com
Signed-off-by: Maíra Canal <mcanal@igalia.com>
A compute shader dispatch encodes its workgroup counts in the CFG0..CFG2
registers. Kicking off a dispatch with a zero count in any of the three
dimensions is invalid. First, the hardware will process 0 as 65536,
while the user-space driver exposes a maximum of 65535. Over that, a
submission with a zeroed workgroup dimension should be a no-op.
These zeroed counts can reach the dispatch path through an indirect CSD
job, whose workgroup counts are only known once the indirect buffer is
read and may legitimately be zero, but such scenario should only result in
a no-op.
Overwrite the indirect CSD job workgroup counts with the indirect BO
ones, even if they are zeroed, and don't submit the job to the hardware
when any of the workgroup counts is zero, so the job completes immediately
instead of running the shader.
Cc: stable@vger.kernel.org
Fixes: d223f98f02 ("drm/v3d: Add support for compute shader dispatch.")
Suggested-by: Jose Maria Casanova Crespo <jmcasanova@igalia.com>
Reviewed-by: Iago Toral Quiroga <itoral@igalia.com>
Link: https://patch.msgid.link/20260602-v3d-fix-indirect-csd-v4-2-654309e32bc0@igalia.com
Signed-off-by: Maíra Canal <mcanal@igalia.com>
v3d_rewrite_csd_job_wg_counts_from_indirect() maps both the indirect
buffer and the workgroup buffer and is expected to release them before
returning. When any of the workgroup counts read from the buffer is zero,
the function bailed out early and skipped the cleanup, leaking the vaddr
mappings of both BOs.
Jump to the cleanup path instead of returning directly, so the mappings
are always dropped.
Cc: stable@vger.kernel.org
Fixes: 18b8413b25 ("drm/v3d: Create a CPU job extension for a indirect CSD job")
Suggested-by: Jose Maria Casanova Crespo <jmcasanova@igalia.com>
Reviewed-by: Iago Toral Quiroga <itoral@igalia.com>
Link: https://patch.msgid.link/20260602-v3d-fix-indirect-csd-v4-1-654309e32bc0@igalia.com
Signed-off-by: Maíra Canal <mcanal@igalia.com>
v3d_mmu_set_page_table() ends by calling v3d_mmu_flush_all() to flush the
MMU cache and clear the TLB after reprogramming V3D_MMU_PT_PA_BASE.
v3d_mmu_flush_all() is gated by pm_runtime_get_if_active(), which returns
0 unless runtime_status == RPM_ACTIVE.
v3d_mmu_set_page_table() is called from two paths that *know* V3D is
reachable, but where the runtime PM status might be wrong:
1. v3d_power_resume(): the runtime resume callback itself, where
runtime_status is RPM_RESUMING.
2. v3d_reset(): called from the DRM scheduler timeout handler with the
hung job's pm_runtime reference held, so RPM_ACTIVE, but here we
don't need to take an extra reference for the duration of the flush
either.
In the first case pm_runtime_get_if_active() returns 0, the flush is
silently skipped, and V3D resumes executing with whatever MMUC/TLB state
happened to survive the last reset. This can leave stale translations
live across runtime PM cycles, manifesting as random GPU hangs.
Split the actual flush sequence into a helper that does the writes
unconditionally, and have v3d_mmu_set_page_table() call it directly.
Fixes: 458f2a712a ("drm/v3d: Introduce Runtime Power Management")
Link: https://patch.msgid.link/20260530-v3d-fix-rpi4-freezes-v1-2-c2c8307da6ce@igalia.com
Signed-off-by: Maíra Canal <mcanal@igalia.com>
Reviewed-by: Iago Toral Quiroga <itoral@igalia.com>
v3d_clean_caches() starts the cache-clean sequence by writing
V3D_L2TCACTL_TMUWCF to V3D_CTL_L2TCACTL and then polling for that bit to
clear. It does not, however, check for an L2T flush (L2TFLS) that may
still be in flight from a previous operation.
On pre-V3D 7.1 hardware, kicking off the TMU write-combiner flush while an
L2T flush is still pending can clobber bits in L2TCACTL and cause cache
inconsistencies.
Poll for L2TFLS to clear before writing L2TCACTL on V3D < 7.1, ensuring
any pending flush has completed before a new clean is issued.
Cc: stable@vger.kernel.org
Fixes: d223f98f02 ("drm/v3d: Add support for compute shader dispatch.")
Link: https://patch.msgid.link/20260530-v3d-fix-rpi4-freezes-v1-1-c2c8307da6ce@igalia.com
Signed-off-by: Maíra Canal <mcanal@igalia.com>
Reviewed-by: Iago Toral Quiroga <itoral@igalia.com>
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Merge v7.1-rc5 into drm-next
Boris Brezillion needs the gem lru fixes 379e8f1ca5 ("drm/gem: Make
the GEM LRU lock part of drm_device") backmerged for drm-misc-next.
That also means we need to sort out the rename conflict in panthor with
the fixup patch from Boris from drm-tip.
Signed-off-by: Simona Vetter <simona.vetter@ffwll.ch>
v3d_get_cpu_indirect_csd_params() takes a reference to the indirect BO via
drm_gem_object_lookup() and stashes it in cpu_job->indirect_csd.indirect,
but nothing on the CPU job teardown path ever drops that reference.
Drop the extra reference in v3d_cpu_job_free(). The NULL check covers ioctl
errors before the lookup ran and CPU job types other than
V3D_CPU_JOB_TYPE_INDIRECT_CSD, which leave the field zero-initialised.
Cc: stable@vger.kernel.org
Fixes: 18b8413b25 ("drm/v3d: Create a CPU job extension for a indirect CSD job")
Assisted-by: Claude:claude-opus-4.7
Reviewed-by: Iago Toral Quiroga <itoral@igalia.com>
Link: https://patch.msgid.link/20260515-v3d-cpu-job-leaks-v1-2-7f147cbbf935@igalia.com
Signed-off-by: Maíra Canal <mcanal@igalia.com>
The CPU job ioctl's fail label calls kvfree() on cpu_job's timestamp and
performance query arrays after v3d_job_cleanup(), which drops the job's
last reference and frees cpu_job. Reading cpu_job at that point is a
use-after-free. Also, on the early v3d_job_init() failure path, it is a
NULL dereference, since v3d_job_deallocate() zeroes the local pointer.
In the success path, the arrays are released from the scheduler's
.free_job callback, but on the error path, they are freed manually, as
the job was never pushed to the scheduler. While the success path deals
with this correctly, the fail path doesn't.
On top of that, the manual kvfree() calls only free the array storage;
they don't drm_syncobj_put() the per-query syncobjs that
v3d_timestamp_query_info_free() and v3d_performance_query_info_free()
release on the success path. So the same fail path that triggers the
use-after-free also leaks one syncobj reference per query.
Unify the CPU job teardown into the CPU job's kref destructor, mirroring
v3d_render_job_free(). The scheduler's .free_job slot reverts to the
generic v3d_sched_job_free() and the fail label drops the manual
kvfree() calls, leaving a single teardown path that is reached from both
the scheduler and the ioctl error path. That removes the use-after-free,
the NULL dereference, and the syncobj leak by construction.
Cc: stable@vger.kernel.org
Fixes: 9ba0ff3e08 ("drm/v3d: Create a CPU job extension for the timestamp query job")
Assisted-by: Claude:claude-opus-4.7
Reviewed-by: Iago Toral Quiroga <itoral@igalia.com>
Link: https://patch.msgid.link/20260515-v3d-cpu-job-leaks-v1-1-7f147cbbf935@igalia.com
Signed-off-by: Maíra Canal <mcanal@igalia.com>
UAPI Changes:
- Expose per-client BO memory usage via fdinfo in amdxdna. (Hou)
- Change the default priority of drm scheduler to fair. (Tvrtko)
Cross-subsystem Changes:
- Revert hugetlb support in udmabuf. (Gunthorpe)
- Fix error in udmabuf with CONFIG_DMA_API_DEBUG(/ _SG). (Gavrilov)
- Add Docbook for DRM_IOCTL_SYNCOBJ_EVENTFD, (Ser)
clarify drm_bridge_get/put. (Tvrtko)
- Change signature of drm_connector_attach_hdr_output_metadata_property. (Canal)
- Use IOVA allocations in gpusvm and pagemap APIs. (Brost)
- Fix tracepoints vs dma-fence lifetime. (Tvrtko)
- Convert st-dma*.c tests to use kunit. (Gunthorpe)
Core Changes:
- Deduplicate counter and timestamp retrieval in vblank code. (Ville)
- Parse AMD VSDB v3 in CTA extension blocks, and use it in amdgpu. (Chen)
- Prevent bridge and encoder chain changes at inopportune times. (Ceresoli)
- Map the run queue 1:1 to the drm scheduler. (Tvrtko)
Driver Changes:
- Assorted bugfixes and (documentation) updates to rockchip, bridge/synopsis,
panfrost, tidss, accel/qaic, tilcdc, vc4, ast, imagination, panthor,
renesas, accel/amdxdna, msxfb, bridge/imx8mp, nouveau.
bridge/analogix_dp, bridge/exynos_dp, omap.
- Add support for CSW PNB601LS1-2, LGD LP116WHA-SPB1, panels.
- Add support for a lot of waveshare panels (Baryshkov)
- Support for AIE4 devices in accel/wamdxdna. (Zhang)
- Enable support for GEM shrinking in panthor. (Goel/Brezillon)
- Runtime Power Management is added to v3d. (Canal)
- Allow panel probing and use the panel bridge helper in analogix_dp. (Ding)
- Support XRGB1555 and C8 in mgag and XRGB1555 in ast. (Zimmermann)
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Merge tag 'drm-misc-next-2026-04-20' of https://gitlab.freedesktop.org/drm/misc/kernel into drm-next
drm-misc-next for v7.1-rc1:
UAPI Changes:
- Expose per-client BO memory usage via fdinfo in amdxdna. (Hou)
- Change the default priority of drm scheduler to fair. (Tvrtko)
Cross-subsystem Changes:
- Revert hugetlb support in udmabuf. (Gunthorpe)
- Fix error in udmabuf with CONFIG_DMA_API_DEBUG(/ _SG). (Gavrilov)
- Add Docbook for DRM_IOCTL_SYNCOBJ_EVENTFD, (Ser)
clarify drm_bridge_get/put. (Tvrtko)
- Change signature of drm_connector_attach_hdr_output_metadata_property. (Canal)
- Use IOVA allocations in gpusvm and pagemap APIs. (Brost)
- Fix tracepoints vs dma-fence lifetime. (Tvrtko)
- Convert st-dma*.c tests to use kunit. (Gunthorpe)
Core Changes:
- Deduplicate counter and timestamp retrieval in vblank code. (Ville)
- Parse AMD VSDB v3 in CTA extension blocks, and use it in amdgpu. (Chen)
- Prevent bridge and encoder chain changes at inopportune times. (Ceresoli)
- Map the run queue 1:1 to the drm scheduler. (Tvrtko)
Driver Changes:
- Assorted bugfixes and (documentation) updates to rockchip, bridge/synopsis,
panfrost, tidss, accel/qaic, tilcdc, vc4, ast, imagination, panthor,
renesas, accel/amdxdna, msxfb, bridge/imx8mp, nouveau.
bridge/analogix_dp, bridge/exynos_dp, omap.
- Add support for CSW PNB601LS1-2, LGD LP116WHA-SPB1, panels.
- Add support for a lot of waveshare panels (Baryshkov)
- Support for AIE4 devices in accel/wamdxdna. (Zhang)
- Enable support for GEM shrinking in panthor. (Goel/Brezillon)
- Runtime Power Management is added to v3d. (Canal)
- Allow panel probing and use the panel bridge helper in analogix_dp. (Ding)
- Support XRGB1555 and C8 in mgag and XRGB1555 in ast. (Zimmermann)
From: Maarten Lankhorst <maarten.lankhorst@linux.intel.com>
Link: https://patch.msgid.link/bf31b1a1-951b-4f60-b226-22e8c083697d@linux.intel.com
Signed-off-by: Dave Airlie <airlied@redhat.com>
atomic:
- raise the vblank timeout to avoid it on virtual drivers
- fix colorop duplication
bridge:
- stm_lvds: state check fix
- dw-mipi-dsi: bridge reference leak fix
panel:
- visionx-rm69299: init fix
dma-fence:
- fix sparse warning
dma-buf:
- UAF fix
panthor:
- mapping fix
arcgpu:
- device_node reference leak fix
nouveau:
- memory leak in error path fix
- overflow in reloc path for old hw fix
hv:
- Kconfig fix
v3d:
- infinite loop fix
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Merge tag 'drm-fixes-2026-04-24' of https://gitlab.freedesktop.org/drm/kernel
Pull more drm fixes from Dave Airlie:
"These are the regular fixes that have built up over last couple of
weeks, all pretty minor and spread all over.
atomic:
- raise the vblank timeout to avoid it on virtual drivers
- fix colorop duplication
bridge:
- stm_lvds: state check fix
- dw-mipi-dsi: bridge reference leak fix
panel:
- visionx-rm69299: init fix
dma-fence:
- fix sparse warning
dma-buf:
- UAF fix
panthor:
- mapping fix
arcgpu:
- device_node reference leak fix
nouveau:
- memory leak in error path fix
- overflow in reloc path for old hw fix
hv:
- Kconfig fix
v3d:
- infinite loop fix"
* tag 'drm-fixes-2026-04-24' of https://gitlab.freedesktop.org/drm/kernel:
drm/nouveau: fix u32 overflow in pushbuf reloc bounds check
MAINTAINERS: split hisilicon maintenance and add Yongbang Shi for hibmc-drm matainers
drm/v3d: Reject empty multisync extension to prevent infinite loop
drm/panel: visionox-rm69299: Make use of prepare_prev_first
drm/drm_atomic: duplicate colorop states if plane color pipeline in use
drm/nouveau: fix nvkm_device leak on aperture removal failure
hv: Select CONFIG_SYSFB only for CONFIG_HYPERV_VMBUS
dma-fence: Silence sparse warning in dma_fence_describe
drm/bridge: dw-mipi-dsi: Fix bridge leak when host attach fails
drm/arcpgu: fix device node leak
drm/panthor: Fix outdated function documentation
drm/panthor: Extend VM locked region for remap case to be a superset
dma-buf: fix UAF in dma_buf_put() tracepoint
drm/bridge: stm_lvds: Do not fail atomic_check on disabled connector
drm/atomic: Increase timeout in drm_atomic_helper_wait_for_vblanks()
v3d_get_extensions() walks a userspace-provided singly-linked list of
ioctl extensions without any bound on the chain length. A local user
can craft a self-referential extension (ext->next == &ext) with zero
in_sync_count and out_sync_count, which bypasses the existing duplicate-
extension guard:
if (se->in_sync_count || se->out_sync_count)
return -EINVAL;
The guard never fires because v3d_get_multisync_post_deps() returns
immediately when count is zero, leaving both fields at zero on every
iteration. The result is an infinite loop in kernel context, blocking
the calling thread and pegging a CPU core indefinitely.
Fix this by rejecting a multisync extension where both in_sync_count
and out_sync_count are zero in v3d_get_multisync_submit_deps(). An
empty multisync carries no synchronization information and serves no
useful purpose, so returning -EINVAL for such an extension is the
correct defense against this attack vector.
Fixes: e4165ae830 ("drm/v3d: add multiple syncobjs support")
Cc: stable@vger.kernel.org
Signed-off-by: Ashutosh Desai <ashutoshdesai993@gmail.com>
Link: https://patch.msgid.link/20260415050000.3816128-1-ashutoshdesai993@gmail.com
Signed-off-by: Maíra Canal <mcanal@igalia.com>
Commit 90a64adb08 ("drm/v3d: Get rid of pm code") removed the last
bits of power management code that V3D had, which were actually never
hooked. Therefore, currently, the GPU clock is enabled during probe
and only disabled when removing the driver.
Implement proper power management using the kernel's Runtime PM
framework.
Reviewed-by: Melissa Wen <mwen@igalia.com>
Reviewed-by: Florian Fainelli <florian.fainelli@broadcom.com>
Link: https://patch.msgid.link/20260331-v3d-power-management-v9-3-f52ff87bfd36@igalia.com
Signed-off-by: Maíra Canal <mcanal@igalia.com>
Move all resource allocation operations before actually enabling the
clock, as those operations don't require the GPU to be powered on.
This is a preparation for runtime PM support. The next commit will
move all code related to powering on and initiating the GPU into the
runtime PM resume callback and all resource allocation will happen
before resume().
Reviewed-by: Melissa Wen <mwen@igalia.com>
Reviewed-by: Florian Fainelli <florian.fainelli@broadcom.com>
Link: https://patch.msgid.link/20260331-v3d-power-management-v9-2-f52ff87bfd36@igalia.com
Signed-off-by: Maíra Canal <mcanal@igalia.com>
Commit adefb2ccea ("drm/v3d: create a dedicated lock for dma fence")
split `fence_lock` from `queue_lock` because v3d_job_update_stats() was
taking `queue_lock` to protect `job->file_priv` during stats collection
in the IRQ handler. Using the same lock for both DMA fence signaling and
stats protection in a IRQ context caused issues on PREEMPT_RT.
Since then, the stats infrastructure has been reworked: v3d_stats is now
refcounted and jobs hold their own references to stats objects, so
v3d_job_update_stats() no longer takes `queue_lock` at all.
With the original reason for the split gone, merge `fence_lock` back
into `queue_lock` to simplify the locking scheme.
Reviewed-by: Iago Toral Quiroga <itoral@igalia.com>
Link: https://patch.msgid.link/20260306-v3d-reset-locking-improv-v3-6-49864fe00692@igalia.com
Signed-off-by: Maíra Canal <mcanal@igalia.com>
To remove the file_priv NULL-ing dance needed to check if the file
descriptor is open, move the per-fd reset counter into v3d_stats, which
is heap-allocated and refcounted, outliving the fd as long as jobs
reference it.
This change allows the removal of the last `queue_lock` usage to protect
`job->file_priv` and avoids possible NULL ptr dereference issues due to
lifetime mismatches.
Also, to simplify locking, replace both the global and per-fd locked
reset counters with atomics.
Signed-off-by: Tvrtko Ursulin <tvrtko.ursulin@igalia.com>
Reviewed-by: Iago Toral Quiroga <itoral@igalia.com>
Link: https://patch.msgid.link/20260306-v3d-reset-locking-improv-v3-5-49864fe00692@igalia.com
Co-developed-by: Maíra Canal <mcanal@igalia.com>
Signed-off-by: Maíra Canal <mcanal@igalia.com>
Have each job hold its own references to the per-fd and global stats
objects. This eliminates the need for `queue_lock` protection in the
stats update path, since the job's stats pointers are guaranteed to
remain valid for the job's entire lifetime regardless of file descriptor
closure.
Signed-off-by: Tvrtko Ursulin <tvrtko.ursulin@igalia.com>
Reviewed-by: Iago Toral Quiroga <itoral@igalia.com>
Link: https://patch.msgid.link/20260306-v3d-reset-locking-improv-v3-4-49864fe00692@igalia.com
Co-developed-by: Maíra Canal <mcanal@igalia.com>
Signed-off-by: Maíra Canal <mcanal@igalia.com>
Convert `v3d_stats` from embedded structs to heap-allocated, refcounted
objects. This decouples the stats lifetime from the containing
structures (this is, `v3d_queue_state` and `v3d_file_priv`), allowing
jobs to safely hold their own references to stats objects even after the
file descriptor is closed.
Signed-off-by: Tvrtko Ursulin <tvrtko.ursulin@igalia.com>
Reviewed-by: Iago Toral Quiroga <itoral@igalia.com>
Link: https://patch.msgid.link/20260306-v3d-reset-locking-improv-v3-3-49864fe00692@igalia.com
Co-developed-by: Maíra Canal <mcanal@igalia.com>
Signed-off-by: Maíra Canal <mcanal@igalia.com>
The `v3d_stats` sequence counter uses regular seqcount helpers, which
carry lockdep annotations that expect a consistent IRQ context between
all writers. However, lockdep is unable to detect that v3d's readers
are never in IRQ or softirq context, and that for CPU job queues, even
the write side never is. This led to false positive that were previously
worked around by conditionally disabling local IRQs under
IS_ENABLED(CONFIG_LOCKDEP).
Switch to the raw seqcount helpers which skip lockdep tracking entirely.
This is safe because jobs are fully serialized per queue: the next job
can only be queued after the previous one has been signaled, so there is
no scope for the start and update paths to race on the same seqcount.
Signed-off-by: Tvrtko Ursulin <tvrtko.ursulin@igalia.com>
Reviewed-by: Iago Toral Quiroga <itoral@igalia.com>
Link: https://patch.msgid.link/20260306-v3d-reset-locking-improv-v3-2-49864fe00692@igalia.com
Co-developed-by: Maíra Canal <mcanal@igalia.com>
Signed-off-by: Maíra Canal <mcanal@igalia.com>
drm_sched_entity_init() can fail but its return value is currently being
ignored in v3d_open(). Check the return value and properly unwind
on failure by destroying any already-initialized scheduler entities.
Fixes: 57692c94dc ("drm/v3d: Introduce a new DRM driver for Broadcom V3D V3.x+")
Reviewed-by: Iago Toral Quiroga <itoral@igalia.com>
Link: https://patch.msgid.link/20260306-v3d-reset-locking-improv-v3-1-49864fe00692@igalia.com
Signed-off-by: Maíra Canal <mcanal@igalia.com>
This converts some of the visually simpler cases that have been split
over multiple lines. I only did the ones that are easy to verify the
resulting diff by having just that final GFP_KERNEL argument on the next
line.
Somebody should probably do a proper coccinelle script for this, but for
me the trivial script actually resulted in an assertion failure in the
middle of the script. I probably had made it a bit _too_ trivial.
So after fighting that far a while I decided to just do some of the
syntactically simpler cases with variations of the previous 'sed'
scripts.
The more syntactically complex multi-line cases would mostly really want
whitespace cleanup anyway.
Signed-off-by: Linus Torvalds <torvalds@linux-foundation.org>
This is the exact same thing as the 'alloc_obj()' version, only much
smaller because there are a lot fewer users of the *alloc_flex()
interface.
As with alloc_obj() version, this was done entirely with mindless brute
force, using the same script, except using 'flex' in the pattern rather
than 'objs*'.
Signed-off-by: Linus Torvalds <torvalds@linux-foundation.org>
This was done entirely with mindless brute force, using
git grep -l '\<k[vmz]*alloc_objs*(.*, GFP_KERNEL)' |
xargs sed -i 's/\(alloc_objs*(.*\), GFP_KERNEL)/\1)/'
to convert the new alloc_obj() users that had a simple GFP_KERNEL
argument to just drop that argument.
Note that due to the extreme simplicity of the scripting, any slightly
more complex cases spread over multiple lines would not be triggered:
they definitely exist, but this covers the vast bulk of the cases, and
the resulting diff is also then easier to check automatically.
For the same reason the 'flex' versions will be done as a separate
conversion.
Signed-off-by: Linus Torvalds <torvalds@linux-foundation.org>
This is the result of running the Coccinelle script from
scripts/coccinelle/api/kmalloc_objs.cocci. The script is designed to
avoid scalar types (which need careful case-by-case checking), and
instead replace kmalloc-family calls that allocate struct or union
object instances:
Single allocations: kmalloc(sizeof(TYPE), ...)
are replaced with: kmalloc_obj(TYPE, ...)
Array allocations: kmalloc_array(COUNT, sizeof(TYPE), ...)
are replaced with: kmalloc_objs(TYPE, COUNT, ...)
Flex array allocations: kmalloc(struct_size(PTR, FAM, COUNT), ...)
are replaced with: kmalloc_flex(*PTR, FAM, COUNT, ...)
(where TYPE may also be *VAR)
The resulting allocations no longer return "void *", instead returning
"TYPE *".
Signed-off-by: Kees Cook <kees@kernel.org>
The IDR interface is deprecated and the XArray API is the recommended
replacement. Replace the per-file IDR used to track perfmons with an
XArray. This allows us to remove the external mutex that protects the
IDR.
While here, introduce the v3d_perfmon_delete() helper to consolidate
the perfmon cleanup logic used by both v3d_perfmon_close_file() and
v3d_perfmon_destroy_ioctl().
Reviewed-by: Iago Toral Quiroga <itoral@igalia.com>
Reviewed-by: Tvrtko Ursulin <tvrtko.ursulin@igalia.com>
Link: https://patch.msgid.link/20260127115822.64401-1-mcanal@igalia.com
Signed-off-by: Maíra Canal <mcanal@igalia.com>
Replace legacy DRM_DEBUG/INFO/WARN/ERROR logging with the corresponding
device-based drm_dbg(), drm_info(), drm_warn() and drm_err() helpers.
For some messages, adjust the log level to better reflect their severity.
This allows filtering via drm.debug, reduces log spam, and helps
differentiate v3d logs from vc4 logs.
Reviewed-by: Iago Toral Quiroga <itoral@igalia.com>
Link: https://patch.msgid.link/20260112-v3d-drm-debug-v2-2-8ef6244c97bb@igalia.com
Signed-off-by: Maíra Canal <mcanal@igalia.com>
All CPU job extension parsers duplicate the same validation procedure:
ensure the extension is attached to a CPU job (not a GPU job) and that
only a single CPU job extension is associated with a given job.
Create a function to consolidate these checks and reduce the boilerplate
across the various CPU job extension handlers. While here, convert the
legacy DRM_DEBUG with a more appropriate drm_dbg().
Reviewed-by: Iago Toral Quiroga <itoral@igalia.com>
Link: https://patch.msgid.link/20260112-v3d-drm-debug-v2-1-8ef6244c97bb@igalia.com
Signed-off-by: Maíra Canal <mcanal@igalia.com>
drm_gem_object_init_with_mnt() and drm_gem_shmem_create_with_mnt() can
be removed now that the drivers use the new drm_gem_huge_mnt_create()
and drm_gem_get_huge_mnt() helpers.
v5:
- use drm_gem_has_huge_mnt() helper
- compile out shmem_file_setup_with_mnt() call in builds with
CONFIG_TRANSPARENT_HUGEPAGE=n
v9:
- replace drm_gem_has_huge_mnt() with drm_gem_get_huge_mnt()
Signed-off-by: Loïc Molinari <loic.molinari@collabora.com>
Reviewed-by: Boris Brezillon <boris.brezillon@collabora.com>
Reviewed-by: Maíra Canal <mcanal@igalia.com>
Link: https://patch.msgid.link/20251205182231.194072-8-loic.molinari@collabora.com
Signed-off-by: Boris Brezillon <boris.brezillon@collabora.com>
Make use of the new drm_gem_huge_mnt_create() and
drm_gem_get_huge_mnt() helpers to avoid code duplication. Now that
it's just a few lines long, the single function in v3d_gemfs.c is
moved into v3d_gem.c.
v3:
- use huge tmpfs mountpoint in drm_device
- move v3d_gemfs.c into v3d_gem.c
v4:
- clean up mountpoint creation error handling
v5:
- fix CONFIG_TRANSPARENT_HUGEPAGE check
- use drm_gem_has_huge_mnt() helper
v8:
- don't access huge_mnt field with CONFIG_TRANSPARENT_HUGEPAGE=n
v9:
- replace drm_gem_has_huge_mnt() by drm_gem_get_huge_mnt()
v10:
- get rid of CONFIG_TRANSPARENT_HUGEPAGE ifdefs
v11:
- remove superfluous comment
- add Maíra and Boris R-bs
Signed-off-by: Loïc Molinari <loic.molinari@collabora.com>
Reviewed-by: Maíra Canal <mcanal@igalia.com>
Reviewed-by: Boris Brezillon <boris.brezillon@collabora.com>
Link: https://patch.msgid.link/20251205182231.194072-7-loic.molinari@collabora.com
Signed-off-by: Boris Brezillon <boris.brezillon@collabora.com>
There are a gazillion files that depend on drm_print.h being indirectly
included via drm_buddy.h, drm_mm.h, or ttm/ttm_resource.h. In
preparation for removing those includes, explicitly include drm_print.h
where needed.
Cc: Thomas Zimmermann <tzimmermann@suse.de>
Reviewed-by: Thomas Zimmermann <tzimmermann@suse.de>
Signed-off-by: Jani Nikula <jani.nikula@intel.com>
Link: https://lore.kernel.org/r/5fe67395907be33eb5199ea6d540e29fddee71c8.1761734313.git.jani.nikula@intel.com
amdgpu:
- DC DCE6 fixes
- GPU reset fixes
- Secure diplay messaging cleanup
- MES fix
- GPUVM locking fixes
- PMFW messaging cleanup
- PCI US/DS switch handling fix
- VCN queue reset fix
- DC FPU handling fix
- DCN 3.5 fix
- DC mirroring fix
amdkfd:
- Fix kfd process ref leak
- mmap write lock handling fix
- Fix comments in IOCTL
xe:
- Fix build with clang 16
- Fix handling of invalid configfs syntax usage and spell out the
expected syntax in the documentation
- Do not try late bind firmware when running as VF since it
shouldn't handle firmware loading
- Fix idle assertion for local BOs
- Fix uninitialized variable for late binding
- Do not require perfmon_capable to expose free memory at page
granularity. Handle it like other drm drivers do
- Fix lock handling on suspend error path
- Fix I2C controller resume after S3
v3d:
- fix fence locking
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Merge tag 'drm-next-2025-10-11-1' of https://gitlab.freedesktop.org/drm/kernel
Pull more drm fixes from Dave Airlie:
"Just the follow up fixes for rc1 from the next branch, amdgpu and xe
mostly with a single v3d fix in there.
amdgpu:
- DC DCE6 fixes
- GPU reset fixes
- Secure diplay messaging cleanup
- MES fix
- GPUVM locking fixes
- PMFW messaging cleanup
- PCI US/DS switch handling fix
- VCN queue reset fix
- DC FPU handling fix
- DCN 3.5 fix
- DC mirroring fix
amdkfd:
- Fix kfd process ref leak
- mmap write lock handling fix
- Fix comments in IOCTL
xe:
- Fix build with clang 16
- Fix handling of invalid configfs syntax usage and spell out the
expected syntax in the documentation
- Do not try late bind firmware when running as VF since it shouldn't
handle firmware loading
- Fix idle assertion for local BOs
- Fix uninitialized variable for late binding
- Do not require perfmon_capable to expose free memory at page
granularity. Handle it like other drm drivers do
- Fix lock handling on suspend error path
- Fix I2C controller resume after S3
v3d:
- fix fence locking"
* tag 'drm-next-2025-10-11-1' of https://gitlab.freedesktop.org/drm/kernel: (34 commits)
drm/amd/display: Incorrect Mirror Cositing
drm/amd/display: Enable Dynamic DTBCLK Switch
drm/amdgpu: Report individual reset error
drm/amdgpu: partially revert "revert to old status lock handling v3"
drm/amd/display: Fix unsafe uses of kernel mode FPU
drm/amd/pm: Disable VCN queue reset on SMU v13.0.6 due to regression
drm/amdgpu: Fix general protection fault in amdgpu_vm_bo_reset_state_machine
drm/amdgpu: Check swus/ds for switch state save
drm/amdkfd: Fix two comments in kfd_ioctl.h
drm/amd/pm: Avoid interface mismatch messaging
drm/amdgpu: Merge amdgpu_vm_set_pasid into amdgpu_vm_init
drm/amd/amdgpu: Fix the mes version that support inv_tlbs
drm/amd: Check whether secure display TA loaded successfully
drm/amdkfd: Fix mmap write lock not release
drm/amdkfd: Fix kfd process ref leaking when userptr unmapping
drm/amdgpu: Fix for GPU reset being blocked by KIQ I/O.
drm/amd/display: Disable scaling on DCE6 for now
drm/amd/display: Properly disable scaling on DCE6
drm/amd/display: Properly clear SCL_*_FILTER_CONTROL on DCE6
drm/amd/display: Add missing DCE6 SCL_HORZ_FILTER_INIT* SRIs
...
change on vfs_parse_fs_string() calling conventions - get rid of
the length argument (almost all callers pass strlen() of the
string argument there), add vfs_parse_fs_qstr() for the cases
that do want separate length
Signed-off-by: Al Viro <viro@zeniv.linux.org.uk>
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Merge tag 'pull-fs_context' of git://git.kernel.org/pub/scm/linux/kernel/git/viro/vfs
Pull fs_context updates from Al Viro:
"Change vfs_parse_fs_string() calling conventions
Get rid of the length argument (almost all callers pass strlen() of
the string argument there), add vfs_parse_fs_qstr() for the cases that
do want separate length"
* tag 'pull-fs_context' of git://git.kernel.org/pub/scm/linux/kernel/git/viro/vfs:
do_nfs4_mount(): switch to vfs_parse_fs_string()
change the calling conventions for vfs_parse_fs_string()
Don't mix dma fence lock with the active_job lock. Use fence_lock to
protect the dma fence used by drm scheduler when signalling a job
completion and queue_lock to protect concurrent access to active bin job
in OOM and stats collection for a given file priv. The issue was
uncovered when PREEMPT_RT on with a system freeze when opening multiple
Chromium tabs on Raspberry Pi 5.
Link: https://github.com/raspberrypi/linux/issues/7035
Fixes: fa6a20c874 ("drm/v3d: Address race-condition between per-fd GPU stats and fd release")
Signed-off-by: Melissa Wen <mwen@igalia.com>
Acked-by: Iago Toral Quiroga <itoral@igalia.com>
Reviewed-by: Maíra Canal <mcanal@igalia.com>
Signed-off-by: Melissa Wen <melissa.srw@gmail.com>
Link: https://lore.kernel.org/r/20250916172022.2779837-1-mwen@igalia.com
Absolute majority of callers are passing the 4th argument equal to
strlen() of the 3rd one.
Drop the v_size argument, add vfs_parse_fs_qstr() for the cases that
want independent length.
Reviewed-by: Christian Brauner <brauner@kernel.org>
Signed-off-by: Al Viro <viro@zeniv.linux.org.uk>
The per-fd reset counter tracks GPU resets caused by jobs submitted
through a specific file descriptor. However, there's a race condition
where the file descriptor can be closed while jobs are still running,
leading to potential access to freed memory when updating the reset
counter.
Ensure that the per-fd reset counter is only updated when the file
descriptor is still valid, preventing use-after-free scenarios during
GPU reset handling.
Reviewed-by: Iago Toral Quiroga <itoral@igalia.com>
Link: https://lore.kernel.org/r/20250826-v3d-queue-lock-v3-6-979efc43e490@igalia.com
Signed-off-by: Maíra Canal <mcanal@igalia.com>
CPU jobs and CACHE CLEAN jobs execute synchronously once the DRM
scheduler starts running them. Therefore, there is no fence to wait on,
neither are those jobs able to timeout.
Hence, remove the `timedout_job` hook from the CPU and CACHE CLEAN
scheduler ops.
Reviewed-by: Iago Toral Quiroga <itoral@igalia.com>
Reviewed-by: Melissa Wen <mwen@igalia.com>
Link: https://lore.kernel.org/r/20250826-v3d-queue-lock-v3-5-979efc43e490@igalia.com
Signed-off-by: Maíra Canal <mcanal@igalia.com>
Each V3D queue works independently and all the dependencies between the
jobs are handled through the DRM scheduler. Therefore, there is no need
to use one single lock for all queues. Using it, creates unnecessary
contention between different queues that can operate independently.
Replace the global spinlock with per-queue locks to improve parallelism
and reduce contention between different V3D queues (BIN, RENDER, TFU,
CSD). This allows independent queues to operate concurrently while
maintaining proper synchronization within each queue.
Reviewed-by: Iago Toral Quiroga <itoral@igalia.com>
Reviewed-by: Melissa Wen <mwen@igalia.com>
Link: https://lore.kernel.org/r/20250826-v3d-queue-lock-v3-3-979efc43e490@igalia.com
Signed-off-by: Maíra Canal <mcanal@igalia.com>
Instead of storing the queue's active job in four different variables,
store the active job inside the queue's state. This way, it's possible
to access all active jobs using an index based in `enum v3d_queue`.
Reviewed-by: Iago Toral Quiroga <itoral@igalia.com>
Reviewed-by: Melissa Wen <mwen@igalia.com>
Link: https://lore.kernel.org/r/20250826-v3d-queue-lock-v3-2-979efc43e490@igalia.com
Signed-off-by: Maíra Canal <mcanal@igalia.com>
Instead of storing a pointer to the DRM file data, store a pointer
directly to the private V3D file struct. No functional change, this
commit only avoids multiple levels of pointer indirection and makes
the code more straightforward.
Reviewed-by: Iago Toral Quiroga <itoral@igalia.com>
Reviewed-by: Melissa Wen <mwen@igalia.com>
Link: https://lore.kernel.org/r/20250826-v3d-queue-lock-v3-1-979efc43e490@igalia.com
Signed-off-by: Maíra Canal <mcanal@igalia.com>