Convert all PDISP registers to use the kernel's register macro and
update the code accordingly.
Reviewed-by: Eliot Courtney <ecourtney@nvidia.com>
Reviewed-by: Joel Fernandes <joelagnelf@nvidia.com>
Reviewed-by: Gary Guo <gary@garyguo.net>
Acked-by: Danilo Krummrich <dakr@kernel.org>
Link: https://patch.msgid.link/20260325-b4-nova-register-v4-7-bdf172f0f6ca@nvidia.com
Signed-off-by: Alexandre Courbot <acourbot@nvidia.com>
Convert all FUSE registers to use the kernel's register macro and update
the code accordingly.
Reviewed-by: Eliot Courtney <ecourtney@nvidia.com>
Reviewed-by: Gary Guo <gary@garyguo.net>
Acked-by: Danilo Krummrich <dakr@kernel.org>
Link: https://patch.msgid.link/20260325-b4-nova-register-v4-6-bdf172f0f6ca@nvidia.com
Signed-off-by: Alexandre Courbot <acourbot@nvidia.com>
Convert all GC6 registers to use the kernel's register macro and update
the code accordingly.
Reviewed-by: Eliot Courtney <ecourtney@nvidia.com>
Reviewed-by: Gary Guo <gary@garyguo.net>
Acked-by: Danilo Krummrich <dakr@kernel.org>
Link: https://patch.msgid.link/20260325-b4-nova-register-v4-5-bdf172f0f6ca@nvidia.com
Signed-off-by: Alexandre Courbot <acourbot@nvidia.com>
Convert all PFB registers to use the kernel's register macro and update
the code accordingly.
NV_PGSP_QUEUE_HEAD was somehow caught in the PFB section, so move it to
its own section and convert it as well.
Reviewed-by: Eliot Courtney <ecourtney@nvidia.com>
Reviewed-by: Gary Guo <gary@garyguo.net>
Acked-by: Danilo Krummrich <dakr@kernel.org>
Link: https://patch.msgid.link/20260325-b4-nova-register-v4-4-bdf172f0f6ca@nvidia.com
Signed-off-by: Alexandre Courbot <acourbot@nvidia.com>
Convert all PBUS registers to use the kernel's register macro and update
the code accordingly.
Reviewed-by: Eliot Courtney <ecourtney@nvidia.com>
Reviewed-by: Gary Guo <gary@garyguo.net>
Acked-by: Danilo Krummrich <dakr@kernel.org>
Link: https://patch.msgid.link/20260325-b4-nova-register-v4-3-bdf172f0f6ca@nvidia.com
Signed-off-by: Alexandre Courbot <acourbot@nvidia.com>
Convert all PMC registers to use the kernel's register macro and update
the code accordingly.
Reviewed-by: Eliot Courtney <ecourtney@nvidia.com>
Reviewed-by: Gary Guo <gary@garyguo.net>
Acked-by: Danilo Krummrich <dakr@kernel.org>
Link: https://patch.msgid.link/20260325-b4-nova-register-v4-2-bdf172f0f6ca@nvidia.com
Signed-off-by: Alexandre Courbot <acourbot@nvidia.com>
Introduce a powered-up version of our ad-hoc `impl_from_enum_to_u8`
macro that allows the definition of an enum type associated to a
`Bounded` of a given width, and provides the `From` and `TryFrom`
implementations required to use that enum as a register field member.
This allows us to generate the required conversion implementations for
using the kernel register macro and skip some tedious boilerplate.
Acked-by: Danilo Krummrich <dakr@kernel.org>
Link: https://patch.msgid.link/20260325-b4-nova-register-v4-1-bdf172f0f6ca@nvidia.com
Signed-off-by: Alexandre Courbot <acourbot@nvidia.com>
This is an associated type that may be used in order to specify a
data-type to pass to gem objects when constructing them, allowing for
drivers to more easily initialize their private-data for gem objects.
Signed-off-by: Lyude Paul <lyude@redhat.com>
Reviewed-by: Alice Ryhl <aliceryhl@google.com>
Reviewed-by: Daniel Almeida <daniel.almeida@collabora.com>
Reviewed-by: Janne Grunau <j@jananu.net>
Tested-by: Deborah Brouwer <deborah.brouwer@collabora.com>
Link: https://patch.msgid.link/20260316211646.650074-5-lyude@redhat.com
[ Resolve merge conflicts in Tyr. - Danilo ]
Signed-off-by: Danilo Krummrich <dakr@kernel.org>
In the future we're going to be introducing more GEM object types in rust
then just gem::Object<T>. Since all types of GEM objects have refcounting,
let's introduce a macro that we can use in the gem crate in order to copy
this boilerplate implementation for each type: impl_aref_for_gem_obj!().
Signed-off-by: Lyude Paul <lyude@redhat.com>
Reviewed-by: Daniel Almeida <daniel.almeida@collabora.com>
Reviewed-by: Janne Grunau <j@jananu.net>
Tested-by: Deborah Brouwer <deborah.brouwer@collabora.com>
Link: https://patch.msgid.link/20260316211646.650074-2-lyude@redhat.com
[ Resolve merge conflicts. - Danilo ]
Signed-off-by: Danilo Krummrich <dakr@kernel.org>
Create read-only debugfs entries for LOGINIT, LOGRM, and LOGINTR, which
are the three primary printf logging buffers from GSP-RM. LOGPMU will
be added at a later date, as it requires support for its RPC message
first.
This patch uses the `pin_init_scope` feature to create the entries.
`pin_init_scope` solves the lifetime issue over the `DEBUGFS_ROOT`
reference by delaying its acquisition until the time the entry is
actually initialized.
Co-developed-by: Alexandre Courbot <acourbot@nvidia.com>
Signed-off-by: Alexandre Courbot <acourbot@nvidia.com>
Signed-off-by: Timur Tabi <ttabi@nvidia.com>
Tested-by: John Hubbard <jhubbard@nvidia.com>
Tested-by: Eliot Courtney <ecourtney@nvidia.com>
Link: https://patch.msgid.link/20260319212658.2541610-7-ttabi@nvidia.com
[ Rebase onto Coherent<T> changes. - Danilo ]
Signed-off-by: Danilo Krummrich <dakr@kernel.org>
Create the 'nova_core' root debugfs entry when the driver loads.
Normally, non-const global variables need to be protected by a
mutex. Instead, we use unsafe code, as we know the entry is never
modified after the driver is loaded. This solves the lifetime
issue of the mutex guard, which would otherwise have required the
use of `pin_init_scope`.
Signed-off-by: Timur Tabi <ttabi@nvidia.com>
Reviewed-by: Gary Guo <gary@garyguo.net>
Reviewed-by: Alexandre Courbot <acourbot@nvidia.com>
Tested-by: John Hubbard <jhubbard@nvidia.com>
Tested-by: Eliot Courtney <ecourtney@nvidia.com>
Link: https://patch.msgid.link/20260319212658.2541610-6-ttabi@nvidia.com
Signed-off-by: Danilo Krummrich <dakr@kernel.org>
Replace the module_pci_driver! macro with an explicit module
initialization using the standard module! macro and InPlaceModule
trait implementation. No functional change intended, with the
exception that the driver now prints a message when loaded.
This change is necessary so that we can create a top-level "nova_core"
debugfs entry when the driver is loaded.
Signed-off-by: Timur Tabi <ttabi@nvidia.com>
Reviewed-by: Gary Guo <gary@garyguo.net>
Reviewed-by: Alexandre Courbot <acourbot@nvidia.com>
Tested-by: John Hubbard <jhubbard@nvidia.com>
Tested-by: Eliot Courtney <ecourtney@nvidia.com>
Link: https://patch.msgid.link/20260319212658.2541610-5-ttabi@nvidia.com
Signed-off-by: Danilo Krummrich <dakr@kernel.org>
Implement the BinaryWriter trait for Coherent<[u8]>, enabling DMA
coherent allocations to be exposed as readable binary files. The
implementation handles offset tracking and bounds checking, copying data
from the coherent allocation to userspace via write_dma().
Signed-off-by: Timur Tabi <ttabi@nvidia.com>
Reviewed-by: Alice Ryhl <aliceryhl@google.com>
Reviewed-by: Alexandre Courbot <acourbot@nvidia.com>
Tested-by: John Hubbard <jhubbard@nvidia.com>
Tested-by: Eliot Courtney <ecourtney@nvidia.com>
Link: https://patch.msgid.link/20260319212658.2541610-4-ttabi@nvidia.com
[ Rebase onto Coherent<T> changes. - Danilo ]
Signed-off-by: Danilo Krummrich <dakr@kernel.org>
Add UserSliceWriter::write_dma() to copy data from a Coherent<[u8]> to
userspace. This provides a safe interface for copying DMA buffer
contents to userspace without requiring callers to work with raw
pointers.
Because write_dma() and write_slice() have common code, factor that code
out into a helper function, write_raw().
The method handles bounds checking and offset calculation internally,
wrapping the unsafe copy_to_user() call.
Signed-off-by: Timur Tabi <ttabi@nvidia.com>
Reviewed-by: Alexandre Courbot <acourbot@nvidia.com>
Acked-by: Miguel Ojeda <ojeda@kernel.org>
Tested-by: John Hubbard <jhubbard@nvidia.com>
Tested-by: Eliot Courtney <ecourtney@nvidia.com>
Reviewed-by: Alice Ryhl <aliceryhl@google.com>
Link: https://patch.msgid.link/20260319212658.2541610-3-ttabi@nvidia.com
[ Rebase onto Coherent<T> changes; remove unnecessary turbofish from
cast(). - Danilo ]
Signed-off-by: Danilo Krummrich <dakr@kernel.org>
Add a name() method to the `Device` type, which returns a CStr that
contains the device name.
Signed-off-by: Timur Tabi <ttabi@nvidia.com>
Reviewed-by: Alice Ryhl <aliceryhl@google.com>
Reviewed-by: Alexandre Courbot <acourbot@nvidia.com>
Reviewed-by: Gary Guo <gary@garyguo.net>
Tested-by: John Hubbard <jhubbard@nvidia.com>
Tested-by: Eliot Courtney <ecourtney@nvidia.com>
Link: https://patch.msgid.link/20260319212658.2541610-2-ttabi@nvidia.com
Signed-off-by: Danilo Krummrich <dakr@kernel.org>
The command-queue structure has a `dma_handle` method that returns the
DMA handle to the memory segment shared with the GSP. This works, but is
not ideal for the following reasons:
- That method is effectively only ever called once, and is technically
an accessor method since the handle doesn't change over time,
- It feels a bit out-of-place with the other methods of `Cmdq` which
only deal with the sending or receiving of messages,
- The method has `pub(crate)` visibility, allowing other driver code to
access this highly-sensitive handle.
Address all these issues by turning `dma_handle` into a struct member
with `pub(super)` visibility. This keeps the method space focused, and
also ensures the member is not visible outside of the modules that need
it.
Reviewed-by: Eliot Courtney <ecourtney@nvidia.com>
Reviewed-by: Danilo Krummrich <dakr@kernel.org>
Link: https://patch.msgid.link/20260319-b4-cmdq-dma-handle-v1-1-57840b4a4f90@nvidia.com
Signed-off-by: Alexandre Courbot <acourbot@nvidia.com>
Now that everything has been converted to the new dma::Coherent<T> API,
remove dma::CoherentAllocation<T>.
Suggested-by: Gary Guo <gary@garyguo.net>
Reviewed-by: Gary Guo <gary@garyguo.net>
Link: https://patch.msgid.link/DH8O47F2GM1Z.3H3E13RSKIV22@kernel.org
Signed-off-by: Danilo Krummrich <dakr@kernel.org>
Remove all usages of dma::CoherentAllocation and use the new
dma::Coherent type instead.
Signed-off-by: Gary Guo <gary@garyguo.net>
Co-developed-by: Danilo Krummrich <dakr@kernel.org>
Signed-off-by: Danilo Krummrich <dakr@kernel.org>
Reviewed-by: Alexandre Courbot <acourbot@nvidia.com>
Link: https://patch.msgid.link/20260320194626.36263-9-dakr@kernel.org
Signed-off-by: Danilo Krummrich <dakr@kernel.org>
Convert libos (LibosMemoryRegionInitArgument) and rmargs
(GspArgumentsPadded) to use CoherentBox / Coherent::init() and simplify
the initialization. This also avoids separate initialization on the
stack.
Reviewed-by: Gary Guo <gary@garyguo.net>
Reviewed-by: Alexandre Courbot <acourbot@nvidia.com>
Link: https://patch.msgid.link/20260320194626.36263-8-dakr@kernel.org
Signed-off-by: Danilo Krummrich <dakr@kernel.org>
Convert wpr_meta to use Coherent::init() and simplify the
initialization. It also avoids a separate initialization of
GspFwWprMeta on the stack.
Reviewed-by: Gary Guo <gary@garyguo.net>
Reviewed-by: Alexandre Courbot <acourbot@nvidia.com>
Link: https://patch.msgid.link/20260320194626.36263-7-dakr@kernel.org
Signed-off-by: Danilo Krummrich <dakr@kernel.org>
Analogous to Coherent::zeroed() and Coherent::zeroed_with_attrs(), add
Coherent:init() and Coherent::init_with_attrs() which both take an impl
Init<T, E> argument initializing the DMA coherent memory.
Compared to CoherentInit, Coherent::init() is a one-shot constructor
that runs an Init closure and immediately exposes the DMA handle,
whereas CoherentInit is a multi-stage initializer that provides safe
&mut T access by withholding the DMA address until converted to
Coherent.
Reviewed-by: Gary Guo <gary@garyguo.net>
Reviewed-by: Alexandre Courbot <acourbot@nvidia.com>
Link: https://patch.msgid.link/20260320194626.36263-6-dakr@kernel.org
Signed-off-by: Danilo Krummrich <dakr@kernel.org>
Currently, dma::Coherent cannot safely provide (mutable) access to its
underlying memory because the memory might be concurrently accessed by a
DMA device. This makes it difficult to safely initialize the memory
before handing it over to the hardware.
Introduce dma::CoherentBox, a type that encapsulates a dma::Coherent
before its DMA address is exposed to the device. dma::CoherentBox can
guarantee exclusive access to the inner dma::Coherent and implement
Deref and DerefMut.
Once the memory is properly initialized, dma::CoherentBox can be
converted into a regular dma::Coherent.
Reviewed-by: Alice Ryhl <aliceryhl@google.com>
Reviewed-by: Gary Guo <gary@garyguo.net>
Reviewed-by: Alexandre Courbot <acourbot@nvidia.com>
Link: https://patch.msgid.link/20260320194626.36263-5-dakr@kernel.org
[ Remove unnecessary trait bounds. - Danilo ]
Signed-off-by: Danilo Krummrich <dakr@kernel.org>
These constructors create a coherent container of a single object
instead of slice. They are named `zeroed` and `zeroed_with_attrs` to
emphasis that they are created initialized zeroed. It is intended that
there'll be new constructors that take `PinInit` instead of zeroing.
Signed-off-by: Gary Guo <gary@garyguo.net>
Reviewed-by: Alice Ryhl <aliceryhl@google.com>
Reviewed-by: Alexandre Courbot <acourbot@nvidia.com>
Link: https://patch.msgid.link/20260320194626.36263-4-dakr@kernel.org
[ Use kernel import style. - Danilo ]
Signed-off-by: Danilo Krummrich <dakr@kernel.org>
Currently, `CoherentAllocation` is concecptually a DMA coherent container
of a slice of `[T]` of runtime-checked length. Generalize it by creating
`dma::Coherent<T>` which can hold any value of `T`.
`Coherent::alloc_with_attrs` is implemented but not yet exposed, as I
believe we should not expose the way to obtain an uninitialized coherent
region.
`Coherent<[T]>` provides a `len` method instead of the previous `count()`
method to be consistent with methods on slices.
The existing type is re-defined as a type alias of `Coherent<[T]>` to ease
transition. Methods in use are not yet removed.
Signed-off-by: Gary Guo <gary@garyguo.net>
Reviewed-by: Alice Ryhl <aliceryhl@google.com>
Reviewed-by: Alexandre Courbot <acourbot@nvidia.com>
Link: https://patch.msgid.link/20260320194626.36263-3-dakr@kernel.org
Signed-off-by: Danilo Krummrich <dakr@kernel.org>
Convert all imports to use "kernel vertical" style.
With this, subsequent patches neither introduce unrelated changes nor
leave an inconsistent import pattern.
While at it, drop unnecessary imports covered by prelude::*.
Link: https://docs.kernel.org/rust/coding-guidelines.html#imports
Reviewed-by: Gary Guo <gary@garyguo.net>
Reviewed-by: Alexandre Courbot <acourbot@nvidia.com>
Link: https://patch.msgid.link/20260320194626.36263-2-dakr@kernel.org
Signed-off-by: Danilo Krummrich <dakr@kernel.org>
Christian Koenig mentioned he'd like to step down from the reviewer
role for the GPU buddy allocator. Joel Fernandes is stepping in as
reviewer with agreement from Matthew Auld and Arun Pravin.
Signed-off-by: Joel Fernandes <joelagnelf@nvidia.com>
Acked-by: Christian König <christian.koenig@amd.com>
Acked-by: Matthew Auld <matthew.auld@intel.com>
Link: https://patch.msgid.link/20260320045711.43494-3-joelagnelf@nvidia.com
Signed-off-by: Danilo Krummrich <dakr@kernel.org>
Add safe Rust abstractions over the Linux kernel's GPU buddy
allocator for physical memory management. The GPU buddy allocator
implements a binary buddy system useful for GPU physical memory
allocation. nova-core will use it for physical memory allocation.
Cc: Nikola Djukic <ndjukic@nvidia.com>
Signed-off-by: Joel Fernandes <joelagnelf@nvidia.com>
Reviewed-by: Alexandre Courbot <acourbot@nvidia.com>
Link: https://patch.msgid.link/20260320045711.43494-2-joelagnelf@nvidia.com
[ * Use doc-comments for GpuBuddyAllocMode methods and GpuBuddyGuard,
* Fix comma splice in GpuBuddyParams::chunk_size doc-comment,
* Remove redundant summary in GpuBuddy::new doc-comment,
* Drop Rust helper for gpu_buddy_block_size().
- Danilo ]
Signed-off-by: Danilo Krummrich <dakr@kernel.org>
Add a new module `kernel::interop::list` for working with C's doubly
circular linked lists. Provide low-level iteration over list nodes.
Typed iteration over actual items is provided with a `clist_create`
macro to assist in creation of the `CList` type.
Cc: Nikola Djukic <ndjukic@nvidia.com>
Reviewed-by: Daniel Almeida <daniel.almeida@collabora.com>
Reviewed-by: Alexandre Courbot <acourbot@nvidia.com>
Reviewed-by: Alice Ryhl <aliceryhl@google.com>
Acked-by: Alexandre Courbot <acourbot@nvidia.com>
Acked-by: Gary Guo <gary@garyguo.net>
Acked-by: Miguel Ojeda <ojeda@kernel.org>
Signed-off-by: Joel Fernandes <joelagnelf@nvidia.com>
Link: https://patch.msgid.link/20260319210722.1543776-1-joelagnelf@nvidia.com
[ * Remove stray empty comment and double blank line in doctest,
* Improve wording and fix a few typos,
* Use markdown emphasis instead of caps,
* Move interop/mod.rs to interop.rs.
- Danilo ]
Signed-off-by: Danilo Krummrich <dakr@kernel.org>
UAPI Changes:
amdxdna:
- Add sensors ioctls
Cross-subsystem Changes:
dma-buf:
- clean pages with helpers
Documenatation:
- devicetree: Add lxd vendor prefix
Core Changes:
buddy:
- improve aligned allocations
gem-shmem:
- Track page accessed/dirty status across mmap/vmap
ttm:
- fix fence signalling
Driver Changes:
amdxdna:
- provide NPU power estimate
- support sensor for column utilization
bridge:
- anx7625: Fix USB Type-C handling
- cdns-mhdp8546-core: Handle HDCP state in bridge atomic_check
ivpu:
- fixes
loongson:
- replace custom code with drm_gem_ttm_dumb_map_offset()
mxsfb:
- lcdif: report probing errors with dev_err_probe()
panel:
- ilitek-ili9882t: Allow GPIO calls to sleep
- jadard: Support TAIGUAN XTI05101-01A
- lxd: Support LXD M9189A plus DT bindings
- mantix: Fix pixel clock; Clean up
- motorola: Support Motorola Atrix 4G and Droid X2 plus DT bindings
- novatek: Support Novatek/Tianma NT37700F plus DT bindings
- renesas: Clean up
- simple: Support EDT ET057023UDBA plus DT bindings; Support Powertip
PH800480T032-ZHC19 plus DT bindings; Support Waveshare 13.3"
- clean up DT bindings of various drivers
panthor:
- fix fence handling
vc4:
- check return value of platform_get_irq_byname()
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Merge tag 'drm-misc-next-2026-03-12' into drm-rust-next
We need the latest GPU buddy changes from drm-misc-next-2026-03-12 in
drm-rust-next as well, as the Rust abstractions are built on top of it.
Signed-off-by: Danilo Krummrich <dakr@kernel.org>
Wrap `Cmdq`'s mutable state in a new struct `CmdqInner` and wrap that in
a Mutex. This lets `Cmdq` methods take &self instead of &mut self, which
lets required commands be sent e.g. while unloading the driver.
The mutex is held over both send and receive in `send_command` to make
sure that it doesn't get the reply of some other command that could have
been sent just beforehand.
Reviewed-by: Zhi Wang <zhiw@nvidia.com>
Tested-by: Zhi Wang <zhiw@nvidia.com>
Signed-off-by: Eliot Courtney <ecourtney@nvidia.com>
Link: https://patch.msgid.link/20260318-cmdq-locking-v5-5-18b37e3f9069@nvidia.com
Signed-off-by: Alexandre Courbot <acourbot@nvidia.com>
Make `Cmdq` a pinned type. This is needed to use Mutex, which is needed
to add locking to `Cmdq`.
Reviewed-by: Zhi Wang <zhiw@nvidia.com>
Tested-by: Zhi Wang <zhiw@nvidia.com>
Signed-off-by: Eliot Courtney <ecourtney@nvidia.com>
Link: https://patch.msgid.link/20260318-cmdq-locking-v5-4-18b37e3f9069@nvidia.com
Signed-off-by: Alexandre Courbot <acourbot@nvidia.com>
Add type infrastructure to know what reply is expected from each
`CommandToGsp`. Uses a marker type `NoReply` which does not implement
`MessageFromGsp` to mark commands which don't expect a response.
Update `send_command` to wait for a reply and add `send_command_no_wait`
which sends a command that has no reply, without blocking.
This prepares for adding locking to the queue.
Tested-by: Zhi Wang <zhiw@nvidia.com>
Reviewed-by: Gary Guo <gary@garyguo.net>
Signed-off-by: Eliot Courtney <ecourtney@nvidia.com>
Link: https://patch.msgid.link/20260318-cmdq-locking-v5-3-18b37e3f9069@nvidia.com
Signed-off-by: Alexandre Courbot <acourbot@nvidia.com>
Remove magic numbers and add a default timeout for callers to use.
Tested-by: Zhi Wang <zhiw@nvidia.com>
Reviewed-by: Gary Guo <gary@garyguo.net>
Signed-off-by: Eliot Courtney <ecourtney@nvidia.com>
Link: https://patch.msgid.link/20260318-cmdq-locking-v5-2-18b37e3f9069@nvidia.com
Signed-off-by: Alexandre Courbot <acourbot@nvidia.com>
Fix some inaccuracies / old doc comments.
Reviewed-by: Zhi Wang <zhiw@nvidia.com>
Tested-by: Zhi Wang <zhiw@nvidia.com>
Signed-off-by: Eliot Courtney <ecourtney@nvidia.com>
Link: https://patch.msgid.link/20260318-cmdq-locking-v5-1-18b37e3f9069@nvidia.com
Signed-off-by: Alexandre Courbot <acourbot@nvidia.com>
Introduce the register!() macro to define type-safe I/O register
accesses. Refactor the IoCapable trait into a functional trait, which
simplifies I/O backends and removes the need for overloaded Io methods.
This is a stable tag for other trees to merge.
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Merge tag 'rust_io-7.1-rc1' of git://git.kernel.org/pub/scm/linux/kernel/git/driver-core/driver-core into drm-rust-next
Register abstraction and I/O infrastructure improvements
Introduce the register!() macro to define type-safe I/O register
accesses. Refactor the IoCapable trait into a functional trait, which
simplifies I/O backends and removes the need for overloaded Io methods.
This is a stable tag for other trees to merge.
Signed-off-by: Danilo Krummrich <dakr@kernel.org>
Some I/O types, like fixed address registers, carry their location
alongside their values. For these types, the regular `Io::write` method
can lead into repeating the location information twice: once to provide
the location itself, another time to build the value.
We are also considering supporting making all register values carry
their full location information for convenience and safety.
Add a new `Io::write_reg` method that takes a single argument
implementing `LocatedRegister`, a trait that decomposes implementors
into a `(location, value)` tuple. This allows write operations on fixed
offset registers to be done while specifying their name only once.
Suggested-by: Danilo Krummrich <dakr@kernel.org>
Link: https://lore.kernel.org/all/DH0XBLXZD81K.22SWIZ1ZAOW1@kernel.org/
Signed-off-by: Alexandre Courbot <acourbot@nvidia.com>
Link: https://patch.msgid.link/20260314-register-v9-8-86805b2f7e9d@nvidia.com
[ Replace FIFO with VERSION register in the examples. - Danilo ]
Signed-off-by: Danilo Krummrich <dakr@kernel.org>
Add a macro for defining hardware register types with I/O accessors.
Each register field is represented as a `Bounded` of the appropriate bit
width, ensuring field values are never silently truncated.
Fields can optionally be converted to/from custom types, either fallibly
or infallibly.
The address of registers can be direct, relative, or indexed, supporting
most of the patterns in which registers are arranged.
Suggested-by: Danilo Krummrich <dakr@kernel.org>
Link: https://lore.kernel.org/all/20250306222336.23482-6-dakr@kernel.org/
Co-developed-by: Gary Guo <gary@garyguo.net>
Signed-off-by: Gary Guo <gary@garyguo.net>
Signed-off-by: Alexandre Courbot <acourbot@nvidia.com>
Link: https://patch.msgid.link/20260314-register-v9-7-86805b2f7e9d@nvidia.com
[ * Improve wording and formatting of doc-comments,
* Import build_assert!(),
* Add missing inline annotations,
* Call static_assert!() with absolute path,
* Use expect instead of allow.
- Danilo ]
Signed-off-by: Danilo Krummrich <dakr@kernel.org>
By providing the required `IoLoc` implementations on `usize`, we can
leverage the generic accessors and reduce the number of unsafe blocks in
the module.
This also allows us to directly call the generic `read/write/update`
methods with primitive types, so add examples illustrating this.
Signed-off-by: Alexandre Courbot <acourbot@nvidia.com>
Reviewed-by: Gary Guo <gary@garyguo.net>
Link: https://patch.msgid.link/20260314-register-v9-6-86805b2f7e9d@nvidia.com
[ Slightly improve wording in doc-comment. - Danilo ]
Signed-off-by: Danilo Krummrich <dakr@kernel.org>
I/O accesses are defined by the following properties:
- An I/O location, which consists of a start address, a width, and a
type to interpret the read value as,
- A value, which is returned for reads or provided for writes.
Introduce the `IoLoc` trait, which allows implementing types to fully
specify an I/O location.
This allows I/O operations to be made generic through the new `read` and
`write` methods.
This design will allow us to factorize the I/O code working with
primitives, and to introduce ways to perform I/O with a higher degree of
control through register types.
Co-developed-by: Gary Guo <gary@garyguo.net>
Signed-off-by: Gary Guo <gary@garyguo.net>
Signed-off-by: Alexandre Courbot <acourbot@nvidia.com>
Link: https://patch.msgid.link/20260314-register-v9-5-86805b2f7e9d@nvidia.com
[ Fix incorrect reference to io_addr_assert() in try_update(). - Danilo ]
Signed-off-by: Danilo Krummrich <dakr@kernel.org>
There is a need to access the inner value of a `Bounded` in const
context, notably for bitfields and registers. Remove the invariant check
of `Bounded::get`, which allows us to make it const.
Reviewed-by: Gary Guo <gary@garyguo.net>
Signed-off-by: Alexandre Courbot <acourbot@nvidia.com>
Link: https://patch.msgid.link/20260314-register-v9-4-86805b2f7e9d@nvidia.com
Signed-off-by: Danilo Krummrich <dakr@kernel.org>
Single-bit numbers are typically treated as booleans. There is an
`Into<bool>` implementation for those, but invoking it from contexts
that lack type expectations is not always convenient.
Add an `into_bool` method as a simpler shortcut.
Reviewed-by: Alice Ryhl <aliceryhl@google.com>
Reviewed-by: Gary Guo <gary@garyguo.net>
Reviewed-by: Daniel Almeida <daniel.almeida@collabora.com>
Reviewed-by: Yury Norov <yury.norov@gmail.com>
Tested-by: Dirk Behme <dirk.behme@de.bosch.com>
Acked-by: Miguel Ojeda <ojeda@kernel.org>
Signed-off-by: Alexandre Courbot <acourbot@nvidia.com>
Link: https://patch.msgid.link/20260314-register-v9-3-86805b2f7e9d@nvidia.com
Signed-off-by: Danilo Krummrich <dakr@kernel.org>
Shifting a `Bounded` left or right changes the number of bits required
to represent the value. Add methods that perform the shift and return a
`Bounded` with the appropriately adjusted bit width.
These methods are particularly useful for bitfield extraction.
Suggested-by: Alice Ryhl <aliceryhl@google.com>
Reviewed-by: Alice Ryhl <aliceryhl@google.com>
Reviewed-by: Gary Guo <gary@garyguo.net>
Reviewed-by: Daniel Almeida <daniel.almeida@collabora.com>
Tested-by: Dirk Behme <dirk.behme@de.bosch.com>
Acked-by: Miguel Ojeda <ojeda@kernel.org>
Acked-by: Yury Norov <ynorov@nvidia.com>
Signed-off-by: Alexandre Courbot <acourbot@nvidia.com>
Link: https://patch.msgid.link/20260314-register-v9-2-86805b2f7e9d@nvidia.com
Signed-off-by: Danilo Krummrich <dakr@kernel.org>
This feature is stable since 1.89, and used in subsequent patches.
Reviewed-by: Gary Guo <gary@garyguo.net>
Tested-by: Dirk Behme <dirk.behme@de.bosch.com>
Acked-by: Miguel Ojeda <ojeda@kernel.org>
Signed-off-by: Alexandre Courbot <acourbot@nvidia.com>
Link: https://patch.msgid.link/20260314-register-v9-1-86805b2f7e9d@nvidia.com
[ Resolve merge conflict. - Danilo ]
Signed-off-by: Danilo Krummrich <dakr@kernel.org>
Since `Mmio` now has the relevant implementations of `IoCapable`, the
default methods of `Io` can be used in place of the overloaded ones.
Remove them as well as the macros generating them.
Reviewed-by: Daniel Almeida <daniel.almeida@collabora.com>
Acked-by: Alice Ryhl <aliceryhl@google.com>
Signed-off-by: Alexandre Courbot <acourbot@nvidia.com>
Reviewed-by: Gary Guo <gary@garyguo.net>
Link: https://patch.msgid.link/20260206-io-v2-6-71dea20a06e6@nvidia.com
Signed-off-by: Danilo Krummrich <dakr@kernel.org>
Since `ConfigSpace` now has the relevant implementations of `IoCapable`,
the default methods of `Io` can be used in place of the overloaded ones.
Remove them as well as the macros generating them.
Reviewed-by: Daniel Almeida <daniel.almeida@collabora.com>
Acked-by: Alice Ryhl <aliceryhl@google.com>
Signed-off-by: Alexandre Courbot <acourbot@nvidia.com>
Reviewed-by: Gary Guo <gary@garyguo.net>
Link: https://patch.msgid.link/20260206-io-v2-5-71dea20a06e6@nvidia.com
Signed-off-by: Danilo Krummrich <dakr@kernel.org>
The relaxed access functionality is now provided by the `RelaxedMmio`
wrapper type, and we don't have any user of the legacy methods left.
Remove them.
Reviewed-by: Daniel Almeida <daniel.almeida@collabora.com>
Acked-by: Alice Ryhl <aliceryhl@google.com>
Signed-off-by: Alexandre Courbot <acourbot@nvidia.com>
Reviewed-by: Gary Guo <gary@garyguo.net>
Link: https://patch.msgid.link/20260206-io-v2-4-71dea20a06e6@nvidia.com
Signed-off-by: Danilo Krummrich <dakr@kernel.org>
Relaxed I/O accessors for `Mmio` are currently implemented as an extra
set of methods that mirror the ones defined in `Io`, but with the
`_relaxed` suffix.
This makes these methods impossible to use with generic code, which is a
highly plausible proposition now that we have the `Io` trait.
Address this by adding a new `RelaxedMmio` wrapper type for `Mmio` that
provides its own `IoCapable` implementations relying on the relaxed C
accessors. This makes it possible to use relaxed operations on a `Mmio`
simply by wrapping it, and to use `RelaxedMmio` in code generic against
`Io`.
Acked-by: Alice Ryhl <aliceryhl@google.com>
Signed-off-by: Alexandre Courbot <acourbot@nvidia.com>
Reviewed-by: Daniel Almeida <daniel.almeida@collabora.com>
Reviewed-by: Gary Guo <gary@garyguo.net>
Link: https://patch.msgid.link/20260206-io-v2-3-71dea20a06e6@nvidia.com
[ Use kernel import style in examples. - Danilo ]
Signed-off-by: Danilo Krummrich <dakr@kernel.org>
The `_relaxed` I/O variant methods are about to be replaced by a wrapper
type exposing this access pattern with the regular methods of the `Io`
trait. Thus replace the examples to use the regular I/O methods.
Since these are examples, we want them to use the most standard ops
anyway, and the relaxed variants were but an addition that was
MMIO-specific.
Reviewed-by: Daniel Almeida <daniel.almeida@collabora.com>
Acked-by: Alice Ryhl <aliceryhl@google.com>
Signed-off-by: Alexandre Courbot <acourbot@nvidia.com>
Reviewed-by: Gary Guo <gary@garyguo.net>
Link: https://patch.msgid.link/20260206-io-v2-2-71dea20a06e6@nvidia.com
Signed-off-by: Danilo Krummrich <dakr@kernel.org>
`IoCapable<T>` is currently used as a marker trait to signal that the
methods of the `Io` trait corresponding to `T` have been overridden by
the implementor (the default implementations triggering a build-time
error).
This goes against the DRY principle and separates the signaling of the
capability from its implementation, making it possible to forget a step
while implementing a new `Io`.
Another undesirable side-effect is that it makes the implementation of
I/O backends boilerplate-y and convoluted: currently this is done using
two levels of imbricated macros that generate unsafe code.
Fix these issues by turning `IoCapable` into a functional trait that
includes the raw implementation of the I/O access for `T` using
unsafe methods that work with an arbitrary address.
This allows us to turn the default methods of `Io` into regular methods
that check the passed offset, turn it into an address, and call into the
corresponding `IoCapable` functions, removing the need to overload them
at all.
`IoCapable` must still be implemented for all supported primitive types,
which is still done more concisely using a macro, but this macro becomes
much simpler and does not require calling into another one.
Reviewed-by: Daniel Almeida <daniel.almeida@collabora.com>
Acked-by: Alice Ryhl <aliceryhl@google.com>
Signed-off-by: Alexandre Courbot <acourbot@nvidia.com>
Reviewed-by: Gary Guo <gary@garyguo.net>
Link: https://patch.msgid.link/20260206-io-v2-1-71dea20a06e6@nvidia.com
Signed-off-by: Danilo Krummrich <dakr@kernel.org>