28 lines
		
	
	
		
			1007 B
		
	
	
	
		
			C#
		
	
	
	
	
	
			
		
		
	
	
			28 lines
		
	
	
		
			1007 B
		
	
	
	
		
			C#
		
	
	
	
	
	
| namespace UnityEngine.Timeline
 | |
| {
 | |
|     /// <summary>
 | |
|     /// Interface that can be implemented by MonoBehaviours indicating that they receive time-related control calls from a PlayableGraph.
 | |
|     /// </summary>
 | |
|     /// <remarks>
 | |
|     /// Implementing this interface on MonoBehaviours attached to GameObjects under control by control-tracks will cause them to be notified when associated Timeline clips are active.
 | |
|     /// </remarks>
 | |
|     public interface ITimeControl
 | |
|     {
 | |
|         /// <summary>
 | |
|         /// Called each frame the Timeline clip is active.
 | |
|         /// </summary>
 | |
|         /// <param name="time">The local time of the associated Timeline clip.</param>
 | |
|         void SetTime(double time);
 | |
| 
 | |
|         /// <summary>
 | |
|         /// Called when the associated Timeline clip becomes active.
 | |
|         /// </summary>
 | |
|         void OnControlTimeStart();
 | |
| 
 | |
|         /// <summary>
 | |
|         /// Called when the associated Timeline clip becomes deactivated.
 | |
|         /// </summary>
 | |
|         void OnControlTimeStop();
 | |
|     }
 | |
| }
 |