namespace UnityEngine.Timeline
{
    /// 
    /// Interface that can be implemented by MonoBehaviours indicating that they receive time-related control calls from a PlayableGraph.
    /// 
    /// 
    /// Implementing this interface on MonoBehaviours attached to GameObjects under control by control-tracks will cause them to be notified when associated Timeline clips are active.
    /// 
    public interface ITimeControl
    {
        /// 
        /// Called each frame the Timeline clip is active.
        /// 
        /// The local time of the associated Timeline clip.
        void SetTime(double time);
        /// 
        /// Called when the associated Timeline clip becomes active.
        /// 
        void OnControlTimeStart();
        /// 
        /// Called when the associated Timeline clip becomes deactivated.
        /// 
        void OnControlTimeStop();
    }
}