28 lines
		
	
	
		
			1007 B
		
	
	
	
		
			C#
		
	
	
	
	
	
		
		
			
		
	
	
			28 lines
		
	
	
		
			1007 B
		
	
	
	
		
			C#
		
	
	
	
	
	
|  | namespace UnityEngine.Timeline | ||
|  | { | ||
|  |     /// <summary> | ||
|  |     /// Interface that can be implemented by MonoBehaviours indicating that they receive time-related control calls from a PlayableGraph. | ||
|  |     /// </summary> | ||
|  |     /// <remarks> | ||
|  |     /// Implementing this interface on MonoBehaviours attached to GameObjects under control by control-tracks will cause them to be notified when associated Timeline clips are active. | ||
|  |     /// </remarks> | ||
|  |     public interface ITimeControl | ||
|  |     { | ||
|  |         /// <summary> | ||
|  |         /// Called each frame the Timeline clip is active. | ||
|  |         /// </summary> | ||
|  |         /// <param name="time">The local time of the associated Timeline clip.</param> | ||
|  |         void SetTime(double time); | ||
|  | 
 | ||
|  |         /// <summary> | ||
|  |         /// Called when the associated Timeline clip becomes active. | ||
|  |         /// </summary> | ||
|  |         void OnControlTimeStart(); | ||
|  | 
 | ||
|  |         /// <summary> | ||
|  |         /// Called when the associated Timeline clip becomes deactivated. | ||
|  |         /// </summary> | ||
|  |         void OnControlTimeStop(); | ||
|  |     } | ||
|  | } |