27 lines
		
	
	
		
			797 B
		
	
	
	
		
			C#
		
	
	
	
	
	
			
		
		
	
	
			27 lines
		
	
	
		
			797 B
		
	
	
	
		
			C#
		
	
	
	
	
	
| using System;
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| 
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| namespace UnityEditor.Timeline.Actions
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| {
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|     /// <summary>
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|     /// Define the activeness of an action depending on its timeline mode.
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|     /// </summary>
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|     /// <seealso cref="TimelineModes"/>
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|     [AttributeUsage(AttributeTargets.Class)]
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|     public class ActiveInModeAttribute : Attribute
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|     {
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|         /// <summary>
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|         /// Modes that will be used for activeness of an action.
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|         /// </summary>
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|         public TimelineModes modes { get; }
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| 
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|         /// <summary>
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|         /// Defines in which mode the action will be active.
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|         /// </summary>
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|         /// <param name="timelineModes">Modes that will define activeness of the action.</param>
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|         public ActiveInModeAttribute(TimelineModes timelineModes)
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|         {
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|             modes = timelineModes;
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|         }
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|     }
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| }
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