27 lines
		
	
	
		
			797 B
		
	
	
	
		
			C#
		
	
	
	
	
	
		
		
			
		
	
	
			27 lines
		
	
	
		
			797 B
		
	
	
	
		
			C#
		
	
	
	
	
	
|  | using System; | ||
|  | 
 | ||
|  | namespace UnityEditor.Timeline.Actions | ||
|  | { | ||
|  |     /// <summary> | ||
|  |     /// Define the activeness of an action depending on its timeline mode. | ||
|  |     /// </summary> | ||
|  |     /// <seealso cref="TimelineModes"/> | ||
|  |     [AttributeUsage(AttributeTargets.Class)] | ||
|  |     public class ActiveInModeAttribute : Attribute | ||
|  |     { | ||
|  |         /// <summary> | ||
|  |         /// Modes that will be used for activeness of an action. | ||
|  |         /// </summary> | ||
|  |         public TimelineModes modes { get; } | ||
|  | 
 | ||
|  |         /// <summary> | ||
|  |         /// Defines in which mode the action will be active. | ||
|  |         /// </summary> | ||
|  |         /// <param name="timelineModes">Modes that will define activeness of the action.</param> | ||
|  |         public ActiveInModeAttribute(TimelineModes timelineModes) | ||
|  |         { | ||
|  |             modes = timelineModes; | ||
|  |         } | ||
|  |     } | ||
|  | } |