using System;
namespace UnityEditor.Timeline.Actions
{
    /// 
    /// Define the activeness of an action depending on its timeline mode.
    /// 
    /// 
    [AttributeUsage(AttributeTargets.Class)]
    public class ActiveInModeAttribute : Attribute
    {
        /// 
        /// Modes that will be used for activeness of an action.
        /// 
        public TimelineModes modes { get; }
        /// 
        /// Defines in which mode the action will be active.
        /// 
        /// Modes that will define activeness of the action.
        public ActiveInModeAttribute(TimelineModes timelineModes)
        {
            modes = timelineModes;
        }
    }
}