35 lines
995 B
C#
35 lines
995 B
C#
using UnityEditor;
|
|
using Unity.PlasticSCM.Editor.UI;
|
|
|
|
namespace Unity.PlasticSCM.Editor
|
|
{
|
|
internal static class UVCSMenuItem
|
|
{
|
|
#if UNITY_6000_1_OR_NEWER
|
|
[MenuItem(MENU_ITEM_NAME, false, 0)]
|
|
#else
|
|
// Display the menu item in alphabetical order,
|
|
// after Window/Search and before Window/Asset Store
|
|
[MenuItem(MENU_ITEM_NAME, false, 1301)]
|
|
#endif
|
|
static void ShowUVCSWindow()
|
|
{
|
|
SwitchUVCSPlugin.OnIfNeeded(UVCSPlugin.Instance);
|
|
}
|
|
|
|
[MenuItem(MENU_ITEM_NAME, true)]
|
|
static bool ValidateMenu()
|
|
{
|
|
return !VCSBuiltInPlugin.IsAnyProviderEnabled();
|
|
}
|
|
|
|
const string MENU_ITEM_NAME =
|
|
#if UNITY_6000_1_OR_NEWER
|
|
// The Window menu was refactored in Unity 6000.1.0a4 to host both UVCS & External providers (Perforce)
|
|
"Window/Version Control/" + UnityConstants.UVCS_WINDOW_TITLE;
|
|
#else
|
|
"Window/" + UnityConstants.UVCS_WINDOW_TITLE;
|
|
#endif
|
|
}
|
|
}
|