using UnityEditor; using Unity.PlasticSCM.Editor.UI; namespace Unity.PlasticSCM.Editor { internal static class UVCSMenuItem { #if UNITY_6000_1_OR_NEWER [MenuItem(MENU_ITEM_NAME, false, 0)] #else // Display the menu item in alphabetical order, // after Window/Search and before Window/Asset Store [MenuItem(MENU_ITEM_NAME, false, 1301)] #endif static void ShowUVCSWindow() { SwitchUVCSPlugin.OnIfNeeded(UVCSPlugin.Instance); } [MenuItem(MENU_ITEM_NAME, true)] static bool ValidateMenu() { return !VCSBuiltInPlugin.IsAnyProviderEnabled(); } const string MENU_ITEM_NAME = #if UNITY_6000_1_OR_NEWER // The Window menu was refactored in Unity 6000.1.0a4 to host both UVCS & External providers (Perforce) "Window/Version Control/" + UnityConstants.UVCS_WINDOW_TITLE; #else "Window/" + UnityConstants.UVCS_WINDOW_TITLE; #endif } }