31 lines
726 B
C#
31 lines
726 B
C#
using Unity.PlasticSCM.Editor.CloudDrive;
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using UnityEditor;
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namespace Unity.PlasticSCM.Editor.UI
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{
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internal static class CloseWindowIfOpened
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{
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internal static void UVCS()
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{
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if (!EditorWindow.HasOpenInstances<UVCSWindow>())
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return;
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UVCSWindow window = EditorWindow.
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GetWindow<UVCSWindow>(null, false);
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window.Close();
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}
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internal static void CloudDrive()
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{
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if (!EditorWindow.HasOpenInstances<CloudDriveWindow>())
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return;
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CloudDriveWindow window = EditorWindow.
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GetWindow<CloudDriveWindow>(null, false);
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window.Close();
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}
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}
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}
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