31 lines
		
	
	
		
			726 B
		
	
	
	
		
			C#
		
	
	
	
	
	
		
		
			
		
	
	
			31 lines
		
	
	
		
			726 B
		
	
	
	
		
			C#
		
	
	
	
	
	
|  | using Unity.PlasticSCM.Editor.CloudDrive; | ||
|  | using UnityEditor; | ||
|  | 
 | ||
|  | namespace Unity.PlasticSCM.Editor.UI | ||
|  | { | ||
|  |     internal static class CloseWindowIfOpened | ||
|  |     { | ||
|  |         internal static void UVCS() | ||
|  |         { | ||
|  |             if (!EditorWindow.HasOpenInstances<UVCSWindow>()) | ||
|  |                 return; | ||
|  | 
 | ||
|  |             UVCSWindow window = EditorWindow. | ||
|  |                 GetWindow<UVCSWindow>(null, false); | ||
|  | 
 | ||
|  |             window.Close(); | ||
|  |         } | ||
|  | 
 | ||
|  |         internal static void CloudDrive() | ||
|  |         { | ||
|  |             if (!EditorWindow.HasOpenInstances<CloudDriveWindow>()) | ||
|  |                 return; | ||
|  | 
 | ||
|  |             CloudDriveWindow window = EditorWindow. | ||
|  |                 GetWindow<CloudDriveWindow>(null, false); | ||
|  | 
 | ||
|  |             window.Close(); | ||
|  |         } | ||
|  |     } | ||
|  | } |