using Unity.PlasticSCM.Editor.CloudDrive; using UnityEditor; namespace Unity.PlasticSCM.Editor.UI { internal static class CloseWindowIfOpened { internal static void UVCS() { if (!EditorWindow.HasOpenInstances()) return; UVCSWindow window = EditorWindow. GetWindow(null, false); window.Close(); } internal static void CloudDrive() { if (!EditorWindow.HasOpenInstances()) return; CloudDriveWindow window = EditorWindow. GetWindow(null, false); window.Close(); } } }