20 lines
		
	
	
		
			513 B
		
	
	
	
		
			C#
		
	
	
	
	
	
			
		
		
	
	
			20 lines
		
	
	
		
			513 B
		
	
	
	
		
			C#
		
	
	
	
	
	
| using UnityEditor.VersionControl;
 | |
| 
 | |
| namespace Unity.PlasticSCM.Editor.AssetMenu
 | |
| {
 | |
|     internal class HierarchyViewAssetSelection : AssetUVCSOperations.IAssetSelection
 | |
|     {
 | |
|         AssetList AssetUVCSOperations.IAssetSelection.GetSelectedAssets()
 | |
|         {
 | |
|             return mSelectedAsset != null ? new AssetList() { mSelectedAsset } : new AssetList();
 | |
|         }
 | |
| 
 | |
|         internal void SetActiveAsset(Asset asset)
 | |
|         {
 | |
|             mSelectedAsset = asset;
 | |
|         }
 | |
| 
 | |
|         Asset mSelectedAsset;
 | |
|     }
 | |
| }
 |