20 lines
		
	
	
		
			513 B
		
	
	
	
		
			C#
		
	
	
	
	
	
		
		
			
		
	
	
			20 lines
		
	
	
		
			513 B
		
	
	
	
		
			C#
		
	
	
	
	
	
|  | using UnityEditor.VersionControl; | |||
|  | 
 | |||
|  | namespace Unity.PlasticSCM.Editor.AssetMenu | |||
|  | { | |||
|  |     internal class HierarchyViewAssetSelection : AssetUVCSOperations.IAssetSelection | |||
|  |     { | |||
|  |         AssetList AssetUVCSOperations.IAssetSelection.GetSelectedAssets() | |||
|  |         { | |||
|  |             return mSelectedAsset != null ? new AssetList() { mSelectedAsset } : new AssetList(); | |||
|  |         } | |||
|  | 
 | |||
|  |         internal void SetActiveAsset(Asset asset) | |||
|  |         { | |||
|  |             mSelectedAsset = asset; | |||
|  |         } | |||
|  | 
 | |||
|  |         Asset mSelectedAsset; | |||
|  |     } | |||
|  | } |