using UnityEditor.VersionControl; namespace Unity.PlasticSCM.Editor.AssetMenu { internal class HierarchyViewAssetSelection : AssetUVCSOperations.IAssetSelection { AssetList AssetUVCSOperations.IAssetSelection.GetSelectedAssets() { return mSelectedAsset != null ? new AssetList() { mSelectedAsset } : new AssetList(); } internal void SetActiveAsset(Asset asset) { mSelectedAsset = asset; } Asset mSelectedAsset; } }