20 lines
513 B
C#
20 lines
513 B
C#
using UnityEditor.VersionControl;
|
|
|
|
namespace Unity.PlasticSCM.Editor.AssetMenu
|
|
{
|
|
internal class HierarchyViewAssetSelection : AssetUVCSOperations.IAssetSelection
|
|
{
|
|
AssetList AssetUVCSOperations.IAssetSelection.GetSelectedAssets()
|
|
{
|
|
return mSelectedAsset != null ? new AssetList() { mSelectedAsset } : new AssetList();
|
|
}
|
|
|
|
internal void SetActiveAsset(Asset asset)
|
|
{
|
|
mSelectedAsset = asset;
|
|
}
|
|
|
|
Asset mSelectedAsset;
|
|
}
|
|
}
|