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The Kodi/XBMC developers want to transcode NV12 to RGB with OpenGL shaders, importing the two source planes through EGL_EXT_image_dma_buf_import. That requires importing the Y plane as an R8 EGLImage and the UV plane as either an RG88 or GR88 EGLImage. CC: Peter Frühberger <peter.fruehberger@gmail.com> Cc: Rainer Hochecker <rainer.hochecker@onlinehome.de> Cc: Benjamin Widawsky <benjamin.widawsky@intel.com> Reviewed-by: Pekka Paalanen <pekka.paalanen@collabora.co.uk> Signed-off-by: Chad Versace <chad.versace@intel.com> |
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| .. | ||
| amdgpu_drm.h | ||
| armada_drm.h | ||
| drm_fourcc.h | ||
| drm_mode.h | ||
| drm_sarea.h | ||
| drm.h | ||
| exynos_drm.h | ||
| i810_drm.h | ||
| i915_drm.h | ||
| Kbuild | ||
| mga_drm.h | ||
| msm_drm.h | ||
| nouveau_drm.h | ||
| omap_drm.h | ||
| qxl_drm.h | ||
| r128_drm.h | ||
| radeon_drm.h | ||
| savage_drm.h | ||
| sis_drm.h | ||
| tegra_drm.h | ||
| via_drm.h | ||
| vmwgfx_drm.h | ||