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The Kodi/XBMC developers want to transcode NV12 to RGB with OpenGL shaders, importing the two source planes through EGL_EXT_image_dma_buf_import. That requires importing the Y plane as an R8 EGLImage and the UV plane as either an RG88 or GR88 EGLImage. CC: Peter Frühberger <peter.fruehberger@gmail.com> Cc: Rainer Hochecker <rainer.hochecker@onlinehome.de> Cc: Benjamin Widawsky <benjamin.widawsky@intel.com> Reviewed-by: Pekka Paalanen <pekka.paalanen@collabora.co.uk> Signed-off-by: Chad Versace <chad.versace@intel.com> |
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| linux | ||
| math-emu | ||
| media | ||
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| misc | ||
| net | ||
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| Kbuild | ||