58 lines
		
	
	
		
			1.9 KiB
		
	
	
	
		
			Markdown
		
	
	
	
	
	
			
		
		
	
	
			58 lines
		
	
	
		
			1.9 KiB
		
	
	
	
		
			Markdown
		
	
	
	
	
	
# Create and assign a graph to an existing GameObject
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You can use the empty graph creation flow to create a new graph file and assign it to an existing GameObject in your project. 
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For more information on other ways to create a graph file, see [Create a new graph file](vs-create-graph.md).
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## Create a Script Graph
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To create a new Script Graph and assign it to an existing GameObject:
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1. [!include[vs-open-hierarchy-window](./snippets/vs-open-hierarchy-window.md)]
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1. In the Hierarchy window, select the GameObject where you want to assign the new graph. 
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2. [!include[vs-visual-scripting-window](./snippets/vs-visual-scripting-window.md)]
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3. Expand **Create new Script Graph**.
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1. Select **on selected game object**. 
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4. Choose a location to save the new graph file. 
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1. Enter a name for the graph. 
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1. Select **Save**.
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    The new graph file automatically opens in a new window. 
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## Create a State Graph
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To create a new State Graph and assign it to an existing GameObject:
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1. [!include[vs-open-hierarchy-window](./snippets/vs-open-hierarchy-window.md)]
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1. In the Hierarchy window, select the GameObject where you want to assign the new graph. 
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2. [!include[vs-visual-scripting-window](./snippets/vs-visual-scripting-window.md)]
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3. Expand **Create new State Graph**.
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1. Select **on selected game object**. 
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4. Choose a location to save the new graph file. 
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1. Enter a name for the graph. 
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1. Select **Save**.
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    The new graph file automatically opens in a new window. 
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## Next steps 
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After you create a new graph, attach it to a Script Machine or State Machine to use it in your application. For more information, see [Attach a graph file to a Script Machine or State Machine](vs-attach-graph-machine.md).
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