359 lines
		
	
	
		
			12 KiB
		
	
	
	
		
			C#
		
	
	
	
	
	
			
		
		
	
	
			359 lines
		
	
	
		
			12 KiB
		
	
	
	
		
			C#
		
	
	
	
	
	
| using System;
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| using System.Collections.Generic;
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| using UnityEngine.Events;
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| using UnityEngine.Serialization;
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| 
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| namespace UnityEngine.EventSystems
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| {
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|     [AddComponentMenu("Event/Event Trigger")]
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|     /// <summary>
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|     /// Receives events from the EventSystem and calls registered functions for each event.
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|     /// </summary>
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|     /// <remarks>
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|     /// The EventTrigger can be used to specify functions you wish to be called for each EventSystem event.
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|     /// You can assign multiple functions to a single event and whenever the EventTrigger receives that event it will call those functions in the order they were provided.
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|     ///
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|     /// NOTE: Attaching this component to a GameObject will make that object intercept ALL events, and no events will propagate to parent objects.
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|     /// </remarks>
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|     /// <example>
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|     /// There are two ways to intercept events: You could extend EventTrigger, and override the functions for the events you are interested in intercepting; as shown in this example:
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|     /// <code>
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|     /// <![CDATA[
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|     /// using UnityEngine;
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|     /// using UnityEngine.EventSystems;
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|     ///
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|     /// public class EventTriggerExample : EventTrigger
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|     /// {
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|     ///     public override void OnBeginDrag(PointerEventData data)
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|     ///     {
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|     ///         Debug.Log("OnBeginDrag called.");
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|     ///     }
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|     ///
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|     ///     public override void OnCancel(BaseEventData data)
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|     ///     {
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|     ///         Debug.Log("OnCancel called.");
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|     ///     }
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|     ///
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|     ///     public override void OnDeselect(BaseEventData data)
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|     ///     {
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|     ///         Debug.Log("OnDeselect called.");
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|     ///     }
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|     ///
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|     ///     public override void OnDrag(PointerEventData data)
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|     ///     {
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|     ///         Debug.Log("OnDrag called.");
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|     ///     }
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|     ///
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|     ///     public override void OnDrop(PointerEventData data)
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|     ///     {
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|     ///         Debug.Log("OnDrop called.");
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|     ///     }
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|     ///
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|     ///     public override void OnEndDrag(PointerEventData data)
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|     ///     {
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|     ///         Debug.Log("OnEndDrag called.");
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|     ///     }
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|     ///
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|     ///     public override void OnInitializePotentialDrag(PointerEventData data)
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|     ///     {
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|     ///         Debug.Log("OnInitializePotentialDrag called.");
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|     ///     }
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|     ///
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|     ///     public override void OnMove(AxisEventData data)
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|     ///     {
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|     ///         Debug.Log("OnMove called.");
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|     ///     }
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|     ///
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|     ///     public override void OnPointerClick(PointerEventData data)
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|     ///     {
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|     ///         Debug.Log("OnPointerClick called.");
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|     ///     }
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|     ///
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|     ///     public override void OnPointerDown(PointerEventData data)
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|     ///     {
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|     ///         Debug.Log("OnPointerDown called.");
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|     ///     }
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|     ///
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|     ///     public override void OnPointerEnter(PointerEventData data)
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|     ///     {
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|     ///         Debug.Log("OnPointerEnter called.");
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|     ///     }
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|     ///
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|     ///     public override void OnPointerExit(PointerEventData data)
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|     ///     {
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|     ///         Debug.Log("OnPointerExit called.");
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|     ///     }
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|     ///
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|     ///     public override void OnPointerUp(PointerEventData data)
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|     ///     {
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|     ///         Debug.Log("OnPointerUp called.");
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|     ///     }
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|     ///
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|     ///     public override void OnScroll(PointerEventData data)
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|     ///     {
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|     ///         Debug.Log("OnScroll called.");
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|     ///     }
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|     ///
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|     ///     public override void OnSelect(BaseEventData data)
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|     ///     {
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|     ///         Debug.Log("OnSelect called.");
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|     ///     }
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|     ///
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|     ///     public override void OnSubmit(BaseEventData data)
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|     ///     {
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|     ///         Debug.Log("OnSubmit called.");
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|     ///     }
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|     ///
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|     ///     public override void OnUpdateSelected(BaseEventData data)
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|     ///     {
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|     ///         Debug.Log("OnUpdateSelected called.");
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|     ///     }
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|     /// }
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|     /// ]]>
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|     ///</code>
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|     /// or you can specify individual delegates:
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|     /// <code>
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|     /// <![CDATA[
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|     /// using UnityEngine;
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|     /// using UnityEngine.EventSystems;
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|     ///
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|     ///
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|     /// public class EventTriggerDelegateExample : MonoBehaviour
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|     /// {
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|     ///     void Start()
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|     ///     {
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|     ///         EventTrigger trigger = GetComponent<EventTrigger>();
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|     ///         EventTrigger.Entry entry = new EventTrigger.Entry();
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|     ///         entry.eventID = EventTriggerType.PointerDown;
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|     ///         entry.callback.AddListener((data) => { OnPointerDownDelegate((PointerEventData)data); });
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|     ///         trigger.triggers.Add(entry);
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|     ///     }
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|     ///
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|     ///     public void OnPointerDownDelegate(PointerEventData data)
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|     ///     {
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|     ///         Debug.Log("OnPointerDownDelegate called.");
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|     ///     }
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|     /// }
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|     /// ]]>
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|     ///</code>
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|     /// </example>
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|     public class EventTrigger :
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|         MonoBehaviour,
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|         IPointerEnterHandler,
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|         IPointerExitHandler,
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|         IPointerDownHandler,
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|         IPointerUpHandler,
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|         IPointerClickHandler,
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|         IInitializePotentialDragHandler,
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|         IBeginDragHandler,
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|         IDragHandler,
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|         IEndDragHandler,
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|         IDropHandler,
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|         IScrollHandler,
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|         IUpdateSelectedHandler,
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|         ISelectHandler,
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|         IDeselectHandler,
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|         IMoveHandler,
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|         ISubmitHandler,
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|         ICancelHandler
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|     {
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|         [Serializable]
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|         /// <summary>
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|         /// UnityEvent class for Triggers.
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|         /// </summary>
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|         public class TriggerEvent : UnityEvent<BaseEventData>
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|         {}
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| 
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|         [Serializable]
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|         /// <summary>
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|         /// An Entry in the EventSystem delegates list.
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|         /// </summary>
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|         /// <remarks>
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|         /// It stores the callback and which event type should this callback be fired.
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|         /// </remarks>
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|         public class Entry
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|         {
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|             /// <summary>
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|             /// What type of event is the associated callback listening for.
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|             /// </summary>
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|             public EventTriggerType eventID = EventTriggerType.PointerClick;
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| 
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|             /// <summary>
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|             /// The desired TriggerEvent to be Invoked.
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|             /// </summary>
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|             public TriggerEvent callback = new TriggerEvent();
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|         }
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| 
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|         [FormerlySerializedAs("delegates")]
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|         [SerializeField]
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|         private List<Entry> m_Delegates;
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| 
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|         [System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)]
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|         [Obsolete("Please use triggers instead (UnityUpgradable) -> triggers", true)]
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|         public List<Entry> delegates { get { return triggers; } set { triggers = value; } }
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| 
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|         protected EventTrigger()
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|         {}
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| 
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|         /// <summary>
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|         /// All the functions registered in this EventTrigger
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|         /// </summary>
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|         public List<Entry> triggers
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|         {
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|             get
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|             {
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|                 if (m_Delegates == null)
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|                     m_Delegates = new List<Entry>();
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|                 return m_Delegates;
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|             }
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|             set { m_Delegates = value; }
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|         }
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| 
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|         private void Execute(EventTriggerType id, BaseEventData eventData)
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|         {
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|             for (int i = 0; i < triggers.Count; ++i)
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|             {
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|                 var ent = triggers[i];
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|                 if (ent.eventID == id && ent.callback != null)
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|                     ent.callback.Invoke(eventData);
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|             }
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|         }
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| 
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|         /// <summary>
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|         /// Called by the EventSystem when the pointer enters the object associated with this EventTrigger.
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|         /// </summary>
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|         public virtual void OnPointerEnter(PointerEventData eventData)
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|         {
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|             Execute(EventTriggerType.PointerEnter, eventData);
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|         }
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| 
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|         /// <summary>
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|         /// Called by the EventSystem when the pointer exits the object associated with this EventTrigger.
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|         /// </summary>
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|         public virtual void OnPointerExit(PointerEventData eventData)
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|         {
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|             Execute(EventTriggerType.PointerExit, eventData);
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|         }
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| 
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|         /// <summary>
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|         /// Called by the EventSystem every time the pointer is moved during dragging.
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|         /// </summary>
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|         public virtual void OnDrag(PointerEventData eventData)
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|         {
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|             Execute(EventTriggerType.Drag, eventData);
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|         }
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| 
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|         /// <summary>
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|         /// Called by the EventSystem when an object accepts a drop.
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|         /// </summary>
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|         public virtual void OnDrop(PointerEventData eventData)
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|         {
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|             Execute(EventTriggerType.Drop, eventData);
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|         }
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| 
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|         /// <summary>
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|         /// Called by the EventSystem when a PointerDown event occurs.
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|         /// </summary>
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|         public virtual void OnPointerDown(PointerEventData eventData)
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|         {
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|             Execute(EventTriggerType.PointerDown, eventData);
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|         }
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| 
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|         /// <summary>
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|         /// Called by the EventSystem when a PointerUp event occurs.
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|         /// </summary>
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|         public virtual void OnPointerUp(PointerEventData eventData)
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|         {
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|             Execute(EventTriggerType.PointerUp, eventData);
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|         }
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| 
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|         /// <summary>
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|         /// Called by the EventSystem when a Click event occurs.
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|         /// </summary>
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|         public virtual void OnPointerClick(PointerEventData eventData)
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|         {
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|             Execute(EventTriggerType.PointerClick, eventData);
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|         }
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| 
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|         /// <summary>
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|         /// Called by the EventSystem when a Select event occurs.
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|         /// </summary>
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|         public virtual void OnSelect(BaseEventData eventData)
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|         {
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|             Execute(EventTriggerType.Select, eventData);
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|         }
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| 
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|         /// <summary>
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|         /// Called by the EventSystem when a new object is being selected.
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|         /// </summary>
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|         public virtual void OnDeselect(BaseEventData eventData)
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|         {
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|             Execute(EventTriggerType.Deselect, eventData);
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|         }
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| 
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|         /// <summary>
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|         /// Called by the EventSystem when a new Scroll event occurs.
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|         /// </summary>
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|         public virtual void OnScroll(PointerEventData eventData)
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|         {
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|             Execute(EventTriggerType.Scroll, eventData);
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|         }
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| 
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|         /// <summary>
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|         /// Called by the EventSystem when a Move event occurs.
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|         /// </summary>
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|         public virtual void OnMove(AxisEventData eventData)
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|         {
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|             Execute(EventTriggerType.Move, eventData);
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|         }
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| 
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|         /// <summary>
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|         /// Called by the EventSystem when the object associated with this EventTrigger is updated.
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|         /// </summary>
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|         public virtual void OnUpdateSelected(BaseEventData eventData)
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|         {
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|             Execute(EventTriggerType.UpdateSelected, eventData);
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|         }
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| 
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|         /// <summary>
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|         /// Called by the EventSystem when a drag has been found, but before it is valid to begin the drag.
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|         /// </summary>
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|         public virtual void OnInitializePotentialDrag(PointerEventData eventData)
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|         {
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|             Execute(EventTriggerType.InitializePotentialDrag, eventData);
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|         }
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| 
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|         /// <summary>
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|         /// Called before a drag is started.
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|         /// </summary>
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|         public virtual void OnBeginDrag(PointerEventData eventData)
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|         {
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|             Execute(EventTriggerType.BeginDrag, eventData);
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|         }
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| 
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|         /// <summary>
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|         /// Called by the EventSystem once dragging ends.
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|         /// </summary>
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|         public virtual void OnEndDrag(PointerEventData eventData)
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|         {
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|             Execute(EventTriggerType.EndDrag, eventData);
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|         }
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| 
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|         /// <summary>
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|         /// Called by the EventSystem when a Submit event occurs.
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|         /// </summary>
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|         public virtual void OnSubmit(BaseEventData eventData)
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|         {
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|             Execute(EventTriggerType.Submit, eventData);
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|         }
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| 
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|         /// <summary>
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|         /// Called by the EventSystem when a Cancel event occurs.
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|         /// </summary>
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|         public virtual void OnCancel(BaseEventData eventData)
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|         {
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|             Execute(EventTriggerType.Cancel, eventData);
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|         }
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|     }
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| }
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