359 lines
		
	
	
		
			12 KiB
		
	
	
	
		
			C#
		
	
	
	
	
	
		
		
			
		
	
	
			359 lines
		
	
	
		
			12 KiB
		
	
	
	
		
			C#
		
	
	
	
	
	
|  | using System; | ||
|  | using System.Collections.Generic; | ||
|  | using UnityEngine.Events; | ||
|  | using UnityEngine.Serialization; | ||
|  | 
 | ||
|  | namespace UnityEngine.EventSystems | ||
|  | { | ||
|  |     [AddComponentMenu("Event/Event Trigger")] | ||
|  |     /// <summary> | ||
|  |     /// Receives events from the EventSystem and calls registered functions for each event. | ||
|  |     /// </summary> | ||
|  |     /// <remarks> | ||
|  |     /// The EventTrigger can be used to specify functions you wish to be called for each EventSystem event. | ||
|  |     /// You can assign multiple functions to a single event and whenever the EventTrigger receives that event it will call those functions in the order they were provided. | ||
|  |     /// | ||
|  |     /// NOTE: Attaching this component to a GameObject will make that object intercept ALL events, and no events will propagate to parent objects. | ||
|  |     /// </remarks> | ||
|  |     /// <example> | ||
|  |     /// There are two ways to intercept events: You could extend EventTrigger, and override the functions for the events you are interested in intercepting; as shown in this example: | ||
|  |     /// <code> | ||
|  |     /// <![CDATA[ | ||
|  |     /// using UnityEngine; | ||
|  |     /// using UnityEngine.EventSystems; | ||
|  |     /// | ||
|  |     /// public class EventTriggerExample : EventTrigger | ||
|  |     /// { | ||
|  |     ///     public override void OnBeginDrag(PointerEventData data) | ||
|  |     ///     { | ||
|  |     ///         Debug.Log("OnBeginDrag called."); | ||
|  |     ///     } | ||
|  |     /// | ||
|  |     ///     public override void OnCancel(BaseEventData data) | ||
|  |     ///     { | ||
|  |     ///         Debug.Log("OnCancel called."); | ||
|  |     ///     } | ||
|  |     /// | ||
|  |     ///     public override void OnDeselect(BaseEventData data) | ||
|  |     ///     { | ||
|  |     ///         Debug.Log("OnDeselect called."); | ||
|  |     ///     } | ||
|  |     /// | ||
|  |     ///     public override void OnDrag(PointerEventData data) | ||
|  |     ///     { | ||
|  |     ///         Debug.Log("OnDrag called."); | ||
|  |     ///     } | ||
|  |     /// | ||
|  |     ///     public override void OnDrop(PointerEventData data) | ||
|  |     ///     { | ||
|  |     ///         Debug.Log("OnDrop called."); | ||
|  |     ///     } | ||
|  |     /// | ||
|  |     ///     public override void OnEndDrag(PointerEventData data) | ||
|  |     ///     { | ||
|  |     ///         Debug.Log("OnEndDrag called."); | ||
|  |     ///     } | ||
|  |     /// | ||
|  |     ///     public override void OnInitializePotentialDrag(PointerEventData data) | ||
|  |     ///     { | ||
|  |     ///         Debug.Log("OnInitializePotentialDrag called."); | ||
|  |     ///     } | ||
|  |     /// | ||
|  |     ///     public override void OnMove(AxisEventData data) | ||
|  |     ///     { | ||
|  |     ///         Debug.Log("OnMove called."); | ||
|  |     ///     } | ||
|  |     /// | ||
|  |     ///     public override void OnPointerClick(PointerEventData data) | ||
|  |     ///     { | ||
|  |     ///         Debug.Log("OnPointerClick called."); | ||
|  |     ///     } | ||
|  |     /// | ||
|  |     ///     public override void OnPointerDown(PointerEventData data) | ||
|  |     ///     { | ||
|  |     ///         Debug.Log("OnPointerDown called."); | ||
|  |     ///     } | ||
|  |     /// | ||
|  |     ///     public override void OnPointerEnter(PointerEventData data) | ||
|  |     ///     { | ||
|  |     ///         Debug.Log("OnPointerEnter called."); | ||
|  |     ///     } | ||
|  |     /// | ||
|  |     ///     public override void OnPointerExit(PointerEventData data) | ||
|  |     ///     { | ||
|  |     ///         Debug.Log("OnPointerExit called."); | ||
|  |     ///     } | ||
|  |     /// | ||
|  |     ///     public override void OnPointerUp(PointerEventData data) | ||
|  |     ///     { | ||
|  |     ///         Debug.Log("OnPointerUp called."); | ||
|  |     ///     } | ||
|  |     /// | ||
|  |     ///     public override void OnScroll(PointerEventData data) | ||
|  |     ///     { | ||
|  |     ///         Debug.Log("OnScroll called."); | ||
|  |     ///     } | ||
|  |     /// | ||
|  |     ///     public override void OnSelect(BaseEventData data) | ||
|  |     ///     { | ||
|  |     ///         Debug.Log("OnSelect called."); | ||
|  |     ///     } | ||
|  |     /// | ||
|  |     ///     public override void OnSubmit(BaseEventData data) | ||
|  |     ///     { | ||
|  |     ///         Debug.Log("OnSubmit called."); | ||
|  |     ///     } | ||
|  |     /// | ||
|  |     ///     public override void OnUpdateSelected(BaseEventData data) | ||
|  |     ///     { | ||
|  |     ///         Debug.Log("OnUpdateSelected called."); | ||
|  |     ///     } | ||
|  |     /// } | ||
|  |     /// ]]> | ||
|  |     ///</code> | ||
|  |     /// or you can specify individual delegates: | ||
|  |     /// <code> | ||
|  |     /// <![CDATA[ | ||
|  |     /// using UnityEngine; | ||
|  |     /// using UnityEngine.EventSystems; | ||
|  |     /// | ||
|  |     /// | ||
|  |     /// public class EventTriggerDelegateExample : MonoBehaviour | ||
|  |     /// { | ||
|  |     ///     void Start() | ||
|  |     ///     { | ||
|  |     ///         EventTrigger trigger = GetComponent<EventTrigger>(); | ||
|  |     ///         EventTrigger.Entry entry = new EventTrigger.Entry(); | ||
|  |     ///         entry.eventID = EventTriggerType.PointerDown; | ||
|  |     ///         entry.callback.AddListener((data) => { OnPointerDownDelegate((PointerEventData)data); }); | ||
|  |     ///         trigger.triggers.Add(entry); | ||
|  |     ///     } | ||
|  |     /// | ||
|  |     ///     public void OnPointerDownDelegate(PointerEventData data) | ||
|  |     ///     { | ||
|  |     ///         Debug.Log("OnPointerDownDelegate called."); | ||
|  |     ///     } | ||
|  |     /// } | ||
|  |     /// ]]> | ||
|  |     ///</code> | ||
|  |     /// </example> | ||
|  |     public class EventTrigger : | ||
|  |         MonoBehaviour, | ||
|  |         IPointerEnterHandler, | ||
|  |         IPointerExitHandler, | ||
|  |         IPointerDownHandler, | ||
|  |         IPointerUpHandler, | ||
|  |         IPointerClickHandler, | ||
|  |         IInitializePotentialDragHandler, | ||
|  |         IBeginDragHandler, | ||
|  |         IDragHandler, | ||
|  |         IEndDragHandler, | ||
|  |         IDropHandler, | ||
|  |         IScrollHandler, | ||
|  |         IUpdateSelectedHandler, | ||
|  |         ISelectHandler, | ||
|  |         IDeselectHandler, | ||
|  |         IMoveHandler, | ||
|  |         ISubmitHandler, | ||
|  |         ICancelHandler | ||
|  |     { | ||
|  |         [Serializable] | ||
|  |         /// <summary> | ||
|  |         /// UnityEvent class for Triggers. | ||
|  |         /// </summary> | ||
|  |         public class TriggerEvent : UnityEvent<BaseEventData> | ||
|  |         {} | ||
|  | 
 | ||
|  |         [Serializable] | ||
|  |         /// <summary> | ||
|  |         /// An Entry in the EventSystem delegates list. | ||
|  |         /// </summary> | ||
|  |         /// <remarks> | ||
|  |         /// It stores the callback and which event type should this callback be fired. | ||
|  |         /// </remarks> | ||
|  |         public class Entry | ||
|  |         { | ||
|  |             /// <summary> | ||
|  |             /// What type of event is the associated callback listening for. | ||
|  |             /// </summary> | ||
|  |             public EventTriggerType eventID = EventTriggerType.PointerClick; | ||
|  | 
 | ||
|  |             /// <summary> | ||
|  |             /// The desired TriggerEvent to be Invoked. | ||
|  |             /// </summary> | ||
|  |             public TriggerEvent callback = new TriggerEvent(); | ||
|  |         } | ||
|  | 
 | ||
|  |         [FormerlySerializedAs("delegates")] | ||
|  |         [SerializeField] | ||
|  |         private List<Entry> m_Delegates; | ||
|  | 
 | ||
|  |         [System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] | ||
|  |         [Obsolete("Please use triggers instead (UnityUpgradable) -> triggers", true)] | ||
|  |         public List<Entry> delegates { get { return triggers; } set { triggers = value; } } | ||
|  | 
 | ||
|  |         protected EventTrigger() | ||
|  |         {} | ||
|  | 
 | ||
|  |         /// <summary> | ||
|  |         /// All the functions registered in this EventTrigger | ||
|  |         /// </summary> | ||
|  |         public List<Entry> triggers | ||
|  |         { | ||
|  |             get | ||
|  |             { | ||
|  |                 if (m_Delegates == null) | ||
|  |                     m_Delegates = new List<Entry>(); | ||
|  |                 return m_Delegates; | ||
|  |             } | ||
|  |             set { m_Delegates = value; } | ||
|  |         } | ||
|  | 
 | ||
|  |         private void Execute(EventTriggerType id, BaseEventData eventData) | ||
|  |         { | ||
|  |             for (int i = 0; i < triggers.Count; ++i) | ||
|  |             { | ||
|  |                 var ent = triggers[i]; | ||
|  |                 if (ent.eventID == id && ent.callback != null) | ||
|  |                     ent.callback.Invoke(eventData); | ||
|  |             } | ||
|  |         } | ||
|  | 
 | ||
|  |         /// <summary> | ||
|  |         /// Called by the EventSystem when the pointer enters the object associated with this EventTrigger. | ||
|  |         /// </summary> | ||
|  |         public virtual void OnPointerEnter(PointerEventData eventData) | ||
|  |         { | ||
|  |             Execute(EventTriggerType.PointerEnter, eventData); | ||
|  |         } | ||
|  | 
 | ||
|  |         /// <summary> | ||
|  |         /// Called by the EventSystem when the pointer exits the object associated with this EventTrigger. | ||
|  |         /// </summary> | ||
|  |         public virtual void OnPointerExit(PointerEventData eventData) | ||
|  |         { | ||
|  |             Execute(EventTriggerType.PointerExit, eventData); | ||
|  |         } | ||
|  | 
 | ||
|  |         /// <summary> | ||
|  |         /// Called by the EventSystem every time the pointer is moved during dragging. | ||
|  |         /// </summary> | ||
|  |         public virtual void OnDrag(PointerEventData eventData) | ||
|  |         { | ||
|  |             Execute(EventTriggerType.Drag, eventData); | ||
|  |         } | ||
|  | 
 | ||
|  |         /// <summary> | ||
|  |         /// Called by the EventSystem when an object accepts a drop. | ||
|  |         /// </summary> | ||
|  |         public virtual void OnDrop(PointerEventData eventData) | ||
|  |         { | ||
|  |             Execute(EventTriggerType.Drop, eventData); | ||
|  |         } | ||
|  | 
 | ||
|  |         /// <summary> | ||
|  |         /// Called by the EventSystem when a PointerDown event occurs. | ||
|  |         /// </summary> | ||
|  |         public virtual void OnPointerDown(PointerEventData eventData) | ||
|  |         { | ||
|  |             Execute(EventTriggerType.PointerDown, eventData); | ||
|  |         } | ||
|  | 
 | ||
|  |         /// <summary> | ||
|  |         /// Called by the EventSystem when a PointerUp event occurs. | ||
|  |         /// </summary> | ||
|  |         public virtual void OnPointerUp(PointerEventData eventData) | ||
|  |         { | ||
|  |             Execute(EventTriggerType.PointerUp, eventData); | ||
|  |         } | ||
|  | 
 | ||
|  |         /// <summary> | ||
|  |         /// Called by the EventSystem when a Click event occurs. | ||
|  |         /// </summary> | ||
|  |         public virtual void OnPointerClick(PointerEventData eventData) | ||
|  |         { | ||
|  |             Execute(EventTriggerType.PointerClick, eventData); | ||
|  |         } | ||
|  | 
 | ||
|  |         /// <summary> | ||
|  |         /// Called by the EventSystem when a Select event occurs. | ||
|  |         /// </summary> | ||
|  |         public virtual void OnSelect(BaseEventData eventData) | ||
|  |         { | ||
|  |             Execute(EventTriggerType.Select, eventData); | ||
|  |         } | ||
|  | 
 | ||
|  |         /// <summary> | ||
|  |         /// Called by the EventSystem when a new object is being selected. | ||
|  |         /// </summary> | ||
|  |         public virtual void OnDeselect(BaseEventData eventData) | ||
|  |         { | ||
|  |             Execute(EventTriggerType.Deselect, eventData); | ||
|  |         } | ||
|  | 
 | ||
|  |         /// <summary> | ||
|  |         /// Called by the EventSystem when a new Scroll event occurs. | ||
|  |         /// </summary> | ||
|  |         public virtual void OnScroll(PointerEventData eventData) | ||
|  |         { | ||
|  |             Execute(EventTriggerType.Scroll, eventData); | ||
|  |         } | ||
|  | 
 | ||
|  |         /// <summary> | ||
|  |         /// Called by the EventSystem when a Move event occurs. | ||
|  |         /// </summary> | ||
|  |         public virtual void OnMove(AxisEventData eventData) | ||
|  |         { | ||
|  |             Execute(EventTriggerType.Move, eventData); | ||
|  |         } | ||
|  | 
 | ||
|  |         /// <summary> | ||
|  |         /// Called by the EventSystem when the object associated with this EventTrigger is updated. | ||
|  |         /// </summary> | ||
|  |         public virtual void OnUpdateSelected(BaseEventData eventData) | ||
|  |         { | ||
|  |             Execute(EventTriggerType.UpdateSelected, eventData); | ||
|  |         } | ||
|  | 
 | ||
|  |         /// <summary> | ||
|  |         /// Called by the EventSystem when a drag has been found, but before it is valid to begin the drag. | ||
|  |         /// </summary> | ||
|  |         public virtual void OnInitializePotentialDrag(PointerEventData eventData) | ||
|  |         { | ||
|  |             Execute(EventTriggerType.InitializePotentialDrag, eventData); | ||
|  |         } | ||
|  | 
 | ||
|  |         /// <summary> | ||
|  |         /// Called before a drag is started. | ||
|  |         /// </summary> | ||
|  |         public virtual void OnBeginDrag(PointerEventData eventData) | ||
|  |         { | ||
|  |             Execute(EventTriggerType.BeginDrag, eventData); | ||
|  |         } | ||
|  | 
 | ||
|  |         /// <summary> | ||
|  |         /// Called by the EventSystem once dragging ends. | ||
|  |         /// </summary> | ||
|  |         public virtual void OnEndDrag(PointerEventData eventData) | ||
|  |         { | ||
|  |             Execute(EventTriggerType.EndDrag, eventData); | ||
|  |         } | ||
|  | 
 | ||
|  |         /// <summary> | ||
|  |         /// Called by the EventSystem when a Submit event occurs. | ||
|  |         /// </summary> | ||
|  |         public virtual void OnSubmit(BaseEventData eventData) | ||
|  |         { | ||
|  |             Execute(EventTriggerType.Submit, eventData); | ||
|  |         } | ||
|  | 
 | ||
|  |         /// <summary> | ||
|  |         /// Called by the EventSystem when a Cancel event occurs. | ||
|  |         /// </summary> | ||
|  |         public virtual void OnCancel(BaseEventData eventData) | ||
|  |         { | ||
|  |             Execute(EventTriggerType.Cancel, eventData); | ||
|  |         } | ||
|  |     } | ||
|  | } |