18 lines
		
	
	
		
			677 B
		
	
	
	
		
			C#
		
	
	
	
	
	
			
		
		
	
	
			18 lines
		
	
	
		
			677 B
		
	
	
	
		
			C#
		
	
	
	
	
	
| using UnityEngine.Playables;
 | |
| 
 | |
| namespace UnityEngine.Timeline
 | |
| {
 | |
|     /// <summary>
 | |
|     /// Implement this interface in a PlayableAsset to specify which properties will be modified when Timeline is in preview mode.
 | |
|     /// </summary>
 | |
|     public interface IPropertyPreview
 | |
|     {
 | |
|         /// <summary>
 | |
|         /// Called by the Timeline Editor to gather properties requiring preview.
 | |
|         /// </summary>
 | |
|         /// <param name="director">The PlayableDirector invoking the preview</param>
 | |
|         /// <param name="driver">PropertyCollector used to gather previewable properties</param>
 | |
|         void GatherProperties(PlayableDirector director, IPropertyCollector driver);
 | |
|     }
 | |
| }
 |