18 lines
		
	
	
		
			677 B
		
	
	
	
		
			C#
		
	
	
	
	
	
		
		
			
		
	
	
			18 lines
		
	
	
		
			677 B
		
	
	
	
		
			C#
		
	
	
	
	
	
|  | using UnityEngine.Playables; | ||
|  | 
 | ||
|  | namespace UnityEngine.Timeline | ||
|  | { | ||
|  |     /// <summary> | ||
|  |     /// Implement this interface in a PlayableAsset to specify which properties will be modified when Timeline is in preview mode. | ||
|  |     /// </summary> | ||
|  |     public interface IPropertyPreview | ||
|  |     { | ||
|  |         /// <summary> | ||
|  |         /// Called by the Timeline Editor to gather properties requiring preview. | ||
|  |         /// </summary> | ||
|  |         /// <param name="director">The PlayableDirector invoking the preview</param> | ||
|  |         /// <param name="driver">PropertyCollector used to gather previewable properties</param> | ||
|  |         void GatherProperties(PlayableDirector director, IPropertyCollector driver); | ||
|  |     } | ||
|  | } |