21 lines
		
	
	
		
			631 B
		
	
	
	
		
			C#
		
	
	
	
	
	
			
		
		
	
	
			21 lines
		
	
	
		
			631 B
		
	
	
	
		
			C#
		
	
	
	
	
	
| using System;
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| 
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| namespace UnityEngine.Timeline
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| {
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|     /// <summary>
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|     /// Use this track to emit signals to a bound SignalReceiver.
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|     /// </summary>
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|     /// <remarks>
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|     /// This track cannot contain clips.
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|     /// </remarks>
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|     /// <seealso cref="UnityEngine.Timeline.SignalEmitter"/>
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|     /// <seealso cref="UnityEngine.Timeline.SignalReceiver"/>
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|     /// <seealso cref="UnityEngine.Timeline.SignalAsset"/>
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|     [Serializable]
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|     [TrackBindingType(typeof(SignalReceiver))]
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|     [TrackColor(0.25f, 0.25f, 0.25f)]
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|     [ExcludeFromPreset]
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|     [TimelineHelpURL(typeof(SignalTrack))]
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|     public class SignalTrack : MarkerTrack { }
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| }
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