21 lines
		
	
	
		
			631 B
		
	
	
	
		
			C#
		
	
	
	
	
	
		
		
			
		
	
	
			21 lines
		
	
	
		
			631 B
		
	
	
	
		
			C#
		
	
	
	
	
	
|  | using System; | ||
|  | 
 | ||
|  | namespace UnityEngine.Timeline | ||
|  | { | ||
|  |     /// <summary> | ||
|  |     /// Use this track to emit signals to a bound SignalReceiver. | ||
|  |     /// </summary> | ||
|  |     /// <remarks> | ||
|  |     /// This track cannot contain clips. | ||
|  |     /// </remarks> | ||
|  |     /// <seealso cref="UnityEngine.Timeline.SignalEmitter"/> | ||
|  |     /// <seealso cref="UnityEngine.Timeline.SignalReceiver"/> | ||
|  |     /// <seealso cref="UnityEngine.Timeline.SignalAsset"/> | ||
|  |     [Serializable] | ||
|  |     [TrackBindingType(typeof(SignalReceiver))] | ||
|  |     [TrackColor(0.25f, 0.25f, 0.25f)] | ||
|  |     [ExcludeFromPreset] | ||
|  |     [TimelineHelpURL(typeof(SignalTrack))] | ||
|  |     public class SignalTrack : MarkerTrack { } | ||
|  | } |