22 lines
		
	
	
		
			585 B
		
	
	
	
		
			C#
		
	
	
	
	
	
			
		
		
	
	
			22 lines
		
	
	
		
			585 B
		
	
	
	
		
			C#
		
	
	
	
	
	
| using UnityEngine;
 | |
| using UnityEditor;
 | |
| using UnityEngine.Timeline;
 | |
| using UnityEngine.Playables;
 | |
| 
 | |
| namespace UnityEditor.Timeline
 | |
| {
 | |
|     static class TrackModifier
 | |
|     {
 | |
|         public static bool DeleteTrack(TimelineAsset timeline, TrackAsset track)
 | |
|         {
 | |
|             if (TimelineEditor.inspectedDirector != null)
 | |
|             {
 | |
|                 TimelineUndo.PushUndo(TimelineEditor.inspectedDirector, L10n.Tr("Delete Track"));
 | |
|                 TimelineEditor.inspectedDirector.ClearGenericBinding(track);
 | |
|             }
 | |
| 
 | |
|             return timeline.DeleteTrack(track);
 | |
|         }
 | |
|     }
 | |
| }
 |