22 lines
		
	
	
		
			585 B
		
	
	
	
		
			C#
		
	
	
	
	
	
		
		
			
		
	
	
			22 lines
		
	
	
		
			585 B
		
	
	
	
		
			C#
		
	
	
	
	
	
|  | using UnityEngine; | ||
|  | using UnityEditor; | ||
|  | using UnityEngine.Timeline; | ||
|  | using UnityEngine.Playables; | ||
|  | 
 | ||
|  | namespace UnityEditor.Timeline | ||
|  | { | ||
|  |     static class TrackModifier | ||
|  |     { | ||
|  |         public static bool DeleteTrack(TimelineAsset timeline, TrackAsset track) | ||
|  |         { | ||
|  |             if (TimelineEditor.inspectedDirector != null) | ||
|  |             { | ||
|  |                 TimelineUndo.PushUndo(TimelineEditor.inspectedDirector, L10n.Tr("Delete Track")); | ||
|  |                 TimelineEditor.inspectedDirector.ClearGenericBinding(track); | ||
|  |             } | ||
|  | 
 | ||
|  |             return timeline.DeleteTrack(track); | ||
|  |         } | ||
|  |     } | ||
|  | } |