61 lines
		
	
	
		
			2.1 KiB
		
	
	
	
		
			C#
		
	
	
	
	
	
			
		
		
	
	
			61 lines
		
	
	
		
			2.1 KiB
		
	
	
	
		
			C#
		
	
	
	
	
	
| using System;
 | |
| using System.Collections.Generic;
 | |
| using System.Linq;
 | |
| using UnityEngine.Playables;
 | |
| using Object = UnityEngine.Object;
 | |
| 
 | |
| namespace UnityEditor.Timeline
 | |
| {
 | |
|     readonly struct PreviewedBindings<T> where T : Object
 | |
|     {
 | |
|         readonly IEnumerable<T> m_UniqueBindings;
 | |
|         readonly IReadOnlyDictionary<Object, HashSet<T>> m_BindingsPerObject;
 | |
| 
 | |
|         PreviewedBindings(IEnumerable<T> uniqueBindings, IReadOnlyDictionary<Object, HashSet<T>> bindingsPerObject)
 | |
|         {
 | |
|             m_UniqueBindings = uniqueBindings;
 | |
|             m_BindingsPerObject = bindingsPerObject;
 | |
|         }
 | |
| 
 | |
|         public IEnumerable<T> GetUniqueBindings() => m_UniqueBindings ?? Enumerable.Empty<T>();
 | |
| 
 | |
|         public IEnumerable<T> GetBindingsForObject(Object track)
 | |
|         {
 | |
|             if (m_BindingsPerObject != null && m_BindingsPerObject.TryGetValue(track, out HashSet<T> bindings))
 | |
|                 return bindings;
 | |
| 
 | |
|             return Enumerable.Empty<T>();
 | |
|         }
 | |
| 
 | |
|         public static PreviewedBindings<T> GetPreviewedBindings(IEnumerable<PlayableDirector> directors)
 | |
|         {
 | |
|             var uniqueBindings = new HashSet<T>();
 | |
|             var bindingsPerTrack = new Dictionary<Object, HashSet<T>>();
 | |
|             foreach (PlayableDirector director in directors)
 | |
|             {
 | |
|                 if (director.playableAsset == null) continue;
 | |
| 
 | |
|                 foreach (PlayableBinding output in director.playableAsset.outputs)
 | |
|                 {
 | |
|                     var binding = director.GetGenericBinding(output.sourceObject) as T;
 | |
|                     Add(output.sourceObject, binding, uniqueBindings, bindingsPerTrack);
 | |
|                 }
 | |
|             }
 | |
| 
 | |
|             return new PreviewedBindings<T>(uniqueBindings, bindingsPerTrack);
 | |
|         }
 | |
| 
 | |
|         static void Add(Object obj, T binding, HashSet<T> bindings, Dictionary<Object, HashSet<T>> bindingsPerObject)
 | |
|         {
 | |
|             if (binding == null)
 | |
|                 return;
 | |
| 
 | |
|             bindings.Add(binding);
 | |
|             if (bindingsPerObject.TryGetValue(obj, out HashSet<T> objectBindings))
 | |
|                 objectBindings.Add(binding);
 | |
|             else
 | |
|                 bindingsPerObject.Add(obj, new HashSet<T> { binding });
 | |
|         }
 | |
|     }
 | |
| }
 |