61 lines
		
	
	
		
			2.1 KiB
		
	
	
	
		
			C#
		
	
	
	
	
	
		
		
			
		
	
	
			61 lines
		
	
	
		
			2.1 KiB
		
	
	
	
		
			C#
		
	
	
	
	
	
|  | using System; | ||
|  | using System.Collections.Generic; | ||
|  | using System.Linq; | ||
|  | using UnityEngine.Playables; | ||
|  | using Object = UnityEngine.Object; | ||
|  | 
 | ||
|  | namespace UnityEditor.Timeline | ||
|  | { | ||
|  |     readonly struct PreviewedBindings<T> where T : Object | ||
|  |     { | ||
|  |         readonly IEnumerable<T> m_UniqueBindings; | ||
|  |         readonly IReadOnlyDictionary<Object, HashSet<T>> m_BindingsPerObject; | ||
|  | 
 | ||
|  |         PreviewedBindings(IEnumerable<T> uniqueBindings, IReadOnlyDictionary<Object, HashSet<T>> bindingsPerObject) | ||
|  |         { | ||
|  |             m_UniqueBindings = uniqueBindings; | ||
|  |             m_BindingsPerObject = bindingsPerObject; | ||
|  |         } | ||
|  | 
 | ||
|  |         public IEnumerable<T> GetUniqueBindings() => m_UniqueBindings ?? Enumerable.Empty<T>(); | ||
|  | 
 | ||
|  |         public IEnumerable<T> GetBindingsForObject(Object track) | ||
|  |         { | ||
|  |             if (m_BindingsPerObject != null && m_BindingsPerObject.TryGetValue(track, out HashSet<T> bindings)) | ||
|  |                 return bindings; | ||
|  | 
 | ||
|  |             return Enumerable.Empty<T>(); | ||
|  |         } | ||
|  | 
 | ||
|  |         public static PreviewedBindings<T> GetPreviewedBindings(IEnumerable<PlayableDirector> directors) | ||
|  |         { | ||
|  |             var uniqueBindings = new HashSet<T>(); | ||
|  |             var bindingsPerTrack = new Dictionary<Object, HashSet<T>>(); | ||
|  |             foreach (PlayableDirector director in directors) | ||
|  |             { | ||
|  |                 if (director.playableAsset == null) continue; | ||
|  | 
 | ||
|  |                 foreach (PlayableBinding output in director.playableAsset.outputs) | ||
|  |                 { | ||
|  |                     var binding = director.GetGenericBinding(output.sourceObject) as T; | ||
|  |                     Add(output.sourceObject, binding, uniqueBindings, bindingsPerTrack); | ||
|  |                 } | ||
|  |             } | ||
|  | 
 | ||
|  |             return new PreviewedBindings<T>(uniqueBindings, bindingsPerTrack); | ||
|  |         } | ||
|  | 
 | ||
|  |         static void Add(Object obj, T binding, HashSet<T> bindings, Dictionary<Object, HashSet<T>> bindingsPerObject) | ||
|  |         { | ||
|  |             if (binding == null) | ||
|  |                 return; | ||
|  | 
 | ||
|  |             bindings.Add(binding); | ||
|  |             if (bindingsPerObject.TryGetValue(obj, out HashSet<T> objectBindings)) | ||
|  |                 objectBindings.Add(binding); | ||
|  |             else | ||
|  |                 bindingsPerObject.Add(obj, new HashSet<T> { binding }); | ||
|  |         } | ||
|  |     } | ||
|  | } |