47 lines
		
	
	
		
			1.7 KiB
		
	
	
	
		
			C#
		
	
	
	
	
	
			
		
		
	
	
			47 lines
		
	
	
		
			1.7 KiB
		
	
	
	
		
			C#
		
	
	
	
	
	
| using System;
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| using JetBrains.Annotations;
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| 
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| namespace UnityEditor.Timeline
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| {
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|     // Tells a custom [[TrackDrawer]] which [[TrackAsset]] it's a drawer for.
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|     sealed class CustomTrackDrawerAttribute : Attribute
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|     {
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|         public Type assetType;
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|         public CustomTrackDrawerAttribute(Type type)
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|         {
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|             assetType = type;
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|         }
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|     }
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| 
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|     /// <summary>
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|     /// Attribute that specifies a class as an editor for an extended Timeline type.
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|     /// </summary>
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|     /// <remarks>
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|     /// Use this attribute on a class that extends ClipEditor, TrackEditor, or MarkerEditor to specify either the PlayableAsset, Marker, or TrackAsset derived classes for associated customization.
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|     /// </remarks>
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|     /// <example>
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|     /// <code source="../../DocCodeExamples/TimelineAttributesExamples.cs" region="declare-customTimelineEditorAttr" title="customTimelineEditorAttr"/>
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|     /// </example>
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|     [AttributeUsage(AttributeTargets.Class, AllowMultiple = false, Inherited = true)]
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|     [MeansImplicitUse]
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|     public sealed class CustomTimelineEditorAttribute : Attribute
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|     {
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|         /// <summary>
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|         /// The type that that this editor applies to.
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|         /// </summary>
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|         public Type classToEdit { get; private set; }
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| 
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|         /// <summary>
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|         /// Constructor.
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|         /// </summary>
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|         /// <param name="type"> The type that that this editor applies to.</param>
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|         /// <exception cref="ArgumentNullException">Thrown if type is null</exception>
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|         public CustomTimelineEditorAttribute(Type type)
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|         {
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|             if (type == null)
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|                 throw new System.ArgumentNullException(nameof(type));
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|             classToEdit = type;
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|         }
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|     }
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| }
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