using System;
using JetBrains.Annotations;
namespace UnityEditor.Timeline
{
    // Tells a custom [[TrackDrawer]] which [[TrackAsset]] it's a drawer for.
    sealed class CustomTrackDrawerAttribute : Attribute
    {
        public Type assetType;
        public CustomTrackDrawerAttribute(Type type)
        {
            assetType = type;
        }
    }
    /// 
    /// Attribute that specifies a class as an editor for an extended Timeline type.
    /// 
    /// 
    /// Use this attribute on a class that extends ClipEditor, TrackEditor, or MarkerEditor to specify either the PlayableAsset, Marker, or TrackAsset derived classes for associated customization.
    /// 
    /// 
    ///