79 lines
		
	
	
		
			3.3 KiB
		
	
	
	
		
			C#
		
	
	
	
	
	
			
		
		
	
	
			79 lines
		
	
	
		
			3.3 KiB
		
	
	
	
		
			C#
		
	
	
	
	
	
| using System;
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| using System.Collections.Generic;
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| 
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| namespace UnityEngine.TestTools.Utils
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| {
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|     /// <summary>
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|     /// Use this class to compare two Vector4 objects for equality with NUnit constraints. Call Vector4EqualityComparer.Instance to perform comparisons using default calculation error value 0.0001f. To set a custom test value, instantiate a new comparer using the one argument constructor.
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|     /// </summary>
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|     public class Vector4EqualityComparer : IEqualityComparer<Vector4>
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|     {
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|         private const float k_DefaultError = 0.0001f;
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|         private readonly float AllowedError;
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| 
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|         private static readonly Vector4EqualityComparer m_Instance = new Vector4EqualityComparer();
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|         /// <summary>
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|         /// A comparer instance with the default calculation error value set to 0.0001f.
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|         /// </summary>
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|         public static Vector4EqualityComparer Instance { get { return m_Instance; } }
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| 
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|         private Vector4EqualityComparer() : this(k_DefaultError) {}
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|         /// <summary>
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|         /// Initializes an instance of Vector4Equality comparer with custom allowed calculation error.
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|         /// </summary>
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|         /// <param name="allowedError">This value identifies the calculation error allowed.</param>
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|         public Vector4EqualityComparer(float allowedError)
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|         {
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|             AllowedError = allowedError;
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|         }
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| 
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|         /// <summary>
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|         /// Compares the actual and expected Vector4 objects for equality using <see cref="Utils.AreFloatsEqual"/> to compare the x, y, z, and w attributes of Vector4.
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|         /// </summary>
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|         /// <param name="expected">The expected Vector4 used for comparison</param>
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|         /// <param name="actual">The actual Vector4 to test</param>
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|         /// <returns>True if the vectors are equals, false otherwise.</returns>
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|         /// <example>
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|         /// <code>
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|         ///[TestFixture]
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|         /// public class Vector4Test
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|         /// {
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|         ///     [Test]
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|         ///     public void VerifyThat_TwoVector4ObjectsAreEqual()
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|         ///     {
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|         ///         // Custom error 10e-6f
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|         ///         var actual = new Vector4(0, 0, 1e-6f, 1e-6f);
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|         ///         var expected = new Vector4(1e-6f, 0f, 0f, 0f);
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|         ///         var comparer = new Vector4EqualityComparer(10e-6f);
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|         ///
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|         ///         Assert.That(actual, Is.EqualTo(expected).Using(comparer));
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|         ///
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|         ///         // Default error 0.0001f
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|         ///         actual = new Vector4(0.01f, 0.01f, 0f, 0f);
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|         ///         expected = new Vector4(0.01f, 0.01f, 0f, 0f);
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|         ///
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|         ///         Assert.That(actual, Is.EqualTo(expected).Using(Vector4EqualityComparer.Instance));
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|         ///     }
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|         /// }
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|         /// </code>
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|         /// </example>
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|         public bool Equals(Vector4 expected, Vector4 actual)
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|         {
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|             return Utils.AreFloatsEqual(expected.x, actual.x, AllowedError) &&
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|                 Utils.AreFloatsEqual(expected.y, actual.y, AllowedError) &&
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|                 Utils.AreFloatsEqual(expected.z, actual.z, AllowedError) &&
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|                 Utils.AreFloatsEqual(expected.w, actual.w, AllowedError);
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|         }
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| 
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|         /// <summary>
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|         /// Serves as the default hash function.
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|         /// </summary>
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|         /// <param name="vec4"> A not null Vector4 object</param>
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|         /// <returns>Returns 0</returns>
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|         public int GetHashCode(Vector4 vec4)
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|         {
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|             return 0;
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|         }
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|     }
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| }
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