79 lines
		
	
	
		
			3.3 KiB
		
	
	
	
		
			C#
		
	
	
	
	
	
		
		
			
		
	
	
			79 lines
		
	
	
		
			3.3 KiB
		
	
	
	
		
			C#
		
	
	
	
	
	
|  | using System; | ||
|  | using System.Collections.Generic; | ||
|  | 
 | ||
|  | namespace UnityEngine.TestTools.Utils | ||
|  | { | ||
|  |     /// <summary> | ||
|  |     /// Use this class to compare two Vector4 objects for equality with NUnit constraints. Call Vector4EqualityComparer.Instance to perform comparisons using default calculation error value 0.0001f. To set a custom test value, instantiate a new comparer using the one argument constructor. | ||
|  |     /// </summary> | ||
|  |     public class Vector4EqualityComparer : IEqualityComparer<Vector4> | ||
|  |     { | ||
|  |         private const float k_DefaultError = 0.0001f; | ||
|  |         private readonly float AllowedError; | ||
|  | 
 | ||
|  |         private static readonly Vector4EqualityComparer m_Instance = new Vector4EqualityComparer(); | ||
|  |         /// <summary> | ||
|  |         /// A comparer instance with the default calculation error value set to 0.0001f. | ||
|  |         /// </summary> | ||
|  |         public static Vector4EqualityComparer Instance { get { return m_Instance; } } | ||
|  | 
 | ||
|  |         private Vector4EqualityComparer() : this(k_DefaultError) {} | ||
|  |         /// <summary> | ||
|  |         /// Initializes an instance of Vector4Equality comparer with custom allowed calculation error. | ||
|  |         /// </summary> | ||
|  |         /// <param name="allowedError">This value identifies the calculation error allowed.</param> | ||
|  |         public Vector4EqualityComparer(float allowedError) | ||
|  |         { | ||
|  |             AllowedError = allowedError; | ||
|  |         } | ||
|  | 
 | ||
|  |         /// <summary> | ||
|  |         /// Compares the actual and expected Vector4 objects for equality using <see cref="Utils.AreFloatsEqual"/> to compare the x, y, z, and w attributes of Vector4. | ||
|  |         /// </summary> | ||
|  |         /// <param name="expected">The expected Vector4 used for comparison</param> | ||
|  |         /// <param name="actual">The actual Vector4 to test</param> | ||
|  |         /// <returns>True if the vectors are equals, false otherwise.</returns> | ||
|  |         /// <example> | ||
|  |         /// <code> | ||
|  |         ///[TestFixture] | ||
|  |         /// public class Vector4Test | ||
|  |         /// { | ||
|  |         ///     [Test] | ||
|  |         ///     public void VerifyThat_TwoVector4ObjectsAreEqual() | ||
|  |         ///     { | ||
|  |         ///         // Custom error 10e-6f | ||
|  |         ///         var actual = new Vector4(0, 0, 1e-6f, 1e-6f); | ||
|  |         ///         var expected = new Vector4(1e-6f, 0f, 0f, 0f); | ||
|  |         ///         var comparer = new Vector4EqualityComparer(10e-6f); | ||
|  |         /// | ||
|  |         ///         Assert.That(actual, Is.EqualTo(expected).Using(comparer)); | ||
|  |         /// | ||
|  |         ///         // Default error 0.0001f | ||
|  |         ///         actual = new Vector4(0.01f, 0.01f, 0f, 0f); | ||
|  |         ///         expected = new Vector4(0.01f, 0.01f, 0f, 0f); | ||
|  |         /// | ||
|  |         ///         Assert.That(actual, Is.EqualTo(expected).Using(Vector4EqualityComparer.Instance)); | ||
|  |         ///     } | ||
|  |         /// } | ||
|  |         /// </code> | ||
|  |         /// </example> | ||
|  |         public bool Equals(Vector4 expected, Vector4 actual) | ||
|  |         { | ||
|  |             return Utils.AreFloatsEqual(expected.x, actual.x, AllowedError) && | ||
|  |                 Utils.AreFloatsEqual(expected.y, actual.y, AllowedError) && | ||
|  |                 Utils.AreFloatsEqual(expected.z, actual.z, AllowedError) && | ||
|  |                 Utils.AreFloatsEqual(expected.w, actual.w, AllowedError); | ||
|  |         } | ||
|  | 
 | ||
|  |         /// <summary> | ||
|  |         /// Serves as the default hash function. | ||
|  |         /// </summary> | ||
|  |         /// <param name="vec4"> A not null Vector4 object</param> | ||
|  |         /// <returns>Returns 0</returns> | ||
|  |         public int GetHashCode(Vector4 vec4) | ||
|  |         { | ||
|  |             return 0; | ||
|  |         } | ||
|  |     } | ||
|  | } |