33 lines
		
	
	
		
			1.3 KiB
		
	
	
	
		
			C#
		
	
	
	
	
	
			
		
		
	
	
			33 lines
		
	
	
		
			1.3 KiB
		
	
	
	
		
			C#
		
	
	
	
	
	
| using System;
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| using NUnit.Framework.Interfaces;
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| 
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| namespace UnityEngine.TestRunner
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| {
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|     /// <summary>
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|     /// Interface for getting callsbacks on test progress directly from NUnit. This is available both in the editor and directly in the runtime. It is registered by using <see cref="TestRunCallbackAttribute"/>.
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|     /// </summary>
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|     public interface ITestRunCallback
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|     {
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|         /// <summary>
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|         /// A callback invoked when a test run is started.
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|         /// </summary>
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|         /// <param name="testsToRun">The full loaded test tree.</param>
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|         void RunStarted(ITest testsToRun);
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|         /// <summary>
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|         /// A callback invoked when a test run is finished.
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|         /// </summary>
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|         /// <param name="testResults">The result of the test run.</param>
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|         void RunFinished(ITestResult testResults);
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|         /// <summary>
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|         /// A callback invoked when each individual node of the test tree has started executing.
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|         /// </summary>
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|         /// <param name="test">The test node currently executed.</param>
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|         void TestStarted(ITest test);
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|         /// <summary>
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|         /// A callback invoked when each individual node of the test tree has finished executing.
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|         /// </summary>
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|         /// <param name="result">The result of the test tree node after it had been executed.</param>
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|         void TestFinished(ITestResult result);
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|     }
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| }
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