33 lines
		
	
	
		
			1.3 KiB
		
	
	
	
		
			C#
		
	
	
	
	
	
		
		
			
		
	
	
			33 lines
		
	
	
		
			1.3 KiB
		
	
	
	
		
			C#
		
	
	
	
	
	
|  | using System; | ||
|  | using NUnit.Framework.Interfaces; | ||
|  | 
 | ||
|  | namespace UnityEngine.TestRunner | ||
|  | { | ||
|  |     /// <summary> | ||
|  |     /// Interface for getting callsbacks on test progress directly from NUnit. This is available both in the editor and directly in the runtime. It is registered by using <see cref="TestRunCallbackAttribute"/>. | ||
|  |     /// </summary> | ||
|  |     public interface ITestRunCallback | ||
|  |     { | ||
|  |         /// <summary> | ||
|  |         /// A callback invoked when a test run is started. | ||
|  |         /// </summary> | ||
|  |         /// <param name="testsToRun">The full loaded test tree.</param> | ||
|  |         void RunStarted(ITest testsToRun); | ||
|  |         /// <summary> | ||
|  |         /// A callback invoked when a test run is finished. | ||
|  |         /// </summary> | ||
|  |         /// <param name="testResults">The result of the test run.</param> | ||
|  |         void RunFinished(ITestResult testResults); | ||
|  |         /// <summary> | ||
|  |         /// A callback invoked when each individual node of the test tree has started executing. | ||
|  |         /// </summary> | ||
|  |         /// <param name="test">The test node currently executed.</param> | ||
|  |         void TestStarted(ITest test); | ||
|  |         /// <summary> | ||
|  |         /// A callback invoked when each individual node of the test tree has finished executing. | ||
|  |         /// </summary> | ||
|  |         /// <param name="result">The result of the test tree node after it had been executed.</param> | ||
|  |         void TestFinished(ITestResult result); | ||
|  |     } | ||
|  | } |