63 lines
		
	
	
		
			2.3 KiB
		
	
	
	
		
			C#
		
	
	
	
	
	
			
		
		
	
	
			63 lines
		
	
	
		
			2.3 KiB
		
	
	
	
		
			C#
		
	
	
	
	
	
| using System;
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| 
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| namespace UnityEngine.TestTools
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| {
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|     /// <summary>
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|     /// Implement this interface if you want to define a set of actions to run as a pre-build step.
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|     /// </summary>
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|     public interface IPrebuildSetup
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|     {
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|         /// <summary>
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|         /// Implement this method to call actions automatically before the build process.
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|         /// </summary>
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|         /// <example>
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|         /// <code>
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|         /// [TestFixture]
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|         /// public class CreateSpriteTest : IPrebuildSetup
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|         /// {
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|         ///     Texture2D m_Texture;
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|         ///     Sprite m_Sprite;
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|         ///
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|         ///     public void Setup()
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|         ///     {
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|         ///         #if UNITY_EDITOR
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|         ///         var spritePath = "Assets/Resources/Circle.png";
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|         ///
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|         ///         var ti = UnityEditor.AssetImporter.GetAtPath(spritePath) as UnityEditor.TextureImporter;
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|         ///
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|         ///         ti.textureCompression = UnityEditor.TextureImporterCompression.Uncompressed;
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|         ///
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|         ///         ti.SaveAndReimport();
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|         ///         #endif
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|         ///     }
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|         ///
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|         ///     [SetUp]
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|         ///     public void SetUpTest()
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|         ///     {
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|         ///         m_Texture = Resources.Load<Texture2D>("Circle");
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|         ///     }
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|         ///
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|         ///     [Test]
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|         ///     public void WhenNullTextureIsPassed_CreateShouldReturnNullSprite()
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|         ///     {
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|         ///         // Check with Valid Texture.
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|         ///
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|         ///         LogAssert.Expect(LogType.Log, "Circle Sprite Created");
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|         ///
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|         ///         Sprite.Create(m_Texture, new Rect(0, 0, m_Texture.width, m_Texture.height), new Vector2(0.5f, 0.5f));
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|         ///
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|         ///         Debug.Log("Circle Sprite Created");
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|         ///
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|         ///         // Check with NULL Texture. Should return NULL Sprite.
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|         ///         m_Sprite = Sprite.Create(null, new Rect(0, 0, m_Texture.width, m_Texture.height), new Vector2(0.5f, 0.5f));
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|         ///
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|         ///         Assert.That(m_Sprite, Is.Null, "Sprite created with null texture should be null");
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|         ///     }
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|         /// }
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|         /// </code>
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|         /// <para>> **Tip**: Use `#if UNITY_EDITOR` if you want to access Editor only APIs, but the setup/cleanup is inside a **Play Mode** assembly.</para>
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|         /// </example>
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|         void Setup();
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|     }
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| }
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