63 lines
		
	
	
		
			2.3 KiB
		
	
	
	
		
			C#
		
	
	
	
	
	
		
		
			
		
	
	
			63 lines
		
	
	
		
			2.3 KiB
		
	
	
	
		
			C#
		
	
	
	
	
	
|  | using System; | ||
|  | 
 | ||
|  | namespace UnityEngine.TestTools | ||
|  | { | ||
|  |     /// <summary> | ||
|  |     /// Implement this interface if you want to define a set of actions to run as a pre-build step. | ||
|  |     /// </summary> | ||
|  |     public interface IPrebuildSetup | ||
|  |     { | ||
|  |         /// <summary> | ||
|  |         /// Implement this method to call actions automatically before the build process. | ||
|  |         /// </summary> | ||
|  |         /// <example> | ||
|  |         /// <code> | ||
|  |         /// [TestFixture] | ||
|  |         /// public class CreateSpriteTest : IPrebuildSetup | ||
|  |         /// { | ||
|  |         ///     Texture2D m_Texture; | ||
|  |         ///     Sprite m_Sprite; | ||
|  |         /// | ||
|  |         ///     public void Setup() | ||
|  |         ///     { | ||
|  |         ///         #if UNITY_EDITOR | ||
|  |         ///         var spritePath = "Assets/Resources/Circle.png"; | ||
|  |         /// | ||
|  |         ///         var ti = UnityEditor.AssetImporter.GetAtPath(spritePath) as UnityEditor.TextureImporter; | ||
|  |         /// | ||
|  |         ///         ti.textureCompression = UnityEditor.TextureImporterCompression.Uncompressed; | ||
|  |         /// | ||
|  |         ///         ti.SaveAndReimport(); | ||
|  |         ///         #endif | ||
|  |         ///     } | ||
|  |         /// | ||
|  |         ///     [SetUp] | ||
|  |         ///     public void SetUpTest() | ||
|  |         ///     { | ||
|  |         ///         m_Texture = Resources.Load<Texture2D>("Circle"); | ||
|  |         ///     } | ||
|  |         /// | ||
|  |         ///     [Test] | ||
|  |         ///     public void WhenNullTextureIsPassed_CreateShouldReturnNullSprite() | ||
|  |         ///     { | ||
|  |         ///         // Check with Valid Texture. | ||
|  |         /// | ||
|  |         ///         LogAssert.Expect(LogType.Log, "Circle Sprite Created"); | ||
|  |         /// | ||
|  |         ///         Sprite.Create(m_Texture, new Rect(0, 0, m_Texture.width, m_Texture.height), new Vector2(0.5f, 0.5f)); | ||
|  |         /// | ||
|  |         ///         Debug.Log("Circle Sprite Created"); | ||
|  |         /// | ||
|  |         ///         // Check with NULL Texture. Should return NULL Sprite. | ||
|  |         ///         m_Sprite = Sprite.Create(null, new Rect(0, 0, m_Texture.width, m_Texture.height), new Vector2(0.5f, 0.5f)); | ||
|  |         /// | ||
|  |         ///         Assert.That(m_Sprite, Is.Null, "Sprite created with null texture should be null"); | ||
|  |         ///     } | ||
|  |         /// } | ||
|  |         /// </code> | ||
|  |         /// <para>> **Tip**: Use `#if UNITY_EDITOR` if you want to access Editor only APIs, but the setup/cleanup is inside a **Play Mode** assembly.</para> | ||
|  |         /// </example> | ||
|  |         void Setup(); | ||
|  |     } | ||
|  | } |