47 lines
		
	
	
		
			1.2 KiB
		
	
	
	
		
			C#
		
	
	
	
	
	
			
		
		
	
	
			47 lines
		
	
	
		
			1.2 KiB
		
	
	
	
		
			C#
		
	
	
	
	
	
| using System;
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| using NUnit.Framework.Interfaces;
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| using UnityEngine.Networking.PlayerConnection;
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| using UnityEngine.TestRunner.TestLaunchers;
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| 
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| namespace UnityEngine.TestTools.TestRunner.Callbacks
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| {
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|     internal class PlayerQuitHandler : MonoBehaviour, ITestRunnerListener
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|     {
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|         public void Start()
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|         {
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|             PlayerConnection.instance.Register(PlayerConnectionMessageIds.quitPlayerMessageId, ProcessPlayerQuiteMessage);
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|         }
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| 
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|         private void ProcessPlayerQuiteMessage(MessageEventArgs arg0)
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|         {
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|             //Some platforms don't quit, so we need to disconnect to make sure they will not connect to another editor instance automatically.
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|             PlayerConnection.instance.DisconnectAll();
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| 
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| #if !UNITY_2021_1_OR_NEWER
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|             //XBOX has an error when quitting
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|             if (Application.platform == RuntimePlatform.XboxOne)
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|             {
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|                 return;
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|             }
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| #endif
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|             Application.Quit();
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|         }
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| 
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|         public void RunStarted(ITest testsToRun)
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|         {
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|         }
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| 
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|         public void RunFinished(ITestResult testResults)
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|         {
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|         }
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| 
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|         public void TestStarted(ITest test)
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|         {
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|         }
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| 
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|         public void TestFinished(ITestResult result)
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|         {
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|         }
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|     }
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| }
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