47 lines
		
	
	
		
			1.2 KiB
		
	
	
	
		
			C#
		
	
	
	
	
	
		
		
			
		
	
	
			47 lines
		
	
	
		
			1.2 KiB
		
	
	
	
		
			C#
		
	
	
	
	
	
|  | using System; | |||
|  | using NUnit.Framework.Interfaces; | |||
|  | using UnityEngine.Networking.PlayerConnection; | |||
|  | using UnityEngine.TestRunner.TestLaunchers; | |||
|  | 
 | |||
|  | namespace UnityEngine.TestTools.TestRunner.Callbacks | |||
|  | { | |||
|  |     internal class PlayerQuitHandler : MonoBehaviour, ITestRunnerListener | |||
|  |     { | |||
|  |         public void Start() | |||
|  |         { | |||
|  |             PlayerConnection.instance.Register(PlayerConnectionMessageIds.quitPlayerMessageId, ProcessPlayerQuiteMessage); | |||
|  |         } | |||
|  | 
 | |||
|  |         private void ProcessPlayerQuiteMessage(MessageEventArgs arg0) | |||
|  |         { | |||
|  |             //Some platforms don't quit, so we need to disconnect to make sure they will not connect to another editor instance automatically. | |||
|  |             PlayerConnection.instance.DisconnectAll(); | |||
|  | 
 | |||
|  | #if !UNITY_2021_1_OR_NEWER | |||
|  |             //XBOX has an error when quitting | |||
|  |             if (Application.platform == RuntimePlatform.XboxOne) | |||
|  |             { | |||
|  |                 return; | |||
|  |             } | |||
|  | #endif | |||
|  |             Application.Quit(); | |||
|  |         } | |||
|  | 
 | |||
|  |         public void RunStarted(ITest testsToRun) | |||
|  |         { | |||
|  |         } | |||
|  | 
 | |||
|  |         public void RunFinished(ITestResult testResults) | |||
|  |         { | |||
|  |         } | |||
|  | 
 | |||
|  |         public void TestStarted(ITest test) | |||
|  |         { | |||
|  |         } | |||
|  | 
 | |||
|  |         public void TestFinished(ITestResult result) | |||
|  |         { | |||
|  |         } | |||
|  |     } | |||
|  | } |