30 lines
		
	
	
		
			761 B
		
	
	
	
		
			C#
		
	
	
	
	
	
			
		
		
	
	
			30 lines
		
	
	
		
			761 B
		
	
	
	
		
			C#
		
	
	
	
	
	
| using System;
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| using NUnit.Framework;
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| using NUnit.Framework.Interfaces;
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| 
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| namespace UnityEngine.TestTools.TestRunner
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| {
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|     internal class UnityTestTimeoutException : ResultStateException
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|     {
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|         public UnityTestTimeoutException(int timeout)
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|             : base(BuildMessage(timeout))
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|         {
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|         }
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| 
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|         private static string BuildMessage(int timeout)
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|         {
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|             return string.Format("Timeout value of {0} ms was exceeded. If this is intended, increase the timeout value using a TimeoutAttribute.", timeout);
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|         }
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| 
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|         public override ResultState ResultState
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|         {
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|             get { return ResultState.Failure; }
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|         }
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| 
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|         public override string StackTrace
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|         {
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|             get { return ""; }
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|         }
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|     }
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| }
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