30 lines
		
	
	
		
			761 B
		
	
	
	
		
			C#
		
	
	
	
	
	
		
		
			
		
	
	
			30 lines
		
	
	
		
			761 B
		
	
	
	
		
			C#
		
	
	
	
	
	
|  | using System; | ||
|  | using NUnit.Framework; | ||
|  | using NUnit.Framework.Interfaces; | ||
|  | 
 | ||
|  | namespace UnityEngine.TestTools.TestRunner | ||
|  | { | ||
|  |     internal class UnityTestTimeoutException : ResultStateException | ||
|  |     { | ||
|  |         public UnityTestTimeoutException(int timeout) | ||
|  |             : base(BuildMessage(timeout)) | ||
|  |         { | ||
|  |         } | ||
|  | 
 | ||
|  |         private static string BuildMessage(int timeout) | ||
|  |         { | ||
|  |             return string.Format("Timeout value of {0} ms was exceeded. If this is intended, increase the timeout value using a TimeoutAttribute.", timeout); | ||
|  |         } | ||
|  | 
 | ||
|  |         public override ResultState ResultState | ||
|  |         { | ||
|  |             get { return ResultState.Failure; } | ||
|  |         } | ||
|  | 
 | ||
|  |         public override string StackTrace | ||
|  |         { | ||
|  |             get { return ""; } | ||
|  |         } | ||
|  |     } | ||
|  | } |