20 lines
		
	
	
		
			398 B
		
	
	
	
		
			C#
		
	
	
	
	
	
			
		
		
	
	
			20 lines
		
	
	
		
			398 B
		
	
	
	
		
			C#
		
	
	
	
	
	
| using System;
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| using UnityEditor.TestTools.TestRunner.Api;
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| 
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| namespace UnityEditor.TestTools.TestRunner
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| {
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|     internal class PlayerLauncherTestRunSettings : ITestRunSettings
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|     {
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|         public bool buildOnly { set; get; }
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| 
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|         public string buildOnlyLocationPath { set; get; }
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| 
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|         public void Dispose()
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|         {
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|         }
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| 
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|         void ITestRunSettings.Apply()
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|         {
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|         }
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|     }
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| } |