17 lines
		
	
	
		
			626 B
		
	
	
	
		
			C#
		
	
	
	
	
	
			
		
		
	
	
			17 lines
		
	
	
		
			626 B
		
	
	
	
		
			C#
		
	
	
	
	
	
| using System;
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| 
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| namespace UnityEditor.TestTools.TestRunner.Api
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| {
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|     /// <summary>
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|     /// ITestRunSettings lets you set any of the global settings right before building a Player for a test run and then reverts the settings afterward. ITestRunSettings implements
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|     /// [IDisposable](https://docs.microsoft.com/en-us/dotnet/api/system.idisposable?view=netframework-4.8), and runs after building the Player with tests.
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|     /// </summary>
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|     public interface ITestRunSettings : IDisposable
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|     {
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|         /// <summary>
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|         /// A method called before building the Player.
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|         /// </summary>
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|         void Apply();
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|     }
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| }
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